pleascach/UI/UI.hpp

27 lines
390 B
C++

#pragma once
#define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS
#include <vulkan/vulkan.hpp>
#include <Renderer/CommandBuffer.hpp>
struct Renderer;
struct Camera;
struct UI {
struct UI_Info {
float fps = 0.0;
/* camera stuff */
Camera& cam;
} info;
vk::Device dev;
vk::DescriptorPool desc_pool;
UI(Renderer* ren);
void newFrame();
void render(vk::CommandBuffer cmd);
~UI();
};