connellpaxton
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48a3749bd5
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Fixed timing
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2024-02-01 11:54:18 -05:00 |
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connellpaxton
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b6cf6c08c3
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Created working geometry shader
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2024-01-31 16:44:45 -05:00 |
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Conál
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6d353814fc
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Cursors now works!
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2024-01-30 13:56:07 -05:00 |
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connellpaxton
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ef90718135
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Created a working camera controlled by the UI, next step is to incorporate Input class and have it be mouse/keyboard controlled
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2024-01-30 10:40:21 -05:00 |
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connellpaxton
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538d3a7dcb
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made a model overload for cmd->bind(), added FPS counter to screen
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2024-01-30 08:50:11 -05:00 |
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connellpaxton
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33c783fcc4
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Added IMGUI, slightly changed logging to deal with ERROR and DEBUG being popular macro definitions.
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2024-01-29 16:21:15 -05:00 |
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Conál
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c3d27c5c86
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Fixed glTF loading around norms and tex coordinates
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2024-01-29 12:19:21 -05:00 |
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Conál
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c0d6d07e7e
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DRAGON TIME MF'ERS (glTF loaded)
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2024-01-29 11:23:12 -05:00 |
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connellpaxton
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ef1bceb388
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Texture creation and binding works!
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2024-01-28 12:30:42 -05:00 |
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Conál
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4012425d35
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Made small ray tracer with a sphere to test fragment shading and uniform buffers
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2024-01-28 10:01:39 -05:00 |
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Conál
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a76cbb46c3
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Fixed annoying bug in build system, and removed binary file from repository tree
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2024-01-26 15:45:48 -05:00 |
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connellpaxton
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063f908d60
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Fixed really annoying colorblend issue caused by me setting two greens and no blues in my colorwritemask
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2024-01-26 14:51:41 -05:00 |
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connellpaxton
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c4c796c98e
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Fixed pipeline and shaders.
Can now view 3D objects
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2024-01-26 14:14:25 -05:00 |
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Conál
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15dc595753
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Fixed viewport swankiness by reversing the culling order
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2024-01-26 11:28:22 -05:00 |
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connellpaxton
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764044b01e
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First attempt at negative viewport, its not quite working for some reason (yet)
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2024-01-26 10:52:20 -05:00 |
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connellpaxton
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bd7f1ed4d3
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Pipeline and shader execution is confirmed working.
Next step is to figure out how to fix the viewport to behave like I want it to.
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2024-01-26 00:41:43 -05:00 |
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connellpaxton
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9ffe7c14de
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Fixed all validation errors on Windows machine.
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2024-01-25 20:33:45 -05:00 |
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connellpaxton
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c9e2877530
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Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
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2024-01-25 17:07:47 -05:00 |
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connellpaxton
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e077eeaf5d
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Added class to handle allocation and creation of Buffers and Image, as well as Timers.
No memory leaks detected yet.
(Fingers crossed).
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2024-01-23 16:00:15 -05:00 |
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connellpaxton
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9c514b658a
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Fixed resizing, moved depth image to swapchain create cycle.
Also acheived (surface) format selection.
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2024-01-22 13:51:19 -05:00 |
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Conál
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593eec8b8e
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Added DEBUG mode to logging
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2024-01-22 09:46:43 -05:00 |
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connellpaxton
|
bca85ad0e5
|
I HATE WINDOWS BEING CASE INSENSITIVE
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2024-01-21 22:39:46 -05:00 |
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connellpaxton
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4365cc45d1
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Successfully cleared the screen. created synchronization objects for rendering and presentation
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2024-01-21 22:36:35 -05:00 |
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Conál
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758c577161
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Fixed various errors in swapchain creation and created depth image
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2024-01-19 22:23:00 -05:00 |
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connellpaxton
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6749509475
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Started complete rewriting / restructuring.
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2024-01-18 11:27:43 -05:00 |
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connellpaxton
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f37347e29a
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Created wrappers for most Vulkan objects and most of the initialization process.
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2024-01-08 13:49:12 -05:00 |
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