I HATE WINDOWS BEING CASE INSENSITIVE

This commit is contained in:
connellpaxton 2024-01-21 22:39:46 -05:00
parent 4365cc45d1
commit bca85ad0e5
4 changed files with 5 additions and 1 deletions

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# Pléascach
## Constant Improvements
- Add more comments
## Long Term Improvements
- Properly query surface to find supported formats for surfaces
- Add pipeline caching

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#include <Memory/Memory.hpp>
using namespace std::string_literals;
Renderer::Renderer(Window& win) : win(win) {

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struct Window;
/* Contains all of the Vulkan objects involved in rendering the scene */
struct Renderer {
Renderer(Window& win);

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#include <Renderer/RenderPass.hpp>
RenderPass::RenderPass(vk::Device dev, vk::Format image_format, vk::Format depth_format) {
/* transform color image from UNDEFINED format to presentable one for rendering */
auto color_attach_desc = vk::AttachmentDescription {