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10 Commits
master
...
dronuilleo
| Author | SHA1 | Date | |
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| 8dbff0ec75 | |||
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f3fa22c3c5 | ||
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a3efba825f | ||
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faf97687a9 | ||
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f84f9d996e | ||
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13fff8cfad | ||
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d706da69e9 | ||
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d945f49fca | ||
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df334c3941 | ||
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5df7032caa |
@ -6,7 +6,7 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
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if(WIN32)
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set(CMAKE_CXX_FLAGS "-D_DEBUG")
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else()
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set(CMAKE_CXX_FLAGS "-D_DEBUG -Wall")
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set(CMAKE_CXX_FLAGS "-D_DEBUG -Wall -D_GLIBCXX_DEBUG -g -fsanitize=address")
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endif()
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project(Pleascach)
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@ -38,12 +38,13 @@ foreach(SHADER_SOURCE ${SHADER_SOURCE_FILES})
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set(SPIRV "${CMAKE_SOURCE_DIR}/assets/shaders/${FILE_NAME}.spv")
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add_custom_command(
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OUTPUT ${SPIRV}
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COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o ${SPIRV} ${SHADER_SOURCE}
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COMMAND glslc -o ${SPIRV} ${SHADER_SOURCE}
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DEPENDS ${SHADER_SOURCE}
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)
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list(APPEND SPIRV_BIN_FILES ${SPIRV})
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endforeach(SHADER_SOURCE)
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add_custom_target (
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shaders
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DEPENDS ${SPIRV_BIN_FILES}
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@ -74,26 +74,26 @@ void Input::setCursor(bool enabled) {
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}
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void Input::handleMovementKeys(Renderer& ren) {
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if (ImGui::GetIO().WantCaptureKeyboard)
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if (ImGui::GetIO().WantCaptureKeyboard && ren.in_menu)
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return;
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auto dir = ren.cam.dir();
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glm::vec3 forward;
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if (ren.flycam)
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forward = glm::vec3(glm::sin(ren.cam.theta)*glm::cos(ren.cam.phi), glm::cos(ren.cam.theta), glm::sin(ren.cam.theta)*glm::sin(ren.cam.phi));
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forward = dir;
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else
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forward = glm::vec3(glm::cos(ren.cam.phi), 0.0, glm::sin(ren.cam.phi));
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const auto right = glm::cross(forward, glm::vec3(0.0, 1.0, 0.0));
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forward = glm::normalize(glm::vec3(dir.x, 0.0, dir.z));
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const auto right = glm::normalize(glm::cross(forward, glm::vec3(0.0, 1.0, 0.0)));
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const auto up = glm::normalize(glm::cross(right, forward));
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const auto speed = glfwGetKey(in, GLFW_KEY_LEFT_SHIFT)? 2.0f : 1.0f;
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if(glfwGetKey(in, GLFW_KEY_UP)) {
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ren.cam.theta -= 0.01;
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}
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if(glfwGetKey(in, GLFW_KEY_UP)) {
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ren.cam.theta -= 0.01;
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ren.cam.theta -= 0.02;
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}
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if(glfwGetKey(in, GLFW_KEY_DOWN)) {
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ren.cam.theta += 0.01;
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ren.cam.theta += 0.02;
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}
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if(glfwGetKey(in, GLFW_KEY_LEFT)) {
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@ -139,16 +139,17 @@ void Input::handleCursorMovement(Renderer& ren, double x, double y) {
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int rel_mouse_y = static_cast<int>(y) - last_mouse.y;
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auto& io = ImGui::GetIO();
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if (io.WantCaptureMouse)
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if (io.WantCaptureMouse && ren.in_menu)
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return;
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if (!ren.capture_mouse) {
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if (ren.in_menu) {
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io.AddMousePosEvent(x, y);
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return;
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}
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ren.cam.phi += rel_mouse_x / 100.0;
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ren.cam.theta += rel_mouse_y / 100.0;
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// scaling factor
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ren.cam.phi += rel_mouse_x / 200.0;
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ren.cam.theta += rel_mouse_y / 200.0;
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last_mouse = glm::vec2(x,y);
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160
Model/Model.cpp
160
Model/Model.cpp
@ -1,160 +0,0 @@
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#include <Model/Model.hpp>
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#include <util/log.hpp>
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#include <util/file.hpp>
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#define TINYGLTF_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include <tinygltf/tiny_gltf.h>
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#include <glm/gtc/type_ptr.hpp>
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Model::Model(vk::PhysicalDevice phys_dev, vk::Device dev, const std::string& fname) {
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Log::debug("Loading model " + fname + "\n");
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tinygltf::TinyGLTF loader;
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std::string err, warn;
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model = std::make_shared<tinygltf::Model>();
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auto ret = loader.LoadASCIIFromFile(model.get(), &err, &warn, fname);
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if(!warn.empty()) {
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Log::debug(fname + ": " + warn);
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}
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if(!err.empty()) {
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Log::debug(fname + ": " + err);
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}
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if(!ret) {
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Log::error("Failed to pase glTF model\n");
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}
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for(auto& node: model->nodes)
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initNode(node, nullptr);
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/* vertex, index buffer should be populated now */
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Log::debug("%zu vertices loaded from model " + fname + "\n", vertices.size());
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vertex_buffer = std::make_unique<VertexBuffer>(phys_dev, dev, vertices.size());
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vertex_buffer->upload(vertices);
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index_buffer = std::make_unique<Buffer>(phys_dev, dev, indices.size()*sizeof(uint16_t),
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vk::BufferUsageFlagBits::eIndexBuffer, vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible);
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index_buffer->upload(reinterpret_cast<uint8_t*>(indices.data()), static_cast<vk::DeviceSize>(indices.size()*sizeof(uint16_t)));
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}
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void Model::initVertices(Node* node, const tinygltf::Primitive& prim) {
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Log::debug("Loading vertices\n");
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uint32_t first_idx = indices.size();
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uint32_t vert_start = vertices.size();
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uint32_t idx_count = 0;
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const float* pos_buff = nullptr;
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const float* norm_buff = nullptr;
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const float* uv_buff = nullptr;
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size_t vertex_count = 0;
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auto loc = prim.attributes.find("POSITION");
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if(loc != prim.attributes.end()) {
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auto accessor = model->accessors[loc->second];
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const auto& view = model->bufferViews[accessor.bufferView];
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pos_buff = reinterpret_cast<const float*>(&model->buffers[view.buffer].data[accessor.byteOffset+view.byteOffset]);
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vertex_count = accessor.count;
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}
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loc = prim.attributes.find("NORMAL");
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if(loc != prim.attributes.end()) {
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auto accessor = model->accessors[loc->second];
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const auto& view = model->bufferViews[accessor.bufferView];
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norm_buff = reinterpret_cast<const float*>(&model->buffers[view.buffer].data[accessor.byteOffset+view.byteOffset]);
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}
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loc = prim.attributes.find("TEXCOORD_0");
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if(loc != prim.attributes.end()) {
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auto accessor = model->accessors[loc->second];
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const auto& view = model->bufferViews[accessor.bufferView];
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uv_buff = reinterpret_cast<const float*>(&model->buffers[view.buffer].data[accessor.byteOffset+view.byteOffset]);
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}
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for(size_t i = 0; i < vertex_count; i++) {
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vertices.push_back(Vertex {
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.pos = pos_buff? glm::make_vec3(pos_buff+i*3) : glm::vec3(0.0),
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.norm = norm_buff? glm::normalize(glm::make_vec3(norm_buff+i*3)) : glm::vec3(0.0),
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.uv = uv_buff? glm::make_vec2(uv_buff+i*2) : glm::vec2(0.0),
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.color = glm::vec3(0.0),
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});
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}
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Log::debug("Finished loading %zu vertices\n", vertex_count);
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const auto& accessor = model->accessors[prim.indices];
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const auto& view = model->bufferViews[accessor.bufferView];
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const auto& buffer = model->buffers[view.buffer];
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idx_count += accessor.count;
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switch(accessor.componentType) {
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case TINYGLTF_PARAMETER_TYPE_UNSIGNED_INT:
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for(size_t i = 0; i < accessor.count; i++)
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indices.push_back(
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reinterpret_cast<const uint32_t*>(
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&buffer.data[accessor.byteOffset+view.byteOffset
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])[i]
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+ vert_start
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);
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break;
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case TINYGLTF_PARAMETER_TYPE_UNSIGNED_SHORT:
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for(size_t i = 0; i < accessor.count; i++)
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indices.push_back(
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reinterpret_cast<const uint16_t*>(
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&buffer.data[accessor.byteOffset+view.byteOffset
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])[i]
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+ vert_start
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);
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break;
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case TINYGLTF_PARAMETER_TYPE_UNSIGNED_BYTE:
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for(size_t i = 0; i < accessor.count; i++)
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indices.push_back(
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reinterpret_cast<const uint8_t*>(
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&buffer.data[accessor.byteOffset+view.byteOffset
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])[i]
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+ vert_start
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);
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break;
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default:
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Log::error("Unrecognized index type in model\n");
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break;
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}
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Log::debug("Loaded %zu indices of type %d\n", accessor.count, (accessor.componentType-TINYGLTF_PARAMETER_TYPE_UNSIGNED_BYTE)/2+1);
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node->mesh.push_back(Primitive {
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.first_idx = first_idx,
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.idx_count = idx_count,
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});
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}
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void Model::initNode(const tinygltf::Node& node, Node* parent, int level) {
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Log::debug("%*sNode:"+node.name+"\n", level*4, " ");
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Node* ret = new Node;
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ret->parent = parent;
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/* load kids */
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for(auto& child_idx : node.children) {
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initNode(model->nodes[child_idx], ret, level+1);
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}
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if(node.mesh >= 0) {
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const auto& mesh = model->meshes[node.mesh];
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for(auto& prim : mesh.primitives) {
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initVertices(ret, prim);
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}
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}
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if(ret->parent)
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ret->parent->children.push_back(ret);
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else
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nodes.push_back(ret);
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}
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@ -1,54 +0,0 @@
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#pragma once
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#include <Memory/Buffer.hpp>
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#include <Renderer/VertexBuffer.hpp>
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#include <memory>
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#include <glm/glm.hpp>
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#include <tinygltf/tiny_gltf.h>
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struct Model {
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struct Primitive {
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uint32_t first_idx;
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uint32_t idx_count;
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uint32_t mat_idx;
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};
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using Mesh = std::vector<Primitive>;
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struct Node {
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Node* parent;
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std::vector<Node*> children;
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Mesh mesh;
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glm::mat4 mat;
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~Node() {
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for(auto& n : children)
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delete n;
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}
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};
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Model(vk::PhysicalDevice phys_dev, vk::Device dev, const std::string& fname);
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std::shared_ptr<tinygltf::Model> model;
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void initVertices(Node*, const tinygltf::Primitive&);
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std::unique_ptr<VertexBuffer> vertex_buffer;
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std::unique_ptr<Buffer> index_buffer;
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std::vector<Vertex> vertices;
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std::vector<uint16_t> indices;
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/* recusively initialize nodes with an accumulative vertex and index buffer collector */
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void initNode(const tinygltf::Node& node, Node* parent, int level = 0);
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std::vector<Node*> nodes;
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~Model() {
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for(auto& n : nodes)
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delete n;
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vertex_buffer.reset();
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index_buffer.reset();
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}
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};
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@ -1,15 +1,12 @@
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# Pléascach
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# Pléascach - Dronuilleog
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No models, everything RAYMARCHED!!!!
