13 Commits

Author SHA1 Message Date
connellpaxton
13fff8cfad Added object system using SSBOs 2024-02-10 17:40:56 -05:00
Conál
d945f49fca Okay, figured out input, for real this time 2024-02-08 23:32:51 -05:00
Conál
df334c3941 Got mouse and keyboard movement working -- I think 2024-02-07 10:39:07 -05:00
connellpaxton
5df7032caa Created raymarching branch 2024-02-06 15:40:50 -05:00
connellpaxton
d18195fb91 unfocused camera light!!!! 2024-02-06 11:58:49 -05:00
connellpaxton
eeb923067f Introduced frustum culling, learned how to correctly spell frustum 2024-02-06 08:26:24 -05:00
Conál
82f0785cae Fixed uniform buffer padding issue, still dealing with tesselation error 2024-02-05 13:21:25 -05:00
Conál
9582baf2d2 Fixed index generation issue, debugging tessellation issue 2024-02-05 12:26:00 -05:00
Conál
8e2559cf26 Some unidentified vertex or index generation error 2024-02-05 11:50:58 -05:00
connellpaxton
8ebae9b362 Started experimenting with lighting and pipelines for per-fragment lighting. 2024-02-03 13:59:36 -05:00
Conál
4012425d35 Made small ray tracer with a sphere to test fragment shading and uniform buffers 2024-01-28 10:01:39 -05:00
Conál
1ded230ffb Fixed lacking <memory> that windows keeps letting me get away with, need to fix memory being mapped without hostvisibile bit set, not sure where thats coming from 2024-01-25 20:44:13 -05:00
connellpaxton
c9e2877530 Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00