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tyromaniac/pleascach
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83 Commits 2 Branches 0 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
connellpaxton
e85882df04 Added bounding box transparent meshes, restructured shader directory, added compiled shader objects to gitignore 2024-02-21 11:16:55 -05:00
Conál
a9e53cc4cb QoL improvement: made it so the mouse/keyboard isn't captured by ImGui unless in_menu is active 2024-02-21 00:20:31 -05:00
connellpaxton
bc865c969d FIXED THE DAMN FRUSTUM CULLING (I forgot to swap y & z vertices in the bounding boxes).
More like frustratum culling, amirite?
2024-02-20 23:57:39 -05:00
connellpaxton
87fbb1c603 Got BSP loading to a visual state. Needs more testing to determine if culling/visibility testing was effective. 2024-02-18 19:29:32 -05:00
connellpaxton
48a3749bd5 Fixed timing 2024-02-01 11:54:18 -05:00
connellpaxton
b6cf6c08c3 Created working geometry shader 2024-01-31 16:44:45 -05:00
connellpaxton
703fe88fa6 Cleaned up input with IMGUI while using mouse look 2024-01-30 16:20:07 -05:00
Conál
6d353814fc Cursors now works! 2024-01-30 13:56:07 -05:00
connellpaxton
c64b7b4bde Created camera movement in the Input class, next step: cursor control 2024-01-30 11:41:47 -05:00
Conál
758c577161 Fixed various errors in swapchain creation and created depth image 2024-01-19 22:23:00 -05:00
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