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## Short Term Changes
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- Make index buffer device-local instead of host-coherent
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- Possibly restructure Buffer class to use templates to change
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constructor and functions to use staging buffers if needed.
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## Constant Improvements
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- Add more comments
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## Long Term Improvements
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- ~~Properly query surface to find supported formats for surfaces~~
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- Fix all this cleanup vs destructor NONSENSE (inconsistency)
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- Add pipeline caching
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- Make more robust solution to window minimization (flushing out Input system should provide candidates)
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- Command buffer per swapchain image
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- Make smaller memory allocation object to pass around instead of directly passing physical device to everything
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@ -2,10 +2,6 @@
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#include <Renderer/Pipeline.hpp>
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#include <Renderer/VertexBuffer.hpp>
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#include <Scene/Terrain.hpp>
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#include <Model/Model.hpp>
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#include <Memory/Buffer.hpp>
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#include <Memory/Image.hpp>
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@ -77,16 +73,6 @@ void CommandBuffer::bind(const VertexBuffer& vertex_buffer, uint32_t binding) {
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command_buffer.bindVertexBuffers(binding, vertex_buffer.buffer->buffer, offsets);
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}
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void CommandBuffer::bind(std::shared_ptr<Model> model) {
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bind(*model->vertex_buffer);
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command_buffer.bindIndexBuffer(*model->index_buffer, 0, vk::IndexType::eUint16);
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}
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void CommandBuffer::bind(Terrain* terrain) {
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bind(*terrain->vertex_buffer);
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command_buffer.bindIndexBuffer(*terrain->index_buffer, 0, vk::IndexType::eUint32);
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}
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void CommandBuffer::draw(uint32_t vertex_count, uint32_t instance_count, uint32_t first_vertex, uint32_t first_instance) {
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command_buffer.draw(vertex_count, instance_count, first_vertex, first_instance);
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}
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@ -97,7 +83,6 @@ void CommandBuffer::end() {
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void CommandBuffer::recycle() {
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command_buffer.reset();
|
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|
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}
|
||||
|
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void CommandBuffer::cleanup(vk::Device dev) {
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|
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@ -31,8 +31,6 @@ struct CommandBuffer {
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void bind(const GraphicsPipeline& pipeline);
|
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void bind(vk::PipelineLayout layout, vk::ArrayProxy<vk::DescriptorSet> desc_sets);
|
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void bind(const VertexBuffer& vertex_buffer, uint32_t binding = 0);
|
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void bind(std::shared_ptr<Model> model);
|
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void bind(Terrain* terrain);
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|
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void draw(uint32_t vertex_count, uint32_t instance_count, uint32_t first_vertex = 0, uint32_t first_instance = 0);
|
||||
|
||||
|
||||
@ -2,6 +2,7 @@
|
||||
#include <Renderer/Shader.hpp>
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#include <Renderer/RenderPass.hpp>
|
||||
#include <Renderer/UniformBuffer.hpp>
|
||||
#include <Renderer/ShaderBuffer.hpp>
|
||||
#include <Renderer/VertexBuffer.hpp>
|
||||
#include <Resources/Texture.hpp>
|
||||
|
||||
@ -9,7 +10,7 @@
|
||||
|
||||
#include <util/log.hpp>
|
||||
|
||||
GraphicsPipeline::GraphicsPipeline(vk::Device dev, const std::vector<Shader>& shaders, const vk::Extent2D& extent, const RenderPass& render_pass, vk::ArrayProxy<vk::DescriptorSetLayoutBinding> bindings, const VertexBuffer& vertex_buffer, enum Type type) : dev(dev) {
|
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GraphicsPipeline::GraphicsPipeline(vk::Device dev, const std::vector<Shader>& shaders, const vk::Extent2D& extent, const RenderPass& render_pass, vk::ArrayProxy<vk::DescriptorSetLayoutBinding> bindings, const VertexBuffer& vertex_buffer) : dev(dev) {
|
||||
/* create layout
|
||||
* Eventually add a graphicspipline constructor that allows specification of layouts etc
|
||||
* kinda like how Image::Image has all those versions
|
||||
@ -75,27 +76,18 @@ GraphicsPipeline::GraphicsPipeline(vk::Device dev, const std::vector<Shader>& sh
|
||||
};
|
||||
|
||||
const auto input_asm_info = vk::PipelineInputAssemblyStateCreateInfo{
|
||||
.topology = type == Type::eGLTF ? vk::PrimitiveTopology::eTriangleList : vk::PrimitiveTopology::ePatchList,
|
||||
.topology = vk::PrimitiveTopology::eTriangleList,
|
||||
/* matters later if we use strip primitives */
|
||||
.primitiveRestartEnable = vk::False,
|
||||
};
|
||||
|
||||
const vk::PipelineTessellationStateCreateInfo* ptesselation_info = nullptr;
|
||||
|
||||
const auto tess_info = vk::PipelineTessellationStateCreateInfo {
|
||||
/* quads*/
|
||||
.patchControlPoints = 4,
|
||||
};
|
||||
|
||||
if(type == Type::eTERRAIN) {
|
||||
ptesselation_info = &tess_info;
|
||||
}
|
||||
|
||||
const auto raster_info = vk::PipelineRasterizationStateCreateInfo {
|
||||
.depthClampEnable = vk::False,
|
||||
.polygonMode = type == Type::eGLTF? vk::PolygonMode::eFill : vk::PolygonMode::eFill,
|
||||
.polygonMode = vk::PolygonMode::eFill,
|
||||
.cullMode = vk::CullModeFlagBits::eNone,
|
||||
.frontFace = Type::eGLTF ? vk::FrontFace::eClockwise : vk::FrontFace::eCounterClockwise,
|
||||
.frontFace = vk::FrontFace::eCounterClockwise,
|
||||
.depthBiasEnable = vk::False,
|
||||
.lineWidth = 1.0,
|
||||
};
|
||||
@ -106,8 +98,8 @@ GraphicsPipeline::GraphicsPipeline(vk::Device dev, const std::vector<Shader>& sh
|
||||
};
|
||||
|
||||
const auto depth_stencil_info = vk::PipelineDepthStencilStateCreateInfo{
|
||||
.depthTestEnable = vk::True,
|
||||
.depthWriteEnable = vk::True,
|
||||
.depthTestEnable = vk::False,
|
||||
.depthWriteEnable = vk::False,
|
||||
.depthCompareOp = vk::CompareOp::eLessOrEqual,
|
||||
.depthBoundsTestEnable = vk::False,
|
||||
.stencilTestEnable = vk::False,
|
||||
@ -200,6 +192,21 @@ void GraphicsPipeline::update(uint32_t binding, const UniformBuffer& uni) {
|
||||
}, nullptr);
|
||||
}
|
||||
|
||||
void GraphicsPipeline::update(uint32_t binding, const ShaderBuffer& ssbo) {
|
||||
auto buff_info = vk::DescriptorBufferInfo{
|
||||
.buffer = ssbo,
|
||||
.offset = 0,
|
||||
.range = vk::WholeSize,
|
||||
};
|
||||
dev.updateDescriptorSets(vk::WriteDescriptorSet {
|
||||
.dstSet = desc_set,
|
||||
.dstBinding = binding,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vk::DescriptorType::eStorageBuffer,
|
||||
.pBufferInfo = &buff_info,
|
||||
}, nullptr);
|
||||
}
|
||||
|
||||
void GraphicsPipeline::update(uint32_t binding, const Texture& tex) {
|
||||
auto tex_info = vk::DescriptorImageInfo {
|
||||
.sampler = tex.sampler,
|
||||
|
||||
@ -4,21 +4,17 @@
|
||||
#include <vulkan/vulkan.hpp>
|
||||
|
||||
struct Shader;
|
||||
struct ShaderBuffer;
