pleascach/Scene/Object.hpp
2024-02-10 17:40:56 -05:00

21 lines
203 B
C++

#pragma once
#include <util/glsl_types.hpp>
using namespace glsl;
enum Shape {
SPHERE,
BOX,
};
struct Object {
vec4 center;
vec4 dimensions;
uint id;
Shape shape;
float pad0;
float pad1;
};