connellpaxton
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48a3749bd5
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Fixed timing
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2024-02-01 11:54:18 -05:00 |
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Conál
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843899f8b9
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Added pause
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2024-02-01 11:13:43 -05:00 |
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connellpaxton
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b6cf6c08c3
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Created working geometry shader
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2024-01-31 16:44:45 -05:00 |
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connellpaxton
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703fe88fa6
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Cleaned up input with IMGUI while using mouse look
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2024-01-30 16:20:07 -05:00 |
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Conál
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6d353814fc
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Cursors now works!
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2024-01-30 13:56:07 -05:00 |
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connellpaxton
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c64b7b4bde
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Created camera movement in the Input class, next step: cursor control
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2024-01-30 11:41:47 -05:00 |
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connellpaxton
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538d3a7dcb
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made a model overload for cmd->bind(), added FPS counter to screen
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2024-01-30 08:50:11 -05:00 |
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connellpaxton
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384c393e16
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Updated CMake
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2024-01-29 16:28:38 -05:00 |
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connellpaxton
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ef1bceb388
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Texture creation and binding works!
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2024-01-28 12:30:42 -05:00 |
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connellpaxton
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c9e2877530
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Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
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2024-01-25 17:07:47 -05:00 |
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connellpaxton
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e077eeaf5d
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Added class to handle allocation and creation of Buffers and Image, as well as Timers.
No memory leaks detected yet.
(Fingers crossed).
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2024-01-23 16:00:15 -05:00 |
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Conál
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593eec8b8e
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Added DEBUG mode to logging
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2024-01-22 09:46:43 -05:00 |
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connellpaxton
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4365cc45d1
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Successfully cleared the screen. created synchronization objects for rendering and presentation
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2024-01-21 22:36:35 -05:00 |
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Conál
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758c577161
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Fixed various errors in swapchain creation and created depth image
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2024-01-19 22:23:00 -05:00 |
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connellpaxton
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6749509475
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Started complete rewriting / restructuring.
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2024-01-18 11:27:43 -05:00 |
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connellpaxton
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6883a385d1
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Advanced the rest, taking break to do more research to ensure proper understanding of Vulkan components.
Texture loading is half-complete
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2024-01-10 20:49:03 -05:00 |
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connellpaxton
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f37347e29a
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Created wrappers for most Vulkan objects and most of the initialization process.
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2024-01-08 13:49:12 -05:00 |
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connellpaxton
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0b4576300f
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Add project files.
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2024-01-03 23:35:42 -05:00 |
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