pleascach/Renderer/UniformBuffer.hpp

50 lines
985 B
C++

#pragma once
#define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS
#include <vulkan/vulkan.hpp>
#include <Memory/Buffer.hpp>
#include <glm/glm.hpp>
#include <memory>
/* Uniform:
*
* layout (set = 0, binding = 0) uniform Matrices {
* mat4 view;
* vec2 viewport;
* float time;
* float focal_length;
* };
*
*/
struct UniformData {
glm::mat4 view;
glm::vec2 viewport;
float time;
float focal_length = 2.0;
};
struct UniformBuffer {
UniformBuffer(vk::PhysicalDevice phys_dev, vk::Device dev);
std::unique_ptr<Buffer> buffer;
void upload(const UniformData& data);
inline operator vk::Buffer& () const {
return *buffer;
}
inline vk::DescriptorSetLayoutBinding binding(uint32_t binding, vk::ShaderStageFlags stages = vk::ShaderStageFlagBits::eAll) {
return vk::DescriptorSetLayoutBinding {
.binding = binding,
.descriptorType = vk::DescriptorType::eUniformBuffer,
.descriptorCount = 1,
.stageFlags = stages,
.pImmutableSamplers = nullptr,
};
}
};