1.3 KiB
1.3 KiB
Pléascach
Check out the raymarching branch (pléascach-dronuilleog)!
List of 3rd party code included in this repository:
- Imgui (and Imgui-console): for debugging UI
- STB: for image loading
- GLM: for math
- GLFW: for cross-platform windowing
- TinyglTF: for glTF parsing
Features
- glTF Model loading
- QuakeIII BSP Map Loading
- Tessellation-controlled heightmap terrains with dynamic normal calculation
- Working lighting!
Short Term Changes
- Make index buffer device-local instead of host-coherent
- Possibly restructure Buffer class to use templates to change constructor and functions to use staging buffers if needed.
Constant Improvements
- Add more comments
Long Term Improvements
Properly query surface to find supported formats for surfaces- Fix all this cleanup vs destructor NONSENSE (inconsistency)
- Add pipeline caching
- Make more robust solution to window minimization (flushing out Input system should provide candidates)
- Command buffer per swapchain image
- Make smaller memory allocation object to pass around instead of directly passing physical device to everything

