19 Commits

Author SHA1 Message Date
connellpaxton
05927da1d4 Made some more engine variables accessible to the console 2024-02-22 14:14:32 -05:00
Conál
4433d34e32 Shifted to Half Life BSPs, learned how to unwind their really weird triangle fans 2024-02-22 13:44:40 -05:00
connellpaxton
e85882df04 Added bounding box transparent meshes, restructured shader directory, added compiled shader objects to gitignore 2024-02-21 11:16:55 -05:00
Conál
dc8e5a5483 Added a simple visibility toggle command, fixed some bugs on linux 2024-02-20 15:57:38 -05:00
Conál
8e2559cf26 Some unidentified vertex or index generation error 2024-02-05 11:50:58 -05:00
connellpaxton
b6cf6c08c3 Created working geometry shader 2024-01-31 16:44:45 -05:00
connellpaxton
384c393e16 Updated CMake 2024-01-29 16:28:38 -05:00
Conál
4012425d35 Made small ray tracer with a sphere to test fragment shading and uniform buffers 2024-01-28 10:01:39 -05:00
Conál
a76cbb46c3 Fixed annoying bug in build system, and removed binary file from repository tree 2024-01-26 15:45:48 -05:00
Conál
c8efb2fa5d Fixed memory allocation issue caused by return of wrong value in choose_heap 2024-01-25 23:49:20 -05:00
connellpaxton
c9e2877530 Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00
connellpaxton
9c514b658a Fixed resizing, moved depth image to swapchain create cycle.
Also acheived (surface) format selection.
2024-01-22 13:51:19 -05:00
Conál
593eec8b8e Added DEBUG mode to logging 2024-01-22 09:46:43 -05:00
connellpaxton
4365cc45d1 Successfully cleared the screen. created synchronization objects for rendering and presentation 2024-01-21 22:36:35 -05:00
Conál
758c577161 Fixed various errors in swapchain creation and created depth image 2024-01-19 22:23:00 -05:00
connellpaxton
6749509475 Started complete rewriting / restructuring. 2024-01-18 11:27:43 -05:00
connellpaxton
6883a385d1 Advanced the rest, taking break to do more research to ensure proper understanding of Vulkan components.
Texture loading is half-complete
2024-01-10 20:49:03 -05:00
connellpaxton
f37347e29a Created wrappers for most Vulkan objects and most of the initialization process. 2024-01-08 13:49:12 -05:00
connellpaxton
0b4576300f Add project files. 2024-01-03 23:35:42 -05:00