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pleascach/Renderer
History
connellpaxton b6cf6c08c3 Created working geometry shader
2024-01-31 16:44:45 -05:00
..
CommandBuffer.cpp
made a model overload for cmd->bind(), added FPS counter to screen
2024-01-30 08:50:11 -05:00
CommandBuffer.hpp
Cursors now works!
2024-01-30 13:56:07 -05:00
Pipeline.cpp
Created working geometry shader
2024-01-31 16:44:45 -05:00
Pipeline.hpp
Texture creation and binding works!
2024-01-28 12:30:42 -05:00
Renderer.cpp
Created working geometry shader
2024-01-31 16:44:45 -05:00
Renderer.hpp
Created working geometry shader
2024-01-31 16:44:45 -05:00
RenderPass.cpp
PLEASE WORK THIS TIME GIT MV
2024-01-21 22:42:40 -05:00
RenderPass.hpp
Added shader compilation to build process
2024-01-25 17:07:47 -05:00
Shader.cpp
Fixed memory allocation issue caused by return of wrong value in choose_heap
2024-01-25 23:49:20 -05:00
Shader.hpp
Fixed memory allocation issue caused by return of wrong value in choose_heap
2024-01-25 23:49:20 -05:00
Swapchain.cpp
DRAGON TIME MF'ERS (glTF loaded)
2024-01-29 11:23:12 -05:00
Swapchain.hpp
Fixed linux build issue caused by ommision of <memory> header
2024-01-23 16:03:00 -05:00
UniformBuffer.cpp
Added shader compilation to build process
2024-01-25 17:07:47 -05:00
UniformBuffer.hpp
Made small ray tracer with a sphere to test fragment shading and uniform buffers
2024-01-28 10:01:39 -05:00
VertexBuffer.cpp
DRAGON TIME MF'ERS (glTF loaded)
2024-01-29 11:23:12 -05:00
VertexBuffer.hpp
DRAGON TIME MF'ERS (glTF loaded)
2024-01-29 11:23:12 -05:00
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