pleascach/assets/shaders/basic.frag
2024-01-28 12:30:42 -05:00

15 lines
290 B
GLSL

#version 460 core
layout (location = 0) in vec2 texCoord;
layout (location = 0) out vec4 FragColor;
layout (set = 0, binding = 0) uniform Matrices {
mat4 mpv;
float time;
};
layout (set = 0, binding = 1) uniform sampler2D tex;
void main() {
FragColor = texture(tex, texCoord);
}