8 Commits

Author SHA1 Message Date
connellpaxton
c4c796c98e Fixed pipeline and shaders.
Can now view 3D objects
2024-01-26 14:14:25 -05:00
connellpaxton
bd7f1ed4d3 Pipeline and shader execution is confirmed working.
Next step is to figure out how to fix the viewport to behave like I want it to.
2024-01-26 00:41:43 -05:00
Conál
c8efb2fa5d Fixed memory allocation issue caused by return of wrong value in choose_heap 2024-01-25 23:49:20 -05:00
connellpaxton
c9e2877530 Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00
connellpaxton
e077eeaf5d Added class to handle allocation and creation of Buffers and Image, as well as Timers.
No memory leaks detected yet.
(Fingers crossed).
2024-01-23 16:00:15 -05:00
Conál
c393e0cdb1 Merge branch 'master' of https://github.com/connellpaxton/pleascach 2024-01-19 22:30:37 -05:00
Conál
758c577161 Fixed various errors in swapchain creation and created depth image 2024-01-19 22:23:00 -05:00
Conál
36f515f53b Made modifications to allow executation in linux (at least on my thinkpad). I hate that capitalization doesn't matter on windows files, it fucked up my directories 2024-01-19 00:22:23 -05:00