pleascach/assets/shaders/basic.vert
2024-01-28 12:30:42 -05:00

15 lines
291 B
GLSL

#version 460 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
layout (location = 0) out vec2 texCoord;
layout (set = 0, binding = 0) uniform Matrices {
mat4 mpv;
float time;
};
void main() {
gl_Position = mpv*vec4(aPos, 1.0);
texCoord = aTexCoord;
}