|
||||
struct UniformBuffer;
|
||||
struct VertexBuffer;
|
||||
struct RenderPass;
|
||||
struct Texture;
|
||||
|
||||
struct GraphicsPipeline {
|
||||
enum Type {
|
||||
eGLTF,
|
||||
eTERRAIN,
|
||||
};
|
||||
|
||||
GraphicsPipeline(vk::Device dev, const std::vector<Shader>& shaders,
|
||||
const vk::Extent2D& extent, const RenderPass& render_pass,
|
||||
vk::ArrayProxy<vk::DescriptorSetLayoutBinding> bindings,
|
||||
const VertexBuffer& vertex_buffer, enum Type type = Type::eGLTF);
|
||||
const VertexBuffer& vertex_buffer);
|
||||
vk::Device dev;
|
||||
vk::Pipeline pipeline;
|
||||
vk::PipelineLayout layout;
|
||||
@ -32,6 +28,7 @@ struct GraphicsPipeline {
|
||||
|
||||
/* create overload for every type of object we need to update */
|
||||
void update(uint32_t binding, const UniformBuffer& uni);
|
||||
void update(uint32_t binding, const ShaderBuffer& ssbo);
|
||||
void update(uint32_t binding, const Texture& tex);
|
||||
|
||||
~GraphicsPipeline();
|
||||
|
||||
@ -15,12 +15,12 @@
|
||||
#include <Renderer/UniformBuffer.hpp>
|
||||
#include <Renderer/VertexBuffer.hpp>
|
||||
|
||||
#include <Scene/March.hpp>
|
||||
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
#include <UI/UI.hpp>
|
||||
|
||||
|
||||
|
||||
using namespace std::string_literals;
|
||||
|
||||
Renderer::Renderer(Window& win) : win(win) {
|
||||
@ -194,54 +194,78 @@ Renderer::Renderer(Window& win) : win(win) {
|
||||
|
||||
uniform_buffer = std::make_unique<UniformBuffer>(phys_dev, dev);
|
||||
|
||||
objects.reserve(2);
|
||||
uint id = 0;
|
||||
|
||||
objects.push_back(Object{
|
||||
.center = glm::vec4(0.0),
|
||||
.dimensions = glm::vec4(1.0),
|
||||
.id = id,
|
||||
.shape = Shape::eSPHERE,
|
||||
});
|
||||
|
||||
objects.push_back(Object{
|
||||
.center = glm::vec4(1.0),
|
||||
.dimensions = glm::vec4(0.5),
|
||||
.id = id,
|
||||
.shape = Shape::eBOX,
|
||||
});
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
for (const auto& plane : bsp->planes) {
|
||||
/* for planes, center.xyz holds normal, dimensions.x holds distance */
|
||||
objects.push_back(Object{
|
||||
.center = glm::vec4(plane.norm, 0.0),
|
||||
.dimensions = glm::vec4(plane.dist, 0.0, 0.0, 0.0),
|
||||
.id = id,
|
||||
.shape = Shape::ePLANE,
|
||||
});
|
||||
id++;
|
||||
}
|
||||
#endif
|
||||
|
||||
shader_buffer = std::make_unique<ShaderBuffer>(phys_dev, dev, MAX_OBJECTS);
|
||||
|
||||
shader_buffer->upload(objects);
|
||||
|
||||
|
||||
textures = createResources({
|
||||
"assets/textures/oil.jpg",
|
||||
"assets/textures/eire.png",
|
||||
});
|
||||
|
||||
std::vector<Shader> shaders = {
|
||||
{dev, "assets/shaders/fraglight.vert.spv", vk::ShaderStageFlagBits::eVertex },
|
||||
{ dev, "assets/shaders/fraglight.geom.spv", vk::ShaderStageFlagBits::eGeometry },
|
||||
{ dev, "assets/shaders/lambert.frag.spv", vk::ShaderStageFlagBits::eFragment },
|
||||
{dev, "assets/shaders/ray.vert.spv", vk::ShaderStageFlagBits::eVertex },
|
||||
{ dev, "assets/shaders/ray.frag.spv", vk::ShaderStageFlagBits::eFragment },
|
||||
};
|
||||
|
||||
std::vector<vk::DescriptorSetLayoutBinding> bindings = {
|
||||
uniform_buffer->binding(0),
|
||||
textures[0].binding(1),
|
||||
shader_buffer->binding(2),
|
||||
};
|
||||
|
||||
/* initialize models */
|
||||
Timer model_timer;
|
||||
models.push_back(std::make_shared<Model>(phys_dev, dev, "assets/models/dragon.gltf"));
|
||||
auto t = model_timer.stop();
|
||||
vertex_buffer = std::make_unique<VertexBuffer>(phys_dev, dev, 6);
|
||||
|
||||
Log::debug("Models loaded in %lf milliseconds\n", model_timer.read());
|
||||
/* simple quad */
|
||||
vertex_buffer->upload(std::vector<Vertex> {
|
||||
{ { -1.0, -1.0 } },
|
||||
{ { -1.0, 1.0 } },
|
||||
{ { 1.0, 1.0 } },
|
||||
{ { 1.0, 1.0 } },
|
||||
{ { 1.0,-1.0 } },
|
||||
{ { -1.0,-1.0 } },
|
||||
});
|
||||
|
||||
pipeline = std::make_unique<GraphicsPipeline>(dev, shaders, swapchain->extent, *render_pass, bindings, *models[0]->vertex_buffer);
|
||||
pipeline = std::make_unique<GraphicsPipeline>(dev, shaders, swapchain->extent, *render_pass, bindings, *vertex_buffer);
|
||||
|
||||
pipeline->update(0, *uniform_buffer);
|
||||
pipeline->update(1, textures[1]);
|
||||
|
||||
|
||||
/* create Terrain */
|
||||
terrain = std::make_unique<Terrain>(phys_dev, dev, textures[1]);
|
||||
|
||||
std::vector<Shader> terrain_shaders = {
|
||||
{ dev, "assets/shaders/terrain.vert.spv", vk::ShaderStageFlagBits::eVertex },
|
||||
{ dev, "assets/shaders/terrain.tesc.spv", vk::ShaderStageFlagBits::eTessellationControl },
|
||||
{ dev, "assets/shaders/terrain.tese.spv", vk::ShaderStageFlagBits::eTessellationEvaluation },
|
||||
{ dev, "assets/shaders/terrain.frag.spv", vk::ShaderStageFlagBits::eFragment },
|
||||
};
|
||||
|
||||
terrain_pipeline = std::make_unique<GraphicsPipeline>(dev, terrain_shaders, swapchain->extent, *render_pass, bindings, *terrain->vertex_buffer, GraphicsPipeline::eTERRAIN);
|
||||
|
||||
terrain_pipeline->update(0, *uniform_buffer);
|
||||
terrain_pipeline->update(1, textures[1]);
|
||||
pipeline->update(1, textures[0]);
|
||||
pipeline->update(2, *shader_buffer);
|
||||
|
||||
for (auto& shader : shaders)
|
||||
shader.cleanup();
|
||||
for (auto& shader : terrain_shaders)
|
||||
shader.cleanup();
|
||||
|
||||
ui = std::make_unique<UI>(this);
|
||||
}
|
||||
@ -339,30 +363,28 @@ void Renderer::draw() {
|
||||
|
||||
auto sz = win.getDimensions();
|
||||
|
||||
const auto p = glm::perspective(glm::radians(90.0f), static_cast<float>(sz.width) / static_cast<float>(sz.height), 0.01f, 2000.0f);
|
||||
/* re-upload objects if out-of-sync */
|
||||
if(uniform_buffer->data_copy.n_objects != objects.size())
|
||||
shader_buffer->upload(objects);
|
||||
|
||||
auto uni = UniformData{
|
||||
.view = cam.view(),
|
||||
.proj = p,
|
||||
.time = time,
|
||||
uniform_buffer->upload(UniformData{
|
||||
.cam_pos = cam.pos,
|
||||
.time = time,
|
||||
.viewport = glm::vec4(viewport.width, viewport.y, 0.0, 0.0),
|
||||
.cam_dir = cam.dir(),
|
||||
.viewport = glm::vec2(viewport.width, viewport.y),
|
||||
.tess_factor = tess_factor,
|
||||
.tess_edge_size = tess_edge_size,
|
||||
};
|
||||
.n_objects = static_cast<unsigned int>(objects.size()),
|
||||
.rad = rad,
|
||||
});
|
||||
|
||||
std::memcpy(uni.frustum, frustum(p * uni.view).data(), sizeof(uni.frustum));
|
||||
|
||||
uniform_buffer->upload(uni);
|
||||
|
||||
command_buffer->bind(*terrain_pipeline);
|
||||
command_buffer->bind(*pipeline);
|
||||
command_buffer->command_buffer.setViewport(0, viewport);
|
||||
command_buffer->command_buffer.setScissor(0, scissor);
|
||||
|
||||
command_buffer->bind(terrain_pipeline->layout, terrain_pipeline->desc_set);
|
||||
command_buffer->bind(terrain.get());
|
||||
command_buffer->command_buffer.drawIndexed(terrain->indices.size(), 1, 0, 0, 0);
|
||||
command_buffer->bind(pipeline->layout, pipeline->desc_set);
|
||||
command_buffer->bind(*vertex_buffer);
|
||||
//shader_buffer->objects[0].center.y += glm::sin(time)/10.0;
|
||||
command_buffer->command_buffer.draw(6, 1, 0, 0);
|
||||
|
||||
/* draw User Interface stuff */
|
||||
ui->newFrame();
|
||||
@ -373,7 +395,6 @@ void Renderer::draw() {
|
||||
|
||||
command_buffer->end();
|
||||
|
||||
|
||||
vk::PipelineStageFlags stage_flags = vk::PipelineStageFlagBits::eColorAttachmentOutput;
|
||||
|
||||
/* submit our command buffer to the queue */
|
||||
@ -410,10 +431,11 @@ void Renderer::present() {
|
||||
default:
|
||||
Log::error("Failed to present surface.\n");
|
||||
break;
|
||||
|
||||
}
|
||||
time += frametime / 1000.0 * speed * static_cast<float>(!paused);
|
||||
|
||||
frame++;
|
||||
time += 0.0167f * speed * static_cast<float>(running);
|
||||
}
|
||||
|
||||
Renderer::~Renderer() {
|
||||
@ -421,17 +443,11 @@ Renderer::~Renderer() {
|
||||
|
||||
ui.reset();
|
||||
|
||||
for(auto& model : models)
|
||||
model.reset();
|
||||
|
||||
terrain.reset();
|
||||
|
||||
uniform_buffer.reset();
|
||||
shader_buffer.reset();
|
||||
vertex_buffer.reset();
|
||||
terrain_pipeline.reset();
|
||||
pipeline.reset();
|
||||
|
||||
|
||||
for (auto& tex : textures) {
|
||||
tex.cleanup();
|
||||
}
|
||||
|
||||
@ -5,14 +5,13 @@
|
||||
#define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS
|
||||
#include <vulkan/vulkan.hpp>
|
||||
|
||||
#include <Renderer/Swapchain.hpp>
|
||||
#include <Renderer/CommandBuffer.hpp>
|
||||
#include <Renderer/RenderPass.hpp>
|
||||
#include <Renderer/ShaderBuffer.hpp>
|
||||
#include <Renderer/Swapchain.hpp>
|
||||
|
||||
#include <map>
|
||||
#include <Scene/Camera.hpp>
|
||||
#include <Scene/Terrain.hpp>
|
||||
|
||||
#include <Model/Model.hpp>
|
||||
|
||||
#include <UI/UI.hpp>
|
||||
|
||||
