Conál
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8e2559cf26
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Some unidentified vertex or index generation error
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2024-02-05 11:50:58 -05:00 |
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connellpaxton
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a778a406d0
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First part of terrain generation (hopefully) done, next part is to make the tesselation shaders
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2024-02-05 07:53:37 -05:00 |
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Conál
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c0d6d07e7e
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DRAGON TIME MF'ERS (glTF loaded)
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2024-01-29 11:23:12 -05:00 |
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connellpaxton
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ef1bceb388
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Texture creation and binding works!
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2024-01-28 12:30:42 -05:00 |
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connellpaxton
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c4c796c98e
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Fixed pipeline and shaders.
Can now view 3D objects
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2024-01-26 14:14:25 -05:00 |
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connellpaxton
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bd7f1ed4d3
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Pipeline and shader execution is confirmed working.
Next step is to figure out how to fix the viewport to behave like I want it to.
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2024-01-26 00:41:43 -05:00 |
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Conál
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c8efb2fa5d
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Fixed memory allocation issue caused by return of wrong value in choose_heap
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2024-01-25 23:49:20 -05:00 |
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connellpaxton
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c9e2877530
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Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
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2024-01-25 17:07:47 -05:00 |
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connellpaxton
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e077eeaf5d
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Added class to handle allocation and creation of Buffers and Image, as well as Timers.
No memory leaks detected yet.
(Fingers crossed).
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2024-01-23 16:00:15 -05:00 |
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Conál
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c393e0cdb1
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Merge branch 'master' of https://github.com/connellpaxton/pleascach
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2024-01-19 22:30:37 -05:00 |
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Conál
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758c577161
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Fixed various errors in swapchain creation and created depth image
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2024-01-19 22:23:00 -05:00 |
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Conál
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36f515f53b
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Made modifications to allow executation in linux (at least on my thinkpad). I hate that capitalization doesn't matter on windows files, it fucked up my directories
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2024-01-19 00:22:23 -05:00 |
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