connellpaxton
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ef1bceb388
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Texture creation and binding works!
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2024-01-28 12:30:42 -05:00 |
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connellpaxton
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063f908d60
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Fixed really annoying colorblend issue caused by me setting two greens and no blues in my colorwritemask
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2024-01-26 14:51:41 -05:00 |
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Conál
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15dc595753
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Fixed viewport swankiness by reversing the culling order
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2024-01-26 11:28:22 -05:00 |
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connellpaxton
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bd7f1ed4d3
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Pipeline and shader execution is confirmed working.
Next step is to figure out how to fix the viewport to behave like I want it to.
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2024-01-26 00:41:43 -05:00 |
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Conál
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c8efb2fa5d
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Fixed memory allocation issue caused by return of wrong value in choose_heap
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2024-01-25 23:49:20 -05:00 |
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connellpaxton
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c9e2877530
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Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
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2024-01-25 17:07:47 -05:00 |
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connellpaxton
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e077eeaf5d
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Added class to handle allocation and creation of Buffers and Image, as well as Timers.
No memory leaks detected yet.
(Fingers crossed).
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2024-01-23 16:00:15 -05:00 |
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Conál
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758c577161
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Fixed various errors in swapchain creation and created depth image
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2024-01-19 22:23:00 -05:00 |
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connellpaxton
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6749509475
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Started complete rewriting / restructuring.
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2024-01-18 11:27:43 -05:00 |
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connellpaxton
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6883a385d1
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Advanced the rest, taking break to do more research to ensure proper understanding of Vulkan components.
Texture loading is half-complete
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2024-01-10 20:49:03 -05:00 |
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