@ -21,6 +20,8 @@ struct UniformBuffer;
|
||||
struct VertexBuffer;
|
||||
struct Texture;
|
||||
|
||||
#define MAX_OBJECTS 256
|
||||
|
||||
/* Contains all of the Vulkan objects involved in rendering the scene */
|
||||
struct Renderer {
|
||||
Renderer(Window& win);
|
||||
@ -48,31 +49,39 @@ struct Renderer {
|
||||
std::unique_ptr<CommandBuffer> command_buffer;
|
||||
std::unique_ptr<RenderPass> render_pass;
|
||||
|
||||
|
||||
std::unique_ptr<GraphicsPipeline> pipeline;
|
||||
std::unique_ptr<GraphicsPipeline> terrain_pipeline;
|
||||
/* just holds single quad */
|
||||
std::unique_ptr<ShaderBuffer> shader_buffer;
|
||||
std::unique_ptr<VertexBuffer> vertex_buffer;
|
||||
std::unique_ptr<UniformBuffer> uniform_buffer;
|
||||
|
||||
std::unique_ptr<Terrain> terrain;
|
||||
|
||||
std::vector<Texture> textures;
|
||||
|
||||
uint32_t current_image_idx;
|
||||
uint64_t frame = 0;
|
||||
|
||||
std::vector<std::shared_ptr<Model>> models;
|
||||
std::vector<Object> objects;
|
||||
|
||||
std::unique_ptr<UI> ui;
|
||||
|
||||
Camera cam{ .pos = glm::vec3(0.0, 5.0, 0.0), };
|
||||
Camera cam{ .pos = glm::vec3(0.0, 0.0, -1.0), };
|
||||
|
||||
bool capture_mouse = false;
|
||||
bool flycam = false;
|
||||
/* time speed */
|
||||
float time = 0.0;
|
||||
float frametime = 0.0;
|
||||
float fps = 0.0;
|
||||
float max_fps = 60.0;
|
||||
float speed = 1.0;
|
||||
float rad = 1.0;
|
||||
|
||||
bool in_menu = false;
|
||||
bool should_close = false;
|
||||
bool paused = false;
|
||||
bool running = true;
|
||||
|
||||
float tess_factor = 1.8f;
|
||||
float tess_edge_size = 20.0f;
|
||||
std::map<std::string, int> scene_map;
|
||||
|
||||
std::string scene_file = "scene.txt";
|
||||
};
|
||||
|
||||
3
Renderer/ShaderBuffer.cpp
Normal file
3
Renderer/ShaderBuffer.cpp
Normal file
@ -0,0 +1,3 @@
|
||||
#include <Renderer/ShaderBuffer.hpp>
|
||||
|
||||
|
||||
54
Renderer/ShaderBuffer.hpp
Normal file
54
Renderer/ShaderBuffer.hpp
Normal file
@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <util/glsl_types.hpp>
|
||||
|
||||
#include <Scene/Object.hpp>
|
||||
|
||||
#include <Memory/Buffer.hpp>
|
||||
|
||||
using namespace glsl;
|
||||
|
||||
/* Wrapper for SSBO */
|
||||
struct ShaderBuffer {
|
||||
|
||||
ShaderBuffer(vk::PhysicalDevice phys_dev, vk::Device dev, const size_t n_objects = 0x1000) : phys_dev(phys_dev), dev(dev), n_objects(n_objects) {
|
||||
buffer = std::make_unique<Buffer>(
|
||||
phys_dev, dev, n_objects * sizeof(Object),
|
||||
vk::BufferUsageFlagBits::eStorageBuffer,
|
||||
vk::MemoryPropertyFlagBits::eHostCoherent
|
||||
| vk::MemoryPropertyFlagBits::eHostVisible
|
||||
);
|
||||
objects = reinterpret_cast<Object*>(buffer->p);
|
||||
}
|
||||
|
||||
vk::PhysicalDevice phys_dev;
|
||||
vk::Device dev;
|
||||
size_t n_objects;
|
||||
Object* objects;
|
||||
|
||||
std::unique_ptr<Buffer> buffer;
|
||||
|
||||
operator vk::Buffer&() const {
|
||||
return *buffer;
|
||||
}
|
||||
|
||||
inline vk::DescriptorSetLayoutBinding binding(uint32_t binding, vk::ShaderStageFlags stages = vk::ShaderStageFlagBits::eFragment) {
|
||||
return vk::DescriptorSetLayoutBinding {
|
||||
.binding = binding,
|
||||
.descriptorType = vk::DescriptorType::eStorageBuffer,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = stages,
|
||||
.pImmutableSamplers = nullptr,
|
||||
};
|
||||
}
|
||||
|
||||
inline void upload(const std::vector<Object>& scene) {
|
||||
buffer->upload(reinterpret_cast<const uint8_t*>(scene.data()), scene.size() * sizeof(Object));
|
||||
}
|
||||
|
||||
~ShaderBuffer() {
|
||||
buffer.reset();
|
||||
}
|
||||
};
|
||||
@ -8,19 +8,9 @@ UniformBuffer::UniformBuffer(vk::PhysicalDevice phys_dev, vk::Device dev) {
|
||||
vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible
|
||||
);
|
||||
|
||||
Log::debug("Offset of view: %zu\n", offsetof(UniformData, view));
|
||||
Log::debug("Offset of proj: %zu\n", offsetof(UniformData, proj));
|
||||
Log::debug("Offset of time: %zu\n", offsetof(UniformData, time));
|
||||
Log::debug("Offset of pad0: %zu\n", offsetof(UniformData, pad0));
|
||||
Log::debug("Offset of pad1: %zu\n", offsetof(UniformData, pad1));
|
||||
Log::debug("Offset of pad2: %zu\n", offsetof(UniformData, pad2));
|
||||
Log::debug("Offset of cam_pos: %zu\n", offsetof(UniformData, cam_pos));
|
||||
Log::debug("Offset of viewport: %zu\n", offsetof(UniformData, viewport));
|
||||
Log::debug("Offset of tess_factor: %zu\n", offsetof(UniformData, tess_factor));
|
||||
Log::debug("Offset of tess_edge_size: %zu\n", offsetof(UniformData, tess_edge_size));
|
||||
|
||||
}
|
||||
|
||||
void UniformBuffer::upload(const UniformData& data) {
|
||||
data_copy = data;
|
||||
buffer->upload(reinterpret_cast<const uint8_t*>(&data), sizeof(UniformData));
|
||||
}
|
||||
@ -9,43 +9,36 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <util/glsl_types.hpp>
|
||||
|
||||
using namespace glsl;
|
||||
|
||||
/* Uniform:
|
||||
*
|
||||
* layout (set = 0, binding = 0) uniform Matrices {
|
||||
* mat4 view;
|
||||
* mat4 proj;
|
||||
* float time;
|
||||
* vec3 cam_pos;
|
||||
* vec3 cam_dir;
|
||||
* vec4 frustum[6];
|
||||
* vec2 viewport;
|
||||
* float tess_factor;
|
||||
* float tess_edge_size;
|
||||
* };
|
||||
*
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
vec3 cam_pos;
|
||||
float time;
|
||||
vec4 viewport;
|
||||
vec3 cam_dir;
|
||||
uint n_objects;
|
||||
float rad;
|
||||
};
|
||||
*/
|
||||
|
||||
struct UniformData {
|
||||
glm::mat4 view;
|
||||
glm::mat4 proj;
|
||||
vec3 cam_pos;
|
||||
float time;
|
||||
float pad0;
|
||||
float pad1;
|
||||
float pad2;
|
||||
glm::vec3 cam_pos;
|
||||
float pad3;
|
||||
glm::vec3 cam_dir;
|
||||
float pad4;
|
||||
glm::vec4 frustum[6];
|
||||
glm::vec2 viewport;
|
||||
float tess_factor;
|
||||
float tess_edge_size;
|
||||
vec4 viewport;
|
||||
vec3 cam_dir;
|
||||
uint n_objects;
|
||||
float rad;
|
||||
};
|
||||
|
||||
struct UniformBuffer {
|
||||
UniformBuffer(vk::PhysicalDevice phys_dev, vk::Device dev);
|
||||
|
||||
std::unique_ptr<Buffer> buffer;
|
||||
UniformData data_copy { 0.0 };
|
||||
|
||||
void upload(const UniformData& data);
|
||||
|
||||
|
||||
@ -9,10 +9,7 @@
|
||||
#include <tinygltf/tiny_gltf.h>
|
||||
|
||||
struct Vertex {
|
||||
glm::vec3 pos;
|
||||
glm::vec3 norm;
|
||||
glm::vec2 uv;
|
||||
glm::vec3 color;
|
||||
glm::vec2 pos;
|
||||
};
|
||||
|
||||
struct VertexBuffer {
|
||||
@ -37,24 +34,9 @@ struct VertexBuffer {
|
||||
{
|
||||
.location = 0,
|
||||
.binding = binding,
|
||||
.format = vk::Format::eR32G32B32Sfloat,
|
||||
.offset = offsetof(Vertex, pos),
|
||||
}, {
|
||||
.location = 1,
|
||||
.binding = binding,
|
||||
.format = vk::Format::eR32G32B32Sfloat,
|
||||
.offset = offsetof(Vertex, norm),
|
||||
},{
|
||||
.location = 2,
|
||||
.binding = binding,
|
||||
.format = vk::Format::eR32G32Sfloat,
|
||||
.offset = offsetof(Vertex, uv),
|
||||
},{
|
||||
.location = 3,
|
||||
.binding = binding,
|
||||
.format = vk::Format::eR32G32B32Sfloat,
|
||||
.offset = offsetof(Vertex, color),
|
||||
}
|
||||
.offset = offsetof(Vertex, pos),
|
||||
},
|
||||
};
|
||||
}
|
||||
};
|
||||
@ -15,7 +15,11 @@ struct Camera {
|
||||
glm::vec3 pos = glm::vec3(0.0f);
|
||||
|
||||
inline glm::vec3 dir() {
|
||||
return glm::vec3(sin(theta) * cos(phi), cos(theta), sin(theta) * sin(phi));
|
||||
return glm::vec3(
|
||||
sin(theta) * cos(phi),
|
||||
cos(theta),
|
||||
sin(theta) * sin(phi)
|
||||
);
|
||||
}
|
||||
|
||||
inline glm::mat4 view() {
|
||||
|
||||
168
Scene/March.hpp
Normal file
168
Scene/March.hpp
Normal file
@ -0,0 +1,168 @@
|
||||
#pragma once
|
||||
/* file format for storing raymarched scene for dynamic SDF */
|
||||
#include <Scene/Object.hpp>
|
||||
#include <util/log.hpp>
|
||||
|
||||
#include <fstream>
|
||||
#include <map>
|
||||
|
||||
namespace March {
|
||||
static std::vector<Object> readFile(const std::string& fname, std::map<std::string, int>& name_map) {
|
||||
/* this should be rewritten once we are loading more than 250 objects */
|
||||
std::ifstream in(fname);
|
||||
|
||||
std::vector<Object> ret;
|
||||
Object tmp;
|
||||
std::string name;
|
||||
|
||||
std::string type;
|
||||
int id = 0;
|
||||
|
||||
while(in >> type) {
|
||||
Log::info("Object Type: %s\n", type.c_str());
|
||||
char dummy;
|
||||
in >> dummy;
|
||||
if (dummy != '(') {
|
||||
Log::error("Expected '(', found %c\n", dummy);
|
||||
}
|
||||
in >> tmp.center.x;
|
||||
in >> tmp.center.y;
|
||||
in >> tmp.center.z;
|
||||
in >> dummy;
|
||||
if (dummy != ')') {
|
||||
Log::error("Expected ')', found %c\n", dummy);
|
||||
}
|
||||
|
||||
if (type == "SPHERE") {
|
||||
tmp.shape = Shape::eSPHERE;
|
||||
char dummy;
|
||||
in >> dummy;
