pleascach/assets/shaders/basic.frag

23 lines
440 B
GLSL

#version 460 core
layout (location = 0) in vec3 norm;
layout (location = 1) in vec2 texCoord;
layout (location = 0) out vec4 FragColor;
layout (set = 0, binding = 0) uniform Matrices {
mat4 view;
mat4 proj;
float time;
vec3 cam_pos;
vec3 cam_dir;
vec4 frustum[6];
vec2 viewport;
float tess_factor;
float tess_edge_size;
};
layout (set = 0, binding = 1) uniform sampler2D tex;
void main() {
FragColor = vec4(norm, 1.0);
}