pleascach/util/geo.hpp

17 lines
408 B
C++

#pragma once
#include <glm/glm.hpp>
#include <array>
/* extracts frustum from projection matrix */
static std::array<glm::vec4, 6> frustum(const glm::mat4& mat) {
/* Left, Right, Top, Bottom, Back, Front */
std::array<glm::vec4, 6> ret;
for (size_t i = 0; i < 3; i++)
for (size_t j = 0; j < 4; j++)
ret[i * 2][j] = mat[j].w + mat[j][i],
ret[i * 2 + 1][j] = mat[j].w - mat[j][i];
return ret;
}