Resolved conflicts across devices
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commit
5342906098
@ -50,7 +50,7 @@ add_dependencies(pleascach shaders)
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# copy assets somewhere accessible by the accessable
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# copy assets somewhere accessible by the accessable
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add_custom_command(
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add_custom_command(
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TARGET shaders POST_BUILD
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TARGET shaders POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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COMMAND cmake -E copy_directory
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"$<TARGET_PROPERTY:pleascach,SOURCE_DIR>/assets"
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"$<TARGET_PROPERTY:pleascach,SOURCE_DIR>/assets"
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"$<TARGET_PROPERTY:pleascach,BINARY_DIR>/assets")
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"$<TARGET_PROPERTY:pleascach,BINARY_DIR>/assets")
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@ -1,6 +1,8 @@
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#include <Memory/Buffer.hpp>
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#include <Memory/Buffer.hpp>
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#include <Memory/Memory.hpp>
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#include <Memory/Memory.hpp>
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#include <util/log.hpp>
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Buffer::Buffer(vk::PhysicalDevice phys_dev, vk::Device dev, vk::DeviceSize sz, vk::BufferUsageFlags usage, vk::MemoryPropertyFlags mem_flags, vk::SharingMode sharing) : dev(dev), size(sz) {
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Buffer::Buffer(vk::PhysicalDevice phys_dev, vk::Device dev, vk::DeviceSize sz, vk::BufferUsageFlags usage, vk::MemoryPropertyFlags mem_flags, vk::SharingMode sharing) : dev(dev), size(sz) {
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auto info = vk::BufferCreateInfo {
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auto info = vk::BufferCreateInfo {
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.size = sz,
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.size = sz,
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@ -9,6 +11,8 @@ Buffer::Buffer(vk::PhysicalDevice phys_dev, vk::Device dev, vk::DeviceSize sz, v
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};
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};
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buffer = dev.createBuffer(info);
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buffer = dev.createBuffer(info);
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Log::debug("Is memory flagged for host: %d\n", mem_flags & vk::MemoryPropertyFlagBits::eHostVisible);
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auto reqs = dev.getBufferMemoryRequirements(buffer);
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auto reqs = dev.getBufferMemoryRequirements(buffer);
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auto alloc_info = vk::MemoryAllocateInfo{
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auto alloc_info = vk::MemoryAllocateInfo{
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.allocationSize = reqs.size,
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.allocationSize = reqs.size,
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@ -6,8 +6,8 @@
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struct Buffer {
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struct Buffer {
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Buffer(vk::PhysicalDevice phys_dev, vk::Device dev, vk::DeviceSize sz, vk::BufferUsageFlags usage, vk::MemoryPropertyFlags mem_flags, vk::SharingMode sharing = vk::SharingMode::eExclusive);
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Buffer(vk::PhysicalDevice phys_dev, vk::Device dev, vk::DeviceSize sz, vk::BufferUsageFlags usage, vk::MemoryPropertyFlags mem_flags, vk::SharingMode sharing = vk::SharingMode::eExclusive);
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vk::DeviceSize size;
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vk::Device dev;
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vk::Device dev;
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vk::DeviceSize size;
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vk::DeviceMemory memory;
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vk::DeviceMemory memory;
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vk::Buffer buffer;
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vk::Buffer buffer;
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@ -5,7 +5,6 @@ namespace mem {
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auto dev_props = phys_dev.getMemoryProperties();
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auto dev_props = phys_dev.getMemoryProperties();
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if(static_cast<int>(pref_flags.operator VkImageCreateFlags()) != -1) {
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if(static_cast<int>(pref_flags.operator VkImageCreateFlags()) != -1) {
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/* try to find an exact match for preferred flags first */
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/* try to find an exact match for preferred flags first */
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for (u32 memory_type = 0; memory_type < 32; memory_type++) {
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for (u32 memory_type = 0; memory_type < 32; memory_type++) {
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if (requirements.memoryTypeBits & (1 << memory_type)) {
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if (requirements.memoryTypeBits & (1 << memory_type)) {
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@ -17,11 +16,11 @@ namespace mem {
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}
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}
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}
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}
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for (u32 memory_type = 0; memory_type < 32; memory_type++) {
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for (u32 memory_type = 0; memory_type < dev_props.memoryTypeCount; memory_type++) {
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if (requirements.memoryTypeBits & (1 << memory_type)) {
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if (requirements.memoryTypeBits & (1 << memory_type)) {
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const auto& type = dev_props.memoryTypes[memory_type];
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const auto& type = dev_props.memoryTypes[memory_type];
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if ((type.propertyFlags & req_flags) == req_flags) {
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if ((type.propertyFlags & req_flags) == req_flags) {
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return type.heapIndex;
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return memory_type;
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}
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}
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}
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}
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}
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}
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@ -173,6 +173,7 @@ GraphicsPipeline::GraphicsPipeline(vk::Device dev, const std::vector<Shader>& sh
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}
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}
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pipeline = res.value;
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pipeline = res.value;
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dev.destroyPipelineLayout(layout);
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dev.destroyPipelineLayout(layout);
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}
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}
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@ -5,10 +5,12 @@
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struct Shader {
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struct Shader {
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vk::Device dev;
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vk::Device dev;
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vk::ShaderModule module;
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std::string fname;
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vk::ShaderStageFlagBits stage;
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vk::ShaderStageFlagBits stage;
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vk::ShaderModule module;
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Shader(vk::Device dev, const std::string& fname, vk::ShaderStageFlagBits stage);
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Shader(vk::Device dev, const std::string& fname, vk::ShaderStageFlagBits stage);
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void cleanup();
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inline operator vk::ShaderModule() const {
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inline operator vk::ShaderModule() const {
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return module;
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return module;
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@ -26,7 +28,4 @@ struct Shader {
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};
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};
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}
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}
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std::string fname;
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void cleanup();
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};
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};
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@ -7,6 +7,8 @@
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <memory>
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struct UniformData {
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struct UniformData {
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glm::mat4 mvp;
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glm::mat4 mvp;
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float time;
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float time;
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@ -1,5 +1,7 @@
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#include <Memory/Buffer.hpp>
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#include <Memory/Buffer.hpp>
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#include <memory>
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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struct Vertex {
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struct Vertex {
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