connellpaxton
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05927da1d4
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Made some more engine variables accessible to the console
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2024-02-22 14:14:32 -05:00 |
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Conál
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4433d34e32
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Shifted to Half Life BSPs, learned how to unwind their really weird triangle fans
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2024-02-22 13:44:40 -05:00 |
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connellpaxton
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e85882df04
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Added bounding box transparent meshes, restructured shader directory, added compiled shader objects to gitignore
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2024-02-21 11:16:55 -05:00 |
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connellpaxton
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87fbb1c603
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Got BSP loading to a visual state. Needs more testing to determine if culling/visibility testing was effective.
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2024-02-18 19:29:32 -05:00 |
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connellpaxton
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a778a406d0
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First part of terrain generation (hopefully) done, next part is to make the tesselation shaders
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2024-02-05 07:53:37 -05:00 |
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connellpaxton
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ef1bceb388
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Texture creation and binding works!
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2024-01-28 12:30:42 -05:00 |
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connellpaxton
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bd7f1ed4d3
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Pipeline and shader execution is confirmed working.
Next step is to figure out how to fix the viewport to behave like I want it to.
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2024-01-26 00:41:43 -05:00 |
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connellpaxton
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c9e2877530
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Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
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2024-01-25 17:07:47 -05:00 |
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Conál
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758c577161
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Fixed various errors in swapchain creation and created depth image
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2024-01-19 22:23:00 -05:00 |
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connellpaxton
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6749509475
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Started complete rewriting / restructuring.
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2024-01-18 11:27:43 -05:00 |
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connellpaxton
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6883a385d1
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Advanced the rest, taking break to do more research to ensure proper understanding of Vulkan components.
Texture loading is half-complete
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2024-01-10 20:49:03 -05:00 |
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