10 Commits

Author SHA1 Message Date
connellpaxton
ef1bceb388 Texture creation and binding works! 2024-01-28 12:30:42 -05:00
connellpaxton
063f908d60 Fixed really annoying colorblend issue caused by me setting two greens and no blues in my colorwritemask 2024-01-26 14:51:41 -05:00
Conál
15dc595753 Fixed viewport swankiness by reversing the culling order 2024-01-26 11:28:22 -05:00
connellpaxton
bd7f1ed4d3 Pipeline and shader execution is confirmed working.
Next step is to figure out how to fix the viewport to behave like I want it to.
2024-01-26 00:41:43 -05:00
Conál
c8efb2fa5d Fixed memory allocation issue caused by return of wrong value in choose_heap 2024-01-25 23:49:20 -05:00
connellpaxton
c9e2877530 Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00
connellpaxton
e077eeaf5d Added class to handle allocation and creation of Buffers and Image, as well as Timers.
No memory leaks detected yet.
(Fingers crossed).
2024-01-23 16:00:15 -05:00
Conál
758c577161 Fixed various errors in swapchain creation and created depth image 2024-01-19 22:23:00 -05:00
connellpaxton
6749509475 Started complete rewriting / restructuring. 2024-01-18 11:27:43 -05:00
connellpaxton
6883a385d1 Advanced the rest, taking break to do more research to ensure proper understanding of Vulkan components.
Texture loading is half-complete
2024-01-10 20:49:03 -05:00