Fixed lacking <memory> that windows keeps letting me get away with, need to fix memory being mapped without hostvisibile bit set, not sure where thats coming from
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@ -7,6 +7,8 @@
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#include <glm/glm.hpp>
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#include <memory>
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struct UniformData {
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glm::mat4 mvp;
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float time;
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@ -1,5 +1,7 @@
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#include <Memory/Buffer.hpp>
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#include <memory>
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#include <glm/glm.hpp>
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struct Vertex {
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