Conál
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87d310b55c
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made some texture visualization code
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2024-02-24 09:18:31 -05:00 |
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connellpaxton
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b9bd185968
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started adding texture (coord) support
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2024-02-24 00:18:55 -05:00 |
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Conál
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4433d34e32
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Shifted to Half Life BSPs, learned how to unwind their really weird triangle fans
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2024-02-22 13:44:40 -05:00 |
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connellpaxton
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e85882df04
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Added bounding box transparent meshes, restructured shader directory, added compiled shader objects to gitignore
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2024-02-21 11:16:55 -05:00 |
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Conál
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479722185f
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Changed picture, made console togglable (which drastically (doubled) improves framerate
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2024-02-21 00:15:14 -05:00 |
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connellpaxton
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ff771ba127
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Dealing with incredibly annoying issue in rendering the BSPs
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2024-02-19 11:58:04 -05:00 |
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connellpaxton
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f2e78fbf76
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Added color unpacking, still have really weird issues to iron out
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2024-02-18 19:46:47 -05:00 |
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connellpaxton
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87fbb1c603
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Got BSP loading to a visual state. Needs more testing to determine if culling/visibility testing was effective.
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2024-02-18 19:29:32 -05:00 |
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Conál
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dfd39257c0
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Fixed model 'vanilla' pipeline and shaders to work with updated uniform buffer
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2024-02-16 20:47:42 -05:00 |
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connellpaxton
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1ce25b26bd
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Added capture and features to readme
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2024-02-09 08:44:40 -05:00 |
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connellpaxton
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d18195fb91
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unfocused camera light!!!!
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2024-02-06 11:58:49 -05:00 |
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Conál
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6c317c8ac3
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Just made the light the location of the camera, gives nice vibes
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2024-02-06 11:38:44 -05:00 |
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connellpaxton
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dfd0c57c59
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Fixed normal generation (for real this time).
Issue was in sampling texture on the CPU side.
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2024-02-06 11:31:29 -05:00 |
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connellpaxton
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90d04c2d9f
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Fixed normal generation (forgot to properly bump scale).
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2024-02-06 08:50:16 -05:00 |
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connellpaxton
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eeb923067f
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Introduced frustum culling, learned how to correctly spell frustum
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2024-02-06 08:26:24 -05:00 |
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connellpaxton
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7fd68abcf9
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Fixed it!
Holy shit all it was really was performing a computation without assigning the result (x *= n instead of x * n).
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2024-02-05 23:32:54 -05:00 |
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connellpaxton
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7aa5d04e4e
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small displacements
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2024-02-05 13:53:37 -05:00 |
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Conál
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82f0785cae
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Fixed uniform buffer padding issue, still dealing with tesselation error
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2024-02-05 13:21:25 -05:00 |
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Conál
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9582baf2d2
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Fixed index generation issue, debugging tessellation issue
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2024-02-05 12:26:00 -05:00 |
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Conál
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8e2559cf26
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Some unidentified vertex or index generation error
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2024-02-05 11:50:58 -05:00 |
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connellpaxton
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6870cb61f9
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Lambertian model
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2024-02-04 14:30:03 -05:00 |
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connellpaxton
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8ebae9b362
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Started experimenting with lighting and pipelines for per-fragment lighting.
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2024-02-03 13:59:36 -05:00 |
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connellpaxton
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48a3749bd5
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Fixed timing
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2024-02-01 11:54:18 -05:00 |
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connellpaxton
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b6cf6c08c3
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Created working geometry shader
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2024-01-31 16:44:45 -05:00 |
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Conál
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6d353814fc
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Cursors now works!
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2024-01-30 13:56:07 -05:00 |
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connellpaxton
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33c783fcc4
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Added IMGUI, slightly changed logging to deal with ERROR and DEBUG being popular macro definitions.
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2024-01-29 16:21:15 -05:00 |
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Conál
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c3d27c5c86
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Fixed glTF loading around norms and tex coordinates
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2024-01-29 12:19:21 -05:00 |
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Conál
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c0d6d07e7e
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DRAGON TIME MF'ERS (glTF loaded)
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2024-01-29 11:23:12 -05:00 |
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connellpaxton
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ef1bceb388
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Texture creation and binding works!
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2024-01-28 12:30:42 -05:00 |
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Conál
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4012425d35
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Made small ray tracer with a sphere to test fragment shading and uniform buffers
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2024-01-28 10:01:39 -05:00 |
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connellpaxton
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063f908d60
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Fixed really annoying colorblend issue caused by me setting two greens and no blues in my colorwritemask
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2024-01-26 14:51:41 -05:00 |
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connellpaxton
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c4c796c98e
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Fixed pipeline and shaders.
Can now view 3D objects
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2024-01-26 14:14:25 -05:00 |
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connellpaxton
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764044b01e
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First attempt at negative viewport, its not quite working for some reason (yet)
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2024-01-26 10:52:20 -05:00 |
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connellpaxton
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9ffe7c14de
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Fixed all validation errors on Windows machine.
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2024-01-25 20:33:45 -05:00 |
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connellpaxton
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c9e2877530
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Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
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2024-01-25 17:07:47 -05:00 |
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