connellpaxton
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bc865c969d
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FIXED THE DAMN FRUSTUM CULLING (I forgot to swap y & z vertices in the bounding boxes).
More like frustratum culling, amirite?
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2024-02-20 23:57:39 -05:00 |
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connellpaxton
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7f189b2ed6
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Started transitioning from previous imgui panels to a developer console situation. Need to fix frustum culling or simply skip it.
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2024-02-20 11:51:15 -05:00 |
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connellpaxton
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9d9d0044ee
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Fixed accidental redudant swizzle in visbility testing (coordinates were already transformed in the initial loading phase).
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2024-02-19 22:51:00 -05:00 |
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connellpaxton
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f95c48bac6
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Fixed rendering issues!
Turns out it was all just fustrum shit
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2024-02-19 22:45:17 -05:00 |
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connellpaxton
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346038a8f7
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Fixed rendering issues due to insufficent far plane.
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2024-02-19 22:25:57 -05:00 |
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connellpaxton
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ff771ba127
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Dealing with incredibly annoying issue in rendering the BSPs
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2024-02-19 11:58:04 -05:00 |
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connellpaxton
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f2e78fbf76
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Added color unpacking, still have really weird issues to iron out
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2024-02-18 19:46:47 -05:00 |
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connellpaxton
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87fbb1c603
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Got BSP loading to a visual state. Needs more testing to determine if culling/visibility testing was effective.
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2024-02-18 19:29:32 -05:00 |
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Conál
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dfd39257c0
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Fixed model 'vanilla' pipeline and shaders to work with updated uniform buffer
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2024-02-16 20:47:42 -05:00 |
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