Conál
|
4433d34e32
|
Shifted to Half Life BSPs, learned how to unwind their really weird triangle fans
|
2024-02-22 13:44:40 -05:00 |
|
connellpaxton
|
e85882df04
|
Added bounding box transparent meshes, restructured shader directory, added compiled shader objects to gitignore
|
2024-02-21 11:16:55 -05:00 |
|
Conál
|
dc8e5a5483
|
Added a simple visibility toggle command, fixed some bugs on linux
|
2024-02-20 15:57:38 -05:00 |
|
Conál
|
8e2559cf26
|
Some unidentified vertex or index generation error
|
2024-02-05 11:50:58 -05:00 |
|
connellpaxton
|
b6cf6c08c3
|
Created working geometry shader
|
2024-01-31 16:44:45 -05:00 |
|
connellpaxton
|
384c393e16
|
Updated CMake
|
2024-01-29 16:28:38 -05:00 |
|
Conál
|
4012425d35
|
Made small ray tracer with a sphere to test fragment shading and uniform buffers
|
2024-01-28 10:01:39 -05:00 |
|
Conál
|
a76cbb46c3
|
Fixed annoying bug in build system, and removed binary file from repository tree
|
2024-01-26 15:45:48 -05:00 |
|
Conál
|
c8efb2fa5d
|
Fixed memory allocation issue caused by return of wrong value in choose_heap
|
2024-01-25 23:49:20 -05:00 |
|
connellpaxton
|
c9e2877530
|
Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
|
2024-01-25 17:07:47 -05:00 |
|
connellpaxton
|
9c514b658a
|
Fixed resizing, moved depth image to swapchain create cycle.
Also acheived (surface) format selection.
|
2024-01-22 13:51:19 -05:00 |
|
Conál
|
593eec8b8e
|
Added DEBUG mode to logging
|
2024-01-22 09:46:43 -05:00 |
|
connellpaxton
|
4365cc45d1
|
Successfully cleared the screen. created synchronization objects for rendering and presentation
|
2024-01-21 22:36:35 -05:00 |
|
Conál
|
758c577161
|
Fixed various errors in swapchain creation and created depth image
|
2024-01-19 22:23:00 -05:00 |
|
connellpaxton
|
6749509475
|
Started complete rewriting / restructuring.
|
2024-01-18 11:27:43 -05:00 |
|
connellpaxton
|
6883a385d1
|
Advanced the rest, taking break to do more research to ensure proper understanding of Vulkan components.
Texture loading is half-complete
|
2024-01-10 20:49:03 -05:00 |
|
connellpaxton
|
f37347e29a
|
Created wrappers for most Vulkan objects and most of the initialization process.
|
2024-01-08 13:49:12 -05:00 |
|
connellpaxton
|
0b4576300f
|
Add project files.
|
2024-01-03 23:35:42 -05:00 |
|