pleascach/Renderer/CommandBuffer.hpp

62 lines
1.5 KiB
C++

#pragma once
#define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS
#include <vulkan/vulkan.hpp>
#include <util/int.hpp>
#include <memory>
#include <Renderer/VertexBuffer.hpp>
#include <Scene/BSP.hpp>
struct Buffer;
struct Image;
struct GraphicsPipeline;
struct ComputePipeline;
struct Model;
struct Terrain;
struct CommandBuffer {
CommandBuffer(vk::Device dev, u32 queue_family);
void cleanup(vk::Device dev);
/* start recording commands */
void begin();
/* copy between buffer */
void copy(vk::Buffer in, vk::Buffer out, vk::ArrayProxy<const vk::BufferCopy> regions);
/* copy buffer to image */
void copy(Buffer& in, Image& out, vk::ImageLayout layout = vk::ImageLayout::eTransferDstOptimal);
void bind(const GraphicsPipeline& pipeline);
void bind(vk::PipelineLayout layout, vk::ArrayProxy<vk::DescriptorSet> desc_sets);
template <typename Vertex>
void bind(const GeneralVertexBuffer<Vertex>& vertex_buffer, uint32_t binding = 0) {
const std::array<vk::DeviceSize, 1> offsets = { 0 };
command_buffer.bindVertexBuffers(binding, vertex_buffer.buffer->buffer, offsets);
}
void bind(std::shared_ptr<Model> model);
void bind(Terrain* terrain);
void bind(Q3BSP::BSP* bsp);
void draw(uint32_t vertex_count, uint32_t instance_count, uint32_t first_vertex = 0, uint32_t first_instance = 0);
/* stop recording commands */
void end();
void recycle();
vk::CommandBuffer command_buffer;
vk::CommandPool command_pool;
operator vk::CommandBuffer* () {
return &command_buffer;
}
};