pleascach/UI/UI.cpp

163 lines
4.9 KiB
C++

#include <GLFW/glfw3.h>
#include <imgui/imgui_impl_glfw.h>
#include <imgui/imgui_impl_vulkan.h>
#include <imgui/imgui_console.h>
#include <Window/Window.hpp>
#include <UI/UI.hpp>
#include <Renderer/Renderer.hpp>
#include <Scene/Camera.hpp>
static csys::ItemLog& operator<<(csys::ItemLog& log, ImVector<float>& vec) {
if (!vec.size())
return log << "vector<f32> {}";
log << "vector<f32> { ";
for (int i = 0; i < vec.size() - 1; i++)
log << vec[i] << ", ";
return log << vec[vec.size() - 1] << " }";
}
/*static void vec_setter(ImVector<float>& v, std::vector<float> in) {
v.reserve(in.size());
std::memcpy(v.Data, in.data(), sizeof(float) * in.size());
}*/
UI::UI(Renderer* ren) : ren(ren), dev(ren->dev) {
IMGUI_CHECKVERSION();
ImGui::CreateContext();
/* just allocate a ton in case */
std::vector<vk::DescriptorPoolSize> pool_sizes = {
{ vk::DescriptorType::eSampler, 1024 },
{ vk::DescriptorType::eCombinedImageSampler, 1024 },
{ vk::DescriptorType::eSampledImage, 1024 },
{ vk::DescriptorType::eStorageBuffer, 1024 },
{ vk::DescriptorType::eUniformTexelBuffer, 1024 },
{ vk::DescriptorType::eStorageTexelBuffer, 1024 },
{ vk::DescriptorType::eUniformBuffer, 1024 },
{ vk::DescriptorType::eStorageBuffer, 1024 },
{ vk::DescriptorType::eUniformBufferDynamic, 1024 },
{ vk::DescriptorType::eStorageBufferDynamic, 1024 },
{ vk::DescriptorType::eInputAttachment, 1024 },
};
desc_pool = ren->dev.createDescriptorPool(vk::DescriptorPoolCreateInfo {
.flags = vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet,
.maxSets = 1024,
.poolSizeCount = static_cast<uint32_t>(pool_sizes.size()),
.pPoolSizes = pool_sizes.data(),
});
ImGui_ImplGlfw_InitForVulkan((GLFWwindow*)(ren->win.win), true);
auto imgui_info = ImGui_ImplVulkan_InitInfo {
.Instance = ren->instance,
.PhysicalDevice = ren->phys_dev,
.Device = ren->dev,
.Queue = ren->queue,
.DescriptorPool = desc_pool,
.MinImageCount = 2,
.ImageCount = static_cast<uint32_t>(ren->swapchain->images.size()),
.MSAASamples = VK_SAMPLE_COUNT_1_BIT,
};
ImGui_ImplVulkan_Init(&imgui_info, ren->render_pass->render_pass);
CommandBuffer imgui_cmd_buffer(ren->dev, ren->queue_family);
imgui_cmd_buffer.command_buffer.reset();
imgui_cmd_buffer.begin();
ImGui_ImplVulkan_CreateFontsTexture(imgui_cmd_buffer.command_buffer);
imgui_cmd_buffer.end();
auto imgui_fence = ren->dev.createFence(vk::FenceCreateInfo {
.flags = vk::FenceCreateFlagBits::eSignaled,
});
ren->dev.resetFences(imgui_fence);
ren->queue.submit(vk::SubmitInfo {
.commandBufferCount = 1,
.pCommandBuffers = &imgui_cmd_buffer.command_buffer,
}, imgui_fence);
(void)ren->dev.waitForFences(imgui_fence, vk::True, UINT64_MAX);
ren->dev.destroyFence(imgui_fence);
imgui_cmd_buffer.cleanup(ren->dev);
ImGui_ImplVulkan_DestroyFontUploadObjects();
ImGui::StyleColorsDark();
/* set up input so we can use the keyboard */
auto& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
console = std::make_unique<ImGuiConsole>("developer console");
console->System().RegisterCommand("pause", "Pauses or unpauses the engine", [this]() {
this->ren->paused = !this->ren->paused;
console->System().Log(csys::ItemType::eINFO) << "Paused: " << (this->ren->paused? "True" : "False") << csys::endl;
});
console->System().RegisterCommand("quit", "Quits the engine", [this]() {
this->ren->should_close = true;
console->System().Log(csys::ItemType::eINFO) << "Quitting..." << csys::endl;
});
console->System().RegisterCommand("list-vars", "List variables accessible from developer console", [this]() {
const std::vector<std::string> names = {
"show_bboxes",
"visibility_testing",
"speed",
"flycam",
};
for(const auto& name : names)
console->System().Log(csys::ItemType::eINFO) << name << csys::endl;
});
console->System().RegisterVariable("show_bboxes", ren->show_bboxes, csys::Arg<bool>("value"));
console->System().RegisterVariable("visibility_testing", ren->visibility_testing, csys::Arg<bool>("value"));
console->System().RegisterVariable("speed", ren->speed, csys::Arg<float>("value"));
console->System().RegisterVariable("flycam", ren->flycam, csys::Arg<bool>("value"));
console->System().Log(csys::ItemType::eINFO) << "Welcome to Pleascach!" << csys::endl;
}
void UI::newFrame() {
ImGui_ImplVulkan_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::SetNextWindowBgAlpha(0.5f);
ImGui::Begin("Rendering Info", nullptr, ImGuiWindowFlags_::ImGuiWindowFlags_NoFocusOnAppearing);
ImGui::Text("# of Indices: %zu", ren->n_indices);
ImGui::Text("FPS: %f", ren->fps);
ImGui::Text("Time: %f", ren->time);
if(ren->in_menu)
console->Draw();
ImGui::End();
}
void UI::render(vk::CommandBuffer cmd) {
ImGui::Render();
ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmd);
}
UI::~UI() {
dev.destroyDescriptorPool(desc_pool);
console.reset();
ImGui_ImplVulkan_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}