69 Commits

Author SHA1 Message Date
Conál
d706da69e9 Added box (very exciting) 2024-02-09 08:35:11 -05:00
Conál
d945f49fca Okay, figured out input, for real this time 2024-02-08 23:32:51 -05:00
Conál
df334c3941 Got mouse and keyboard movement working -- I think 2024-02-07 10:39:07 -05:00
connellpaxton
5df7032caa Created raymarching branch 2024-02-06 15:40:50 -05:00
connellpaxton
caff659c1f Nicer initial values for various uniforms (camera pos, tessellation, etc) 2024-02-06 12:14:19 -05:00
connellpaxton
d18195fb91 unfocused camera light!!!! 2024-02-06 11:58:49 -05:00
Conál
6c317c8ac3 Just made the light the location of the camera, gives nice vibes 2024-02-06 11:38:44 -05:00
connellpaxton
dfd0c57c59 Fixed normal generation (for real this time).
Issue was in sampling texture on the CPU side.
2024-02-06 11:31:29 -05:00
connellpaxton
90d04c2d9f Fixed normal generation (forgot to properly bump scale). 2024-02-06 08:50:16 -05:00
connellpaxton
eeb923067f Introduced frustum culling, learned how to correctly spell frustum 2024-02-06 08:26:24 -05:00
connellpaxton
7fd68abcf9 Fixed it!
Holy shit all it was really was performing a computation without assigning the result (x *= n instead of x * n).
2024-02-05 23:32:54 -05:00
connellpaxton
7aa5d04e4e small displacements 2024-02-05 13:53:37 -05:00
Conál
82f0785cae Fixed uniform buffer padding issue, still dealing with tesselation error 2024-02-05 13:21:25 -05:00
Conál
9582baf2d2 Fixed index generation issue, debugging tessellation issue 2024-02-05 12:26:00 -05:00
Conál
8e2559cf26 Some unidentified vertex or index generation error 2024-02-05 11:50:58 -05:00
connellpaxton
a778a406d0 First part of terrain generation (hopefully) done, next part is to make the tesselation shaders 2024-02-05 07:53:37 -05:00
connellpaxton
6870cb61f9 Lambertian model 2024-02-04 14:30:03 -05:00
connellpaxton
8ebae9b362 Started experimenting with lighting and pipelines for per-fragment lighting. 2024-02-03 13:59:36 -05:00
connellpaxton
48a3749bd5 Fixed timing 2024-02-01 11:54:18 -05:00
Conál
843899f8b9 Added pause 2024-02-01 11:13:43 -05:00
Conál
ca95c56e22 Fixed minor UI error 2024-01-31 16:48:22 -05:00
connellpaxton
b6cf6c08c3 Created working geometry shader 2024-01-31 16:44:45 -05:00
connellpaxton
703fe88fa6 Cleaned up input with IMGUI while using mouse look 2024-01-30 16:20:07 -05:00
Conál
6d353814fc Cursors now works! 2024-01-30 13:56:07 -05:00
connellpaxton
c64b7b4bde Created camera movement in the Input class, next step: cursor control 2024-01-30 11:41:47 -05:00
connellpaxton
ef90718135 Created a working camera controlled by the UI, next step is to incorporate Input class and have it be mouse/keyboard controlled 2024-01-30 10:40:21 -05:00
connellpaxton
538d3a7dcb made a model overload for cmd->bind(), added FPS counter to screen 2024-01-30 08:50:11 -05:00
connellpaxton
384c393e16 Updated CMake 2024-01-29 16:28:38 -05:00
connellpaxton
33c783fcc4 Added IMGUI, slightly changed logging to deal with ERROR and DEBUG being popular macro definitions. 2024-01-29 16:21:15 -05:00
Conál
c3d27c5c86 Fixed glTF loading around norms and tex coordinates 2024-01-29 12:19:21 -05:00
Conál
c0d6d07e7e DRAGON TIME MF'ERS (glTF loaded) 2024-01-29 11:23:12 -05:00
connellpaxton
ef1bceb388 Texture creation and binding works! 2024-01-28 12:30:42 -05:00
Conál
4012425d35 Made small ray tracer with a sphere to test fragment shading and uniform buffers 2024-01-28 10:01:39 -05:00
Conál
a76cbb46c3 Fixed annoying bug in build system, and removed binary file from repository tree 2024-01-26 15:45:48 -05:00
connellpaxton
063f908d60 Fixed really annoying colorblend issue caused by me setting two greens and no blues in my colorwritemask 2024-01-26 14:51:41 -05:00
connellpaxton
c4c796c98e Fixed pipeline and shaders.
Can now view 3D objects
2024-01-26 14:14:25 -05:00
Conál
15dc595753 Fixed viewport swankiness by reversing the culling order 2024-01-26 11:28:22 -05:00
connellpaxton
764044b01e First attempt at negative viewport, its not quite working for some reason (yet) 2024-01-26 10:52:20 -05:00
connellpaxton
bd7f1ed4d3 Pipeline and shader execution is confirmed working.
Next step is to figure out how to fix the viewport to behave like I want it to.
2024-01-26 00:41:43 -05:00
connellpaxton
5342906098 Resolved conflicts across devices 2024-01-25 23:51:01 -05:00
Conál
c8efb2fa5d Fixed memory allocation issue caused by return of wrong value in choose_heap 2024-01-25 23:49:20 -05:00
Conál
1ded230ffb Fixed lacking <memory> that windows keeps letting me get away with, need to fix memory being mapped without hostvisibile bit set, not sure where thats coming from 2024-01-25 20:44:13 -05:00
connellpaxton
9ffe7c14de Fixed all validation errors on Windows machine. 2024-01-25 20:33:45 -05:00
connellpaxton
c9e2877530 Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00
Conál
f0a7fde9ea Updated README to reflect goal on minimizaiton 2024-01-23 16:09:59 -05:00
connellpaxton
e1c7f2d80a Introduced temporary solution to window minimization. 2024-01-23 16:08:29 -05:00
Conál
0bd5a1780a Fixed linux build issue caused by ommision of <memory> header 2024-01-23 16:03:00 -05:00
connellpaxton
e077eeaf5d Added class to handle allocation and creation of Buffers and Image, as well as Timers.
No memory leaks detected yet.
(Fingers crossed).
2024-01-23 16:00:15 -05:00
connellpaxton
952176f4c9 Added file utilities, began work on texture loading.
After that, it will be time to begin graphics pipeline construction
2024-01-22 18:09:11 -05:00
Conál
b1bb57ac96 Fixed issue with minimum number of images in swapchain creation 2024-01-22 16:02:31 -05:00