I HATE WINDOWS BEING CASE INSENSITIVE
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# Pléascach
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# Pléascach
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## Constant Improvements
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- Add more comments
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## Long Term Improvements
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## Long Term Improvements
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- Properly query surface to find supported formats for surfaces
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- Properly query surface to find supported formats for surfaces
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- Add pipeline caching
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- Add pipeline caching
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#include <Memory/Memory.hpp>
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#include <Memory/Memory.hpp>
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using namespace std::string_literals;
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using namespace std::string_literals;
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Renderer::Renderer(Window& win) : win(win) {
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Renderer::Renderer(Window& win) : win(win) {
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struct Window;
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struct Window;
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/* Contains all of the Vulkan objects involved in rendering the scene */
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/* Contains all of the Vulkan objects involved in rendering the scene */
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struct Renderer {
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struct Renderer {
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Renderer(Window& win);
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Renderer(Window& win);
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#include <Renderer/RenderPass.hpp>
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#include <Renderer/RenderPass.hpp>
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RenderPass::RenderPass(vk::Device dev, vk::Format image_format, vk::Format depth_format) {
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RenderPass::RenderPass(vk::Device dev, vk::Format image_format, vk::Format depth_format) {
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/* transform color image from UNDEFINED format to presentable one for rendering */
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/* transform color image from UNDEFINED format to presentable one for rendering */
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auto color_attach_desc = vk::AttachmentDescription {
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auto color_attach_desc = vk::AttachmentDescription {
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