14 lines
245 B
GLSL

#version 460 core
layout (location = 0) flat in uint id;
layout (location = 0) out vec4 FragColor;
layout (set = 0, binding = 0) uniform Matrices {
mat4 view;
mat4 proj;
float time;
};
void main() {
FragColor = vec4(0.0, 0.0, 1.0, 0.2);
}