Conál
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df334c3941
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Got mouse and keyboard movement working -- I think
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2024-02-07 10:39:07 -05:00 |
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connellpaxton
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5df7032caa
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Created raymarching branch
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2024-02-06 15:40:50 -05:00 |
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connellpaxton
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d18195fb91
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unfocused camera light!!!!
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2024-02-06 11:58:49 -05:00 |
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connellpaxton
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eeb923067f
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Introduced frustum culling, learned how to correctly spell frustum
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2024-02-06 08:26:24 -05:00 |
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Conál
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82f0785cae
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Fixed uniform buffer padding issue, still dealing with tesselation error
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2024-02-05 13:21:25 -05:00 |
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Conál
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9582baf2d2
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Fixed index generation issue, debugging tessellation issue
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2024-02-05 12:26:00 -05:00 |
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Conál
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8e2559cf26
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Some unidentified vertex or index generation error
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2024-02-05 11:50:58 -05:00 |
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connellpaxton
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8ebae9b362
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Started experimenting with lighting and pipelines for per-fragment lighting.
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2024-02-03 13:59:36 -05:00 |
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Conál
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4012425d35
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Made small ray tracer with a sphere to test fragment shading and uniform buffers
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2024-01-28 10:01:39 -05:00 |
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Conál
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1ded230ffb
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Fixed lacking <memory> that windows keeps letting me get away with, need to fix memory being mapped without hostvisibile bit set, not sure where thats coming from
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2024-01-25 20:44:13 -05:00 |
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connellpaxton
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c9e2877530
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Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
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2024-01-25 17:07:47 -05:00 |
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