|
||||
if (dummy != '(') {
|
||||
Log::error("Expected '(', found %c\n", dummy);
|
||||
}
|
||||
in >> tmp.dimensions.x;
|
||||
in >> dummy;
|
||||
if (dummy != ')') {
|
||||
Log::error("Expected ')', found %c\n", dummy);
|
||||
}
|
||||
} else if (type == "BOX") {
|
||||
tmp.shape = Shape::eBOX;
|
||||
char dummy;
|
||||
in >> dummy;
|
||||
if (dummy != '(') {
|
||||
Log::error("Expected '(', found %c\n", dummy);
|
||||
}
|
||||
in >> tmp.dimensions.x;
|
||||
in >> tmp.dimensions.y;
|
||||
in >> tmp.dimensions.z;
|
||||
in >> dummy;
|
||||
if (dummy != ')') {
|
||||
Log::error("Expected ')', found %c\n", dummy);
|
||||
}
|
||||
} else {
|
||||
Log::error("Expected type name, but not recognized %s!\n", type.c_str());
|
||||
}
|
||||
|
||||
in >> name;
|
||||
if (name_map.find(name) == name_map.end())
|
||||
name_map[name] = id++;
|
||||
|
||||
tmp.id = name_map[name];
|
||||
|
||||
ret.push_back(tmp);
|
||||
}
|
||||
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static std::string find_name(const std::map<std::string, int>& map, const int id, bool& found) {
|
||||
found = false;
|
||||
std::string name = "##";
|
||||
for (const auto& p : map) {
|
||||
if (p.second == id) {
|
||||
found = true;
|
||||
name = p.first;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
static void add_sphere(const std::string& name, glm::vec3 center, float rad, Renderer* ren) {
|
||||
unsigned int id = 0xDEADBEEF;
|
||||
if (ren->scene_map.find(name) == ren->scene_map.end()) {
|
||||
/* start iterating from the number of total objects, which will break immediately if stuff is deleted and new things added before saving, so please change this */
|
||||
id = ren->scene_map.size();
|
||||
ren->scene_map[name] = id;
|
||||
} else {
|
||||
id = ren->scene_map[name];
|
||||
}
|
||||
|
||||
ren->objects.push_back(Object{
|
||||
.center = glm::vec4(center.x, center.y, center.z, 0.0),
|
||||
.dimensions = glm::vec4(rad),
|
||||
.id = id,
|
||||
.shape = eSPHERE,
|
||||
});
|
||||
}
|
||||
|
||||
static void add_box(const std::string& name, glm::vec3 center, glm::vec3 dim, Renderer* ren) {
|
||||
unsigned int id = 0xDEADBEEF;
|
||||
if (ren->scene_map.find(name) == ren->scene_map.end()) {
|
||||
/* start iterating from the number of total objects, which will break immediately if stuff is deleted and new things added before saving, so please change this */
|
||||
id = ren->scene_map.size();
|
||||
ren->scene_map[name] = id;
|
||||
} else {
|
||||
id = ren->scene_map[name];
|
||||
}
|
||||
|
||||
ren->objects.push_back(Object{
|
||||
.center = glm::vec4(center.x, center.y, center.z, 0.0),
|
||||
.dimensions = glm::vec4(dim.x, dim.y, dim.z, 0.0),
|
||||
.id = id,
|
||||
.shape = eBOX,
|
||||
});
|
||||
}
|
||||
|
||||
static void writeFile(const std::string& fname, const std::vector<Object>& objs, const std::map<std::string, int>& map) {
|
||||
std::ofstream out(fname);
|
||||
const char* shape_names[] = {
|
||||
"SPHERE",
|
||||
"BOX",
|
||||
"PLANE",
|
||||
};
|
||||
|
||||
int anon = 0;
|
||||
for (const auto& obj : objs) {
|
||||
out << shape_names[obj.shape] << " ( " << obj.center.x << " " << obj.center.y << " " << obj.center.z << " ) ( ";
|
||||
|
||||
switch (obj.shape) {
|
||||
case eSPHERE:
|
||||
out << obj.dimensions.x << " ";
|
||||
break;
|
||||
case eBOX:
|
||||
out << obj.dimensions.x << " "
|
||||
<< obj.dimensions.y << " "
|
||||
<< obj.dimensions.z << " ";
|
||||
break;
|
||||
case ePLANE:
|
||||
out << obj.dimensions.x << " "
|
||||
<< obj.dimensions.y << " "
|
||||
<< obj.dimensions.z << " ";
|
||||
break;
|
||||
}
|
||||
|
||||
bool found = false;
|
||||
auto name = find_name(map, obj.id, found);
|
||||
|
||||
if (!found || name[0] == '#') {
|
||||
name = std::string("#") + std::to_string(anon++);
|
||||
}
|
||||
out << ") " << name << std::endl;
|
||||
}
|
||||
out.close();
|
||||
}
|
||||
};
|
||||
|
||||
21
Scene/Object.hpp
Normal file
21
Scene/Object.hpp
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <util/glsl_types.hpp>
|
||||
|
||||
using namespace glsl;
|
||||
|
||||
|
||||
enum Shape {
|
||||
eSPHERE,
|
||||
eBOX,
|
||||
ePLANE,
|
||||
};
|
||||
|
||||
struct Object {
|
||||
vec4 center;
|
||||
vec4 dimensions;
|
||||
uint id;
|
||||
Shape shape;
|
||||
float pad0;
|
||||
float pad1;
|
||||
};
|
||||
@ -1,118 +0,0 @@
|
||||
#include <Renderer/CommandBuffer.hpp>
|
||||
#include <Scene/Terrain.hpp>
|
||||
|
||||
#include <util/int.hpp>
|
||||
|
||||
|
||||
float Terrain::getHeight(int32_t x, int32_t y) {
|
||||
if (x < 0)
|
||||
x += 64;
|
||||
if (y < 0)
|
||||
y += 64;
|
||||
|
||||
x %= 64;
|
||||
y %= 64;
|
||||
|
||||
float xf = x;
|
||||
float yf = y;
|
||||
xf /= 64.0;
|
||||
xf *= heightmap_tex->extent.width;
|
||||
yf /= 64.0;
|
||||
yf *= heightmap_tex->extent.height;
|
||||
|
||||
return static_cast<float>(heightmap_tex->image_data[static_cast<int>(static_cast<int>(yf) * heightmap_tex->extent.width + xf) * 4]) / 256.0f;
|
||||
}
|
||||
|
||||
Terrain::Terrain(vk::PhysicalDevice phys_dev, vk::Device dev, Texture& tex) : phys_dev(phys_dev), dev(dev) {
|
||||
/* tell Texture() not to free so we can apply our sobel filter */
|
||||
heightmap_tex = &tex;
|
||||
|
||||
const auto patch_size = 64_u32;
|
||||
const auto uv_scale = 1.0f;
|
||||
const auto vertex_count = patch_size * patch_size;
|
||||
|
||||
vertices.resize(vertex_count);
|
||||
|
||||
for (size_t x = 0; x < patch_size; x++)
|
||||
for (size_t y = 0; y < patch_size; y++)
|
||||
vertices[x + y*patch_size] = (Vertex {
|
||||
.pos = glm::vec3(
|
||||
2.0f * x + 1.0f - patch_size,
|
||||
0.0f,
|
||||
2.0f * y + 1.0f - patch_size),
|
||||
.uv = glm::vec2(static_cast<float>(x)/patch_size, static_cast<float>(y) / patch_size) * uv_scale,
|
||||
});
|
||||
|
||||
/* use sobel filters to get normal:
|
||||
* X sobel:
|
||||
* +----+----+----+
|
||||
* | +1 | +0 | -1 |
|
||||
* +----+----+----+
|
||||
* | +2 | +0 | -2 |
|
||||
* +----+----+----+
|
||||
* | +1 | +0 | -1 |
|
||||
* +----+----+----+
|
||||
* Y sobel:
|
||||
* +----+----+----+
|
||||
* | +1 | +2 | +1 |
|
||||
* +----+----+----+
|
||||
* | +0 | +0 | +0 |
|
||||
* +----+----+----+
|
||||
* | -1 | -2 | -1 |
|
||||
* +----+----+----+
|
||||
*/
|
||||
|
||||
for(auto x = 0_i32; x < patch_size; x++)
|
||||
for (auto y = 0_i32; y < patch_size; y++) {
|
||||
float moores_heights[3][3] = {
|
||||
{ getHeight(x - 1, y - 1), getHeight(x - 1, y), getHeight(x - 1, y + 1) },
|
||||
{ getHeight(x + 0, y - 1), getHeight(x + 0, y), getHeight(x + 0, y + 1) },
|
||||
{ getHeight(x + 1, y - 1), getHeight(x + 1, y), getHeight(x + 1, y + 1) },
|
||||
};
|
||||
|
||||
auto normal = glm::vec3(
|
||||
/* x gets X sobel filter */
|
||||
moores_heights[0][0] + 2.0f * moores_heights[0][1] + moores_heights[0][2]
|
||||
- moores_heights[2][0] - 2.0f * moores_heights[2][1] - moores_heights[2][2],
|
||||
0.0,
|
||||
/* z gets Y sobel filter */
|
||||
moores_heights[0][0] + 2.0f * moores_heights[1][0] + moores_heights[2][0]
|
||||
- moores_heights[0][2] - 2.0f * moores_heights[1][2] - moores_heights[2][2]
|
||||
);
|
||||
/* fill in missing component, first scalar scales bump */
|
||||
normal.y = 0.25 * glm::sqrt(glm::abs(1.0 - normal.x*normal.x - normal.z*normal.z));
|
||||
|
||||
//vertices[x + y * patch_size].norm = glm::vec3(getHeight(x, y));
|
||||
vertices[x + y * patch_size].norm = glm::normalize(normal * glm::vec3(2.0f, 1.0f, 2.0f));
|
||||
}
|
||||
|
||||
vertex_buffer = std::make_unique<VertexBuffer>(phys_dev, dev, vertices.size());
|
||||
vertex_buffer->upload(vertices);
|
||||
|
||||
/* index generation */
|
||||
const auto w = patch_size - 1;
|
||||
indices.resize(w * w * 4);
|
||||
|
||||
for (auto x = 0_u32; x < w; x++)
|
||||
for (auto y = 0_u32; y < w; y++) {
|
||||
auto idx = (x + y * w) * 4;
|
||||
indices[idx] = x+y*patch_size;
|
||||
indices[idx+1] = indices[idx] + patch_size;
|
||||
indices[idx+2] = indices[idx+1] + 1;
|
||||
indices[idx + 3] = indices[idx] + 1;
|
||||
}
|
||||
|
||||
index_buffer = std::make_unique<Buffer>(phys_dev, dev, sizeof(uint32_t)*indices.size(),
|
||||
vk::BufferUsageFlagBits::eIndexBuffer, vk::MemoryPropertyFlagBits::eHostCoherent
|
||||
| vk::MemoryPropertyFlagBits::eHostVisible);
|
||||
|
||||
index_buffer->upload(indices);
|
||||
}
|
||||
|
||||
void Terrain::draw(CommandBuffer& cmd) {
|
||||
}
|
||||
|
||||
Terrain::~Terrain() {
|
||||
index_buffer.reset();
|
||||
vertex_buffer.reset();
|
||||
}
|
||||
@ -1,26 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <Resources/Texture.hpp>
|
||||
#include <Renderer/VertexBuffer.hpp>
|
||||
|
||||
#include <Memory/Buffer.hpp>
|
||||
|
||||
#include <string>
|
||||
|
||||
struct CommandBuffer;
|
||||
|
||||
