pleascach/include/glm/mat3x2.hpp
connellpaxton c9e2877530 Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00

10 lines
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C++

/// @ref core
/// @file glm/mat3x2.hpp
#pragma once
#include "./ext/matrix_double3x2.hpp"
#include "./ext/matrix_double3x2_precision.hpp"
#include "./ext/matrix_float3x2.hpp"
#include "./ext/matrix_float3x2_precision.hpp"