pleascach/include/glm/gtx/extend.inl
connellpaxton c9e2877530 Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00

49 lines
901 B
C++

/// @ref gtx_extend
namespace glm
{
template<typename genType>
GLM_FUNC_QUALIFIER genType extend
(
genType const& Origin,
genType const& Source,
genType const& Distance
)
{
return Origin + (Source - Origin) * Distance;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> extend
(
vec<2, T, Q> const& Origin,
vec<2, T, Q> const& Source,
T const& Distance
)
{
return Origin + (Source - Origin) * Distance;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> extend
(
vec<3, T, Q> const& Origin,
vec<3, T, Q> const& Source,
T const& Distance
)
{
return Origin + (Source - Origin) * Distance;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> extend
(
vec<4, T, Q> const& Origin,
vec<4, T, Q> const& Source,
T const& Distance
)
{
return Origin + (Source - Origin) * Distance;
}
}//namespace glm