struct Terrain {
|
||||
vk::PhysicalDevice phys_dev;
|
||||
vk::Device dev;
|
||||
Texture* heightmap_tex;
|
||||
|
||||
std::unique_ptr<VertexBuffer> vertex_buffer;
|
||||
std::unique_ptr<Buffer> index_buffer;
|
||||
std::vector<Vertex> vertices;
|
||||
std::vector<uint32_t> indices;
|
||||
|
||||
Terrain(vk::PhysicalDevice phys_dev, vk::Device dev, Texture& hieghtmap);
|
||||
float getHeight(int32_t x, int32_t y);
|
||||
void draw(CommandBuffer& cmd);
|
||||
~Terrain();
|
||||
};
|
||||
126
UI/UI.cpp
126
UI/UI.cpp
@ -2,6 +2,7 @@
|
||||
|
||||
#include <imgui/imgui_impl_glfw.h>
|
||||
#include <imgui/imgui_impl_vulkan.h>
|
||||
#include <imgui/imgui_console.h>
|
||||
|
||||
#include <Window/Window.hpp>
|
||||
|
||||
@ -10,8 +11,33 @@
|
||||
#include <Renderer/Renderer.hpp>
|
||||
|
||||
#include <Scene/Camera.hpp>
|
||||
#include <Scene/March.hpp>
|
||||
|
||||
UI::UI(Renderer* ren) : info{ .flycam = ren->flycam, .time = ren->time, .cam = ren->cam, .tess_factor = ren->tess_factor, .tess_edge_size = ren->tess_edge_size }, dev(ren->dev) {
|
||||
/* this pains me to do, but its the only way :( */
|
||||
Renderer* __ren;
|
||||
|
||||
static csys::ItemLog& operator<<(csys::ItemLog& log, ImVector<float>& vec) {
|
||||
if (!vec.size())
|
||||
return log << "vector<f32> {}";
|
||||
log << "vector<f32> { ";
|
||||
for (int i = 0; i < vec.size() - 1; i++)
|
||||
log << vec[i] << ", ";
|
||||
return log << vec[vec.size() - 1] << " }";
|
||||
}
|
||||
|
||||
static void scene_load(csys::String fname) {
|
||||
__ren->objects = March::readFile(fname.m_String, __ren->scene_map);
|
||||
|
||||
__ren->shader_buffer->upload(__ren->objects);
|
||||
}
|
||||
|
||||
static void scene_write(csys::String fname) {
|
||||
March::writeFile(fname.m_String, __ren->objects, __ren->scene_map);
|
||||
}
|
||||
|
||||
|
||||
UI::UI(Renderer* ren) : ren(ren) {
|
||||
__ren = ren;
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
|
||||
@ -79,6 +105,66 @@ UI::UI(Renderer* ren) : info{ .flycam = ren->flycam, .time = ren->time, .cam =
|
||||
|
||||
ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||
ImGui::StyleColorsDark();
|
||||
|
||||
/* set up input so we can use the keyboard */
|
||||
auto& io = ImGui::GetIO();
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
|
||||
|
||||
console = new ImGuiConsole("developer console");
|
||||
console->System().RegisterCommand("pause", "Pauses or unpauses the engine", [this]() {
|
||||
this->ren->paused = !this->ren->paused;
|
||||
console->System().Log(csys::ItemType::eINFO) << "Paused: " << (this->ren->paused ? "True" : "False") << csys::endl;
|
||||
});
|
||||
|
||||
console->System().RegisterCommand("quit", "Quits the engine", [this]() {
|
||||
this->ren->should_close = true;
|
||||
console->System().Log(csys::ItemType::eINFO) << "Quitting..." << csys::endl;
|
||||
});
|
||||
|
||||
console->System().RegisterCommand("read_scene", "Adds elements from a scene file", [this](csys::String fname) {
|
||||
console->System().Log(csys::ItemType::eINFO) << "Loading file: " << fname.m_String << csys::endl;
|
||||
scene_load(fname);
|
||||
}, csys::Arg<csys::String>("file-name"));
|
||||
console->System().RegisterCommand("write_scene", "Writes elements to a scene file (destroys underlying data if present)", [this](csys::String fname) {
|
||||
Log::info("Writing to " + fname.m_String + "\n");
|
||||
console->System().Log(csys::ItemType::eINFO) << "Writing to file: " << fname.m_String << "\n";
|
||||
scene_write(fname);
|
||||
}, csys::Arg<csys::String>("file-name"));
|
||||
|
||||
console->System().RegisterCommand("add_sphere", "Adds sphere to the scene.", [this](csys::String name, float cx, float cy, float cz, float rad) {
|
||||
March::add_sphere(name.m_String, glm::vec3(cx, cy, cz), rad, __ren);
|
||||
}, csys::Arg<csys::String>("Name"), csys::Arg<float>("center.x"), csys::Arg<float>("center.y"), csys::Arg<float>("center.z"), csys::Arg<float>("radius"));
|
||||
|
||||
console->System().RegisterCommand("add_box", "Adds box to the scene.", [this](csys::String name, float cx, float cy, float cz, float dx, float dy, float dz) {
|
||||
March::add_box(name.m_String, glm::vec3(cx, cy, cz), glm::vec3(dx, dy, dz), __ren);
|
||||
}, csys::Arg<csys::String>("Name"),
|
||||
csys::Arg<float>("center.x"), csys::Arg<float>("center.y"), csys::Arg<float>("center.z"),
|
||||
csys::Arg<float>("dim.x"), csys::Arg<float>("dim.y"), csys::Arg<float>("dim.z"));
|
||||
|
||||
console->System().RegisterCommand("list-vars", "List variables accessible from developer console", [this]() {
|
||||
const std::vector<std::string> names = {
|
||||
// "show_bboxes",
|
||||
// "visibility_testing",
|
||||
"flycam",
|
||||
"speed",
|
||||
"max_fps",
|
||||
// "wireframe",
|
||||
// "backface_culling",
|
||||
};
|
||||
|
||||
for (const auto& name : names)
|
||||
console->System().Log(csys::ItemType::eINFO) << name << csys::endl;
|
||||
});
|
||||
|
||||
// console->System().RegisterVariable("show_bboxes", ren->show_bboxes, csys::Arg<bool>("value"));
|
||||
// console->System().RegisterVariable("visibility_testing", ren->visibility_testing, csys::Arg<bool>("value"));
|
||||
console->System().RegisterVariable("flycam", ren->flycam, csys::Arg<bool>("value"));
|
||||
console->System().RegisterVariable("speed", ren->speed, csys::Arg<float>("value"));
|
||||
console->System().RegisterVariable("max_fps", ren->max_fps, csys::Arg<float>("value"));
|
||||
// console->System().RegisterVariable("wireframe", ren->wireframe_mode, pipeline_setter);
|
||||
// console->System().RegisterVariable("backface_culling", ren->backface_culling, pipeline_setter);
|
||||
|
||||
console->System().Log(csys::ItemType::eINFO) << "Welcome to Pleascach!" << csys::endl;
|
||||
}
|
||||
|
||||
void UI::newFrame() {
|
||||
@ -86,14 +172,40 @@ void UI::newFrame() {
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
|
||||
ImGui::SetNextWindowBgAlpha(0.5f);
|
||||
ImGui::Begin("Rendering Info", nullptr);
|
||||
|
||||
ImGui::Text("FPS: %f", info.fps);
|
||||
ImGui::Text("Time: %f", info.time);
|
||||
ImGui::Checkbox("Fly Camera", &info.flycam);
|
||||
ImGui::SliderFloat("Tessellation Factor", &info.tess_factor, 0.1, 10.0);
|
||||
ImGui::SliderFloat("Edge Size", &info.tess_edge_size, 0.0, 40.0);
|
||||
ImGui::Text("FPS: %f", ren->fps);
|
||||
ImGui::Text("Time: %f", ren->time);
|
||||
ImGui::SliderFloat("Rad", &ren->rad, 0.0, 3.0);
|
||||
ImGui::SliderFloat("Theta", &ren->cam.theta, 0.0, glm::pi<float>());
|
||||
ImGui::SliderFloat("Phi", &ren->cam.phi, 0.0, glm::two_pi<float>());
|
||||
|
||||
ImGui::SliderFloat("X", &ren->cam.pos.x, -1000.0, 1000.0);
|
||||
ImGui::SliderFloat("Y", &ren->cam.pos.y, -1000.0, 1000.0);
|
||||
ImGui::SliderFloat("Z", &ren->cam.pos.z, -1000.0, 1000.0);
|
||||
|
||||
|
||||
if(ImGui::CollapsingHeader("Objects")) {
|
||||
int anon = 0;
|
||||
for (const auto& obj : ren->objects) {
|
||||
bool found = false;
|
||||
auto name = March::find_name(ren->scene_map, obj.id, found);
|
||||
|
||||
if (!found || name[0] == '#') {
|
||||
name = std::string("#") + std::to_string(anon++);
|
||||
}
|
||||
|
||||
ImGui::Text("(%f %f %f %f) (%f %f %f %f) \"%s\"",
|
||||
obj.center.x, obj.center.y, obj.center.z, obj.center.w,
|
||||
obj.dimensions.x, obj.dimensions.y, obj.dimensions.z, obj.dimensions.w,
|
||||
name.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
if (ren->in_menu)
|
||||
console->Draw();
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
@ -104,7 +216,7 @@ void UI::render(vk::CommandBuffer cmd) {
|
||||
}
|
||||
|
||||
UI::~UI() {
|
||||
dev.destroyDescriptorPool(desc_pool);
|
||||
// dev.destroyDescriptorPool(desc_pool);
|
||||
|
||||
ImGui_ImplVulkan_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
|
||||
19
UI/UI.hpp
19
UI/UI.hpp
@ -3,27 +3,26 @@
|
||||
#define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS
|
||||
#include <vulkan/vulkan.hpp>
|
||||
|
||||
|
||||
#include <Renderer/CommandBuffer.hpp>
|
||||
|
||||
#include <imgui/imgui_console.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
struct Object;
|
||||
struct Renderer;
|
||||
struct Camera;
|
||||
|
||||
struct UI {
|
||||
struct UI_Info {
|
||||
float fps = 0.0;
|
||||
bool& flycam;
|
||||
float& time;
|
||||
/* camera stuff */
|
||||
Camera& cam;
|
||||
float& tess_factor;
|
||||
float& tess_edge_size;
|
||||
} info;
|
||||
|
||||
Renderer* ren;
|
||||
vk::Device dev;
|
||||
vk::DescriptorPool desc_pool;
|
||||
|
||||
UI(Renderer* ren);
|
||||
|
||||
ImGuiConsole* console;
|
||||
|
||||
void newFrame();
|
||||
void render(vk::CommandBuffer cmd);
|
||||
|
||||
|
||||
BIN
assets/maps/git.bsp
Normal file
BIN
assets/maps/git.bsp
Normal file
Binary file not shown.
