Logo
Explore Help
Register Sign In
tyromaniac/pleascach
1
0
Fork 0
You've already forked pleascach
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
67 Commits 2 Branches 0 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
Conál
df334c3941 Got mouse and keyboard movement working -- I think 2024-02-07 10:39:07 -05:00
connellpaxton
5df7032caa Created raymarching branch 2024-02-06 15:40:50 -05:00
connellpaxton
d18195fb91 unfocused camera light!!!! 2024-02-06 11:58:49 -05:00
connellpaxton
eeb923067f Introduced frustum culling, learned how to correctly spell frustum 2024-02-06 08:26:24 -05:00
Conál
82f0785cae Fixed uniform buffer padding issue, still dealing with tesselation error 2024-02-05 13:21:25 -05:00
Conál
9582baf2d2 Fixed index generation issue, debugging tessellation issue 2024-02-05 12:26:00 -05:00
Conál
8e2559cf26 Some unidentified vertex or index generation error 2024-02-05 11:50:58 -05:00
connellpaxton
8ebae9b362 Started experimenting with lighting and pipelines for per-fragment lighting. 2024-02-03 13:59:36 -05:00
Conál
4012425d35 Made small ray tracer with a sphere to test fragment shading and uniform buffers 2024-01-28 10:01:39 -05:00
Conál
1ded230ffb Fixed lacking <memory> that windows keeps letting me get away with, need to fix memory being mapped without hostvisibile bit set, not sure where thats coming from 2024-01-25 20:44:13 -05:00
connellpaxton
c9e2877530 Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00
Powered by Gitea Version: 1.23.8 Page: 41ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API