Conál
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df334c3941
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Got mouse and keyboard movement working -- I think
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2024-02-07 10:39:07 -05:00 |
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connellpaxton
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5df7032caa
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Created raymarching branch
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2024-02-06 15:40:50 -05:00 |
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connellpaxton
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90d04c2d9f
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Fixed normal generation (forgot to properly bump scale).
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2024-02-06 08:50:16 -05:00 |
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connellpaxton
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7aa5d04e4e
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small displacements
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2024-02-05 13:53:37 -05:00 |
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Conál
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9582baf2d2
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Fixed index generation issue, debugging tessellation issue
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2024-02-05 12:26:00 -05:00 |
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Conál
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8e2559cf26
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Some unidentified vertex or index generation error
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2024-02-05 11:50:58 -05:00 |
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connellpaxton
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8ebae9b362
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Started experimenting with lighting and pipelines for per-fragment lighting.
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2024-02-03 13:59:36 -05:00 |
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Conál
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ca95c56e22
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Fixed minor UI error
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2024-01-31 16:48:22 -05:00 |
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connellpaxton
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b6cf6c08c3
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Created working geometry shader
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2024-01-31 16:44:45 -05:00 |
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connellpaxton
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703fe88fa6
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Cleaned up input with IMGUI while using mouse look
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2024-01-30 16:20:07 -05:00 |
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Conál
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6d353814fc
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Cursors now works!
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2024-01-30 13:56:07 -05:00 |
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connellpaxton
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ef90718135
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Created a working camera controlled by the UI, next step is to incorporate Input class and have it be mouse/keyboard controlled
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2024-01-30 10:40:21 -05:00 |
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connellpaxton
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538d3a7dcb
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made a model overload for cmd->bind(), added FPS counter to screen
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2024-01-30 08:50:11 -05:00 |
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connellpaxton
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33c783fcc4
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Added IMGUI, slightly changed logging to deal with ERROR and DEBUG being popular macro definitions.
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2024-01-29 16:21:15 -05:00 |
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