pleascach/Scene/Terrain.hpp

26 lines
559 B
C++

#pragma once
#include <Resources/Texture.hpp>
#include <Renderer/VertexBuffer.hpp>
#include <Memory/Buffer.hpp>
#include <string>
struct CommandBuffer;
struct Terrain {
vk::PhysicalDevice phys_dev;
vk::Device dev;
Texture* heightmap_tex;
std::unique_ptr<VertexBuffer> vertex_buffer;
std::unique_ptr<Buffer> index_buffer;
std::vector<Vertex> vertices;
std::vector<uint32_t> indices;
Terrain(vk::PhysicalDevice phys_dev, vk::Device dev, Texture& hieghtmap);
float getHeight(int32_t x, int32_t y);
void draw(CommandBuffer& cmd);
~Terrain();
};