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tyromaniac/pleascach
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75 Commits 2 Branches 0 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
tyromaniac
8dbff0ec75 Fixed March objects to reload on every change, and forced swapchain recreation on resize due to an issue on linux. Additonally, fixed printf errors 2025-03-31 13:00:33 -04:00
connellpaxton
f3fa22c3c5 Revived the project, it seems to be mostly functional right now in terms of load/unloading files of scenes. Not yet tested on linux. 2025-03-30 23:40:19 -04:00
Conál
a3efba825f Fixed loading 2024-02-16 15:39:57 -05:00
connellpaxton
faf97687a9 Started work on BSP loading, still debugging errors 2024-02-16 13:00:35 -05:00
connellpaxton
5df7032caa Created raymarching branch 2024-02-06 15:40:50 -05:00
Conál
8e2559cf26 Some unidentified vertex or index generation error 2024-02-05 11:50:58 -05:00
connellpaxton
8ebae9b362 Started experimenting with lighting and pipelines for per-fragment lighting. 2024-02-03 13:59:36 -05:00
connellpaxton
b6cf6c08c3 Created working geometry shader 2024-01-31 16:44:45 -05:00
connellpaxton
ef90718135 Created a working camera controlled by the UI, next step is to incorporate Input class and have it be mouse/keyboard controlled 2024-01-30 10:40:21 -05:00
connellpaxton
538d3a7dcb made a model overload for cmd->bind(), added FPS counter to screen 2024-01-30 08:50:11 -05:00
connellpaxton
33c783fcc4 Added IMGUI, slightly changed logging to deal with ERROR and DEBUG being popular macro definitions. 2024-01-29 16:21:15 -05:00
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