pleascach/include/glm/gtx/mixed_product.inl
connellpaxton c9e2877530 Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00

16 lines
253 B
C++

/// @ref gtx_mixed_product
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER T mixedProduct
(
vec<3, T, Q> const& v1,
vec<3, T, Q> const& v2,
vec<3, T, Q> const& v3
)
{
return dot(cross(v1, v2), v3);
}
}//namespace glm