connellpaxton
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f3fa22c3c5
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Revived the project, it seems to be mostly functional right now in terms of load/unloading files of scenes. Not yet tested on linux.
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2025-03-30 23:40:19 -04:00 |
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Conál
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a3efba825f
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Fixed loading
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2024-02-16 15:39:57 -05:00 |
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connellpaxton
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faf97687a9
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Started work on BSP loading, still debugging errors
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2024-02-16 13:00:35 -05:00 |
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connellpaxton
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13fff8cfad
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Added object system using SSBOs
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2024-02-10 17:40:56 -05:00 |
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Conál
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df334c3941
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Got mouse and keyboard movement working -- I think
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2024-02-07 10:39:07 -05:00 |
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connellpaxton
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5df7032caa
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Created raymarching branch
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2024-02-06 15:40:50 -05:00 |
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connellpaxton
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caff659c1f
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Nicer initial values for various uniforms (camera pos, tessellation, etc)
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2024-02-06 12:14:19 -05:00 |
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Conál
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82f0785cae
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Fixed uniform buffer padding issue, still dealing with tesselation error
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2024-02-05 13:21:25 -05:00 |
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Conál
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9582baf2d2
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Fixed index generation issue, debugging tessellation issue
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2024-02-05 12:26:00 -05:00 |
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Conál
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8e2559cf26
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Some unidentified vertex or index generation error
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2024-02-05 11:50:58 -05:00 |
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connellpaxton
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a778a406d0
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First part of terrain generation (hopefully) done, next part is to make the tesselation shaders
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2024-02-05 07:53:37 -05:00 |
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connellpaxton
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48a3749bd5
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Fixed timing
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2024-02-01 11:54:18 -05:00 |
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connellpaxton
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b6cf6c08c3
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Created working geometry shader
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2024-01-31 16:44:45 -05:00 |
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connellpaxton
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703fe88fa6
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Cleaned up input with IMGUI while using mouse look
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2024-01-30 16:20:07 -05:00 |
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connellpaxton
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ef90718135
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Created a working camera controlled by the UI, next step is to incorporate Input class and have it be mouse/keyboard controlled
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2024-01-30 10:40:21 -05:00 |
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connellpaxton
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33c783fcc4
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Added IMGUI, slightly changed logging to deal with ERROR and DEBUG being popular macro definitions.
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2024-01-29 16:21:15 -05:00 |
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Conál
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c0d6d07e7e
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DRAGON TIME MF'ERS (glTF loaded)
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2024-01-29 11:23:12 -05:00 |
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connellpaxton
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ef1bceb388
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Texture creation and binding works!
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2024-01-28 12:30:42 -05:00 |
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connellpaxton
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bd7f1ed4d3
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Pipeline and shader execution is confirmed working.
Next step is to figure out how to fix the viewport to behave like I want it to.
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2024-01-26 00:41:43 -05:00 |
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connellpaxton
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c9e2877530
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Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
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2024-01-25 17:07:47 -05:00 |
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connellpaxton
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9c514b658a
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Fixed resizing, moved depth image to swapchain create cycle.
Also acheived (surface) format selection.
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2024-01-22 13:51:19 -05:00 |
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connellpaxton
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bca85ad0e5
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I HATE WINDOWS BEING CASE INSENSITIVE
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2024-01-21 22:39:46 -05:00 |
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connellpaxton
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4365cc45d1
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Successfully cleared the screen. created synchronization objects for rendering and presentation
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2024-01-21 22:36:35 -05:00 |
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Conál
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758c577161
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Fixed various errors in swapchain creation and created depth image
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2024-01-19 22:23:00 -05:00 |
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connellpaxton
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6749509475
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Started complete rewriting / restructuring.
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2024-01-18 11:27:43 -05:00 |
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connellpaxton
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f37347e29a
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Created wrappers for most Vulkan objects and most of the initialization process.
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2024-01-08 13:49:12 -05:00 |
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