Binary file not shown.
@ -1,108 +0,0 @@
|
||||
{
|
||||
"asset":{
|
||||
"generator":"Khronos glTF Blender I/O v4.0.44",
|
||||
"version":"2.0"
|
||||
},
|
||||
"scene":0,
|
||||
"scenes":[
|
||||
{
|
||||
"name":"Scene",
|
||||
"nodes":[
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
3
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes":[
|
||||
{
|
||||
"name":"Mball"
|
||||
},
|
||||
{
|
||||
"name":"Circle",
|
||||
"translation":[
|
||||
0,
|
||||
0,
|
||||
-2.97784423828125
|
||||
]
|
||||
},
|
||||
{
|
||||
"name":"Circle.001"
|
||||
},
|
||||
{
|
||||
"mesh":0,
|
||||
"name":"Sphere"
|
||||
}
|
||||
],
|
||||
"meshes":[
|
||||
{
|
||||
"name":"Sphere",
|
||||
"primitives":[
|
||||
{
|
||||
"attributes":{
|
||||
"POSITION":0,
|
||||
"NORMAL":1
|
||||
},
|
||||
"indices":2
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"accessors":[
|
||||
{
|
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"bufferView":0,
|
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"componentType":5126,
|
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"count":30729,
|
||||
"max":[
|
||||
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||||
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||||
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|
||||
],
|
||||
"min":[
|
||||
-0.9990072846412659,
|
||||
-0.9995680451393127,
|
||||
-0.9988008141517639
|
||||
],
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":1,
|
||||
"componentType":5126,
|
||||
"count":30729,
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":2,
|
||||
"componentType":5123,
|
||||
"count":56796,
|
||||
"type":"SCALAR"
|
||||
}
|
||||
],
|
||||
"bufferViews":[
|
||||
{
|
||||
"buffer":0,
|
||||
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"target":34962
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||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":368748,
|
||||
"byteOffset":368748,
|
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"target":34962
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":113592,
|
||||
"byteOffset":737496,
|
||||
"target":34963
|
||||
}
|
||||
],
|
||||
"buffers":[
|
||||
{
|
||||
"byteLength":851088,
|
||||
"uri":"ball.bin"
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
@ -1,107 +0,0 @@
|
||||
{
|
||||
"asset":{
|
||||
"generator":"Khronos glTF Blender I/O v4.0.44",
|
||||
"version":"2.0"
|
||||
},
|
||||
"scene":0,
|
||||
"scenes":[
|
||||
{
|
||||
"name":"Scene",
|
||||
"nodes":[
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes":[
|
||||
{
|
||||
"mesh":0,
|
||||
"name":"stanford-bunny",
|
||||
"rotation":[
|
||||
0.7071068286895752,
|
||||
0,
|
||||
0,
|
||||
0.7071068286895752
|
||||
],
|
||||
"scale":[
|
||||
10.410737037658691,
|
||||
10.410737037658691,
|
||||
10.410737037658691
|
||||
],
|
||||
"translation":[
|
||||
0,
|
||||
-0.39514416456222534,
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"meshes":[
|
||||
{
|
||||
"name":"stanford-bunny",
|
||||
"primitives":[
|
||||
{
|
||||
"attributes":{
|
||||
"POSITION":0,
|
||||
"NORMAL":1
|
||||
},
|
||||
"indices":2
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"accessors":[
|
||||
{
|
||||
"bufferView":0,
|
||||
"componentType":5126,
|
||||
"count":207619,
|
||||
"max":[
|
||||
0.0610090009868145,
|
||||
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|
||||
-0.032986998558044434
|
||||
],
|
||||
"min":[
|
||||
-0.0946900025010109,
|
||||
-0.06187399849295616,
|
||||
-0.1873210072517395
|
||||
],
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":1,
|
||||
"componentType":5126,
|
||||
"count":207619,
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":2,
|
||||
"componentType":5125,
|
||||
"count":208353,
|
||||
"type":"SCALAR"
|
||||
}
|
||||
],
|
||||
"bufferViews":[
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":2491428,
|
||||
"byteOffset":0,
|
||||
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|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":2491428,
|
||||
"byteOffset":2491428,
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|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":833412,
|
||||
"byteOffset":4982856,
|
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|
||||
}
|
||||
],
|
||||
"buffers":[
|
||||
{
|
||||
"byteLength":5816268,
|
||||
"uri":"bunny.bin"
|
||||
}
|
||||
]
|
||||
}
|
||||
File diff suppressed because one or more lines are too long
Binary file not shown.
@ -1,219 +0,0 @@
|
||||
{
|
||||
"asset":{
|
||||
"generator":"Khronos glTF Blender I/O v4.0.44",
|
||||
"version":"2.0"
|
||||
},
|
||||
"scene":0,
|
||||
"scenes":[
|
||||
{
|
||||
"name":"Scene",
|
||||
"nodes":[
|
||||
0,
|
||||
1
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes":[
|
||||
{
|
||||
"mesh":0,
|
||||
"name":"Suzanne",
|
||||
"rotation":[
|
||||
0.06356222927570343,
|
||||
0.536848247051239,
|
||||
-0.8056020140647888,
|
||||
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|
||||
],
|
||||
"translation":[
|
||||
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|
||||
-0.6601571440696716,
|
||||
-0.6140139698982239
|
||||
]
|
||||
},
|
||||
{
|
||||
"mesh":1,
|
||||
"name":"Cube",
|
||||
"rotation":[
|
||||
0.1050531193614006,
|
||||
-0.23102691769599915,
|
||||
-0.3264787197113037,
|
||||
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|
||||
],
|
||||
"scale":[
|
||||
0.6794998645782471,
|
||||
1,
|
||||
1
|
||||
]
|
||||
}
|
||||
],
|
||||
"materials":[
|
||||
{
|
||||
"doubleSided":true,
|
||||
"name":"Material",
|
||||
"pbrMetallicRoughness":{
|
||||
"baseColorFactor":[
|
||||
0.800000011920929,
|
||||
0.800000011920929,
|
||||
0.800000011920929,
|
||||
1
|
||||
],
|
||||
"metallicFactor":0,
|
||||
"roughnessFactor":0.5
|
||||
}
|
||||
}
|
||||
],
|
||||
"meshes":[
|
||||
{
|
||||
"name":"Suzanne",
|
||||
"primitives":[
|
||||
{
|
||||
"attributes":{
|
||||
"POSITION":0,
|
||||
"NORMAL":1,
|
||||
"TEXCOORD_0":2
|
||||
},
|
||||
"indices":3
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name":"Cube",
|
||||
"primitives":[
|
||||
{
|
||||
"attributes":{
|
||||
"POSITION":4,
|
||||
"NORMAL":5,
|
||||
"TEXCOORD_0":6
|
||||
},
|
||||
"indices":7,
|
||||
"material":0
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"accessors":[
|
||||
{
|
||||
"bufferView":0,
|
||||
"componentType":5126,
|
||||
"count":1970,
|
||||
"max":[
|
||||
1.3671875,
|
||||
0.984375,
|
||||
0.8515625
|
||||
],
|
||||
"min":[
|
||||
-1.3671875,
|
||||
-0.984375,
|
||||
-0.8515625
|
||||
],
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":1,
|
||||
"componentType":5126,
|
||||
"count":1970,
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":2,
|
||||
"componentType":5126,
|
||||
"count":1970,
|
||||
"type":"VEC2"
|
||||
},
|
||||
{
|
||||
"bufferView":3,
|
||||
"componentType":5123,
|
||||
"count":2904,
|
||||
"type":"SCALAR"
|
||||
},
|
||||
{
|
||||
"bufferView":4,
|
||||
"componentType":5126,
|
||||
"count":24,
|
||||
"max":[
|
||||
1,
|
||||
1,
|
||||
1
|
||||
],
|
||||
"min":[
|
||||
-1,
|
||||
-1,
|
||||
-1
|
||||
],
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":5,
|
||||
"componentType":5126,
|
||||
"count":24,
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":6,
|
||||
"componentType":5126,
|
||||
"count":24,
|
||||
"type":"VEC2"
|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
"count":36,
|
||||
"type":"SCALAR"
|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
"uri":"monk.bin"
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
@ -1,219 +0,0 @@
|
||||
{
|
||||
"asset":{
|
||||
"generator":"Khronos glTF Blender I/O v4.0.44",
|
||||
"version":"2.0"
|
||||
},
|
||||
"scene":0,
|
||||
"scenes":[
|
||||
{
|
||||
"name":"Scene",
|
||||
"nodes":[
|
||||
0,
|
||||
1
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes":[
|
||||
{
|
||||
"mesh":0,
|
||||
"name":"Suzanne",
|
||||
"rotation":[
|
||||
0.06356222927570343,
|
||||
0.536848247051239,
|
||||
-0.8056020140647888,
|
||||
0.2424030303955078
|
||||
],
|
||||
"translation":[
|
||||
0.1063065230846405,
|
||||
-0.6601571440696716,
|
||||
-0.6140139698982239
|
||||
]
|
||||
},
|
||||
{
|
||||
"mesh":1,
|
||||
"name":"Cube",
|
||||
"rotation":[
|
||||
0.1050531193614006,
|
||||
-0.23102691769599915,
|
||||
-0.3264787197113037,
|
||||
0.9104955196380615
|
||||
],
|
||||
"scale":[
|
||||
0.6794998645782471,
|
||||
1,
|
||||
1
|
||||
]
|
||||
}
|
||||
],
|
||||
"materials":[
|
||||
{
|
||||
"doubleSided":true,
|
||||
"name":"Material",
|
||||
"pbrMetallicRoughness":{
|
||||
"baseColorFactor":[
|
||||
0.800000011920929,
|
||||
0.800000011920929,
|
||||
0.800000011920929,
|
||||
1
|
||||
],
|
||||
"metallicFactor":0,
|
||||
"roughnessFactor":0.5
|
||||
}
|
||||
}
|
||||
],
|
||||
"meshes":[
|
||||
{
|
||||
"name":"Suzanne",
|
||||
"primitives":[
|
||||
{
|
||||
"attributes":{
|
||||
"POSITION":0,
|
||||
"NORMAL":1,
|
||||
"TEXCOORD_0":2
|
||||
},
|
||||
"indices":3
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name":"Cube",
|
||||
"primitives":[
|
||||
{
|
||||
"attributes":{
|
||||
"POSITION":4,
|
||||
"NORMAL":5,
|
||||
"TEXCOORD_0":6
|
||||
},
|
||||
"indices":7,
|
||||
"material":0
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
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|
||||
{
|
||||
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|
||||
"componentType":5126,
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||||
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|
||||
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|
||||
1.3671875,
|
||||
0.984375,
|
||||
0.8515625
|
||||
],
|
||||
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|
||||
-1.3671875,
|
||||
-0.984375,
|
||||
-0.8515625
|
||||
],
|
||||
"type":"VEC3"
|
||||
},
|
||||
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|
||||
"bufferView":1,
|
||||
"componentType":5126,
|
||||
"count":1970,
|
||||
"type":"VEC3"
|
||||
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|
||||
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|
||||
"bufferView":2,
|
||||
"componentType":5126,
|
||||
"count":1970,
|
||||
"type":"VEC2"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"type":"SCALAR"
|
||||
},
|
||||
{
|
||||
"bufferView":4,
|
||||
"componentType":5126,
|
||||
"count":24,
|
||||
"max":[
|
||||
1,
|
||||
1,
|
||||
1
|
||||
],
|
||||
"min":[
|
||||
-1,
|
||||
-1,
|
||||
-1
|
||||
],
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":5,
|
||||
"componentType":5126,
|
||||
"count":24,
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":6,
|
||||
"componentType":5126,
|
||||
"count":24,
|
||||
"type":"VEC2"
|
||||
},
|
||||
{
|
||||
"bufferView":7,
|
||||
"componentType":5123,
|
||||
"count":36,
|
||||
"type":"SCALAR"
|
||||
}
|
||||
],
|
||||
"bufferViews":[
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":23640,
|
||||
"byteOffset":0,
|
||||
"target":34962
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":23640,
|
||||
"byteOffset":23640,
|
||||
"target":34962
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||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":15760,
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||||
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||||
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|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":5808,
|
||||
"byteOffset":63040,
|
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"target":34963
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":288,
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||||
"byteOffset":68848,
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||||
"target":34962
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":288,
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"byteOffset":69136,
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||||
"target":34962
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":192,
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"byteOffset":69424,
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||||
"target":34962
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":72,
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"byteOffset":69616,
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"target":34963
|
||||
}
|
||||
],
|
||||
"buffers":[
|
||||
{
|
||||
"byteLength":69688,
|
||||
"uri":"monkebox.bin"
|
||||
}
|
||||
]
|
||||
}
|
||||
@ -1,16 +0,0 @@
|
||||
#version 460 core
|
||||
|
||||
layout (location = 0) in vec3 norm;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
layout (location = 0) out vec4 FragColor;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
mat4 mvp;
|
||||
float time;
|
||||
};
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D tex;
|
||||
|
||||
void main() {
|
||||
FragColor = vec4(norm, 1.0);
|
||||
}
|
||||
Binary file not shown.
@ -1,27 +0,0 @@
|
||||
#version 450 core
|
||||
|
||||
layout (triangles) in;
|
||||
layout (triangle_strip) out;
|
||||
layout (max_vertices = 3) out;
|
||||
|
||||
layout (location = 0) in vec3 norm[];
|
||||
layout (location = 1) in vec2 texCoord[];
|
||||
|
||||
layout (location = 0) out vec3 _norm;
|
||||
layout (location = 1) out vec2 _texCoord;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
mat4 mvp;
|
||||
float time;
|
||||
};
|
||||
|
||||
|
||||
void main(void) {
|
||||
for(int i = 0; i < gl_in.length(); i++) {
|
||||
gl_Position = mvp * gl_in[i].gl_Position;
|
||||
_norm = norm[i];
|
||||
_texCoord = texCoord[i];
|
||||
EmitVertex();
|
||||
}
|
||||
EndPrimitive();
|
||||
}
|
||||
Binary file not shown.
@ -1,18 +0,0 @@
|
||||
#version 460 core
|
||||
layout (location = 0) in vec3 aPos;
|
||||
layout (location = 1) in vec3 aNorm;
|
||||
layout (location = 2) in vec2 aTexCoord;
|
||||
|
||||
layout (location = 0) out vec3 norm;
|
||||
layout (location = 1) out vec2 texCoord;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
mat4 mvp;
|
||||
float time;
|
||||
};
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(aPos + (vec3(10.0) * gl_InstanceIndex), 1.0);
|
||||
texCoord = aTexCoord;
|
||||
norm = aNorm;
|
||||
}
|
||||
Binary file not shown.
@ -1,44 +0,0 @@
|
||||
#version 450 core
|
||||
|
||||
layout (triangles) in;
|
||||
layout (triangle_strip) out;
|
||||
layout (max_vertices = 3) out;
|
||||
|
||||
layout (location = 0) in vec3 norm[];
|
||||
layout (location = 1) in vec2 texCoord[];
|
||||
|
||||
layout (location = 0) out vec3 _norm;
|
||||
layout (location = 1) out vec2 _texCoord;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
mat4 mvp;
|
||||
float time;
|
||||
};
|
||||
|
||||
vec4 explode(vec4 pos, vec3 n) {
|
||||
float mag = 2.0;
|
||||
vec3 dir = n * (time-3.0)/10.0 * mag;
|
||||
return pos + vec4(dir, 0.0);
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
if (time < 3.0) {
|
||||
for(int i = 0; i < gl_in.length(); i++) {
|
||||
gl_Position = mvp * gl_in[i].gl_Position;
|
||||
_norm = norm[i];
|
||||
_texCoord = texCoord[i];
|
||||
EmitVertex();
|
||||
}
|
||||
EndPrimitive();
|
||||
return;
|
||||
}
|
||||
vec3 n = norm[0] + norm[1] + norm[2];
|
||||
n/=3;
|
||||
for(int i = 0; i < gl_in.length(); i++) {
|
||||
gl_Position = mvp * explode(gl_in[i].gl_Position, n);
|
||||
_texCoord = texCoord[i];
|
||||
_norm = n;
|
||||
EmitVertex();
|
||||
}
|
||||
EndPrimitive();
|
||||
}
|
||||
Binary file not shown.
@ -1,30 +0,0 @@
|
||||
#version 450 core
|
||||
|
||||
layout (triangles) in;
|
||||
layout (triangle_strip) out;
|
||||
layout (max_vertices = 3) out;
|
||||
|
||||
layout (location = 0) in vec3 norm[];
|
||||
layout (location = 1) in vec2 texCoord[];
|
||||
layout (location = 2) in vec3 pos[];
|
||||
|
||||
layout (location = 0) out vec3 _norm;
|
||||
layout (location = 1) out vec2 _texCoord;
|
||||
layout (location = 2) out vec3 _pos;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
mat4 mvp;
|
||||
float time;
|
||||
};
|
||||
|
||||
|
||||
void main(void) {
|
||||
for(int i = 0; i < gl_in.length(); i++) {
|
||||
gl_Position = mvp * gl_in[i].gl_Position;
|
||||
_norm = norm[i];
|
||||
_texCoord = texCoord[i];
|
||||
_pos = pos[i];
|
||||
EmitVertex();
|
||||
}
|
||||
EndPrimitive();
|
||||
}
|
||||
Binary file not shown.
@ -1,20 +0,0 @@
|
||||
#version 460 core
|
||||
layout (location = 0) in vec3 aPos;
|
||||
layout (location = 1) in vec3 aNorm;
|
||||
layout (location = 2) in vec2 aTexCoord;
|
||||
|
||||
layout (location = 0) out vec3 norm;
|
||||
layout (location = 1) out vec2 texCoord;
|
||||
layout (location = 2) out vec3 pos;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
mat4 mvp;
|
||||
float time;
|
||||
};
|
||||
|
||||
void main() {
|
||||
pos = (aPos + (vec3(10.0) * gl_InstanceIndex));
|
||||
gl_Position = vec4(pos, 1.0);
|
||||
texCoord = aTexCoord;
|
||||
norm = aNorm;
|
||||
}
|
||||
Binary file not shown.
@ -1,44 +0,0 @@
|
||||
#version 450 core
|
||||
|
||||
layout (triangles) in;
|
||||
layout (triangle_strip) out;
|
||||
layout (max_vertices = 6) out;
|
||||
|
||||
layout (location = 0) in vec3 norm[];
|
||||
layout (location = 1) in vec2 texCoord[];
|
||||
|
||||
layout (location = 0) out vec3 _norm;
|
||||
layout (location = 1) out vec2 _texCoord;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
mat4 mvp;
|
||||
float time;
|
||||
};
|
||||
|
||||
vec4 explode(vec4 pos, vec3 n) {
|
||||
float mag = 2.0;
|
||||
vec3 dir = n * (sin(time/10.0)-3.0)/10.0 * mag;
|
||||
return pos + vec4(dir, 0.0);
|
||||
}
|
||||
|
||||
|
||||
void main(void) {
|
||||
|
||||
if (time < 3.0) {
|
||||
for(int i = 0; i < gl_in.length(); i++) {
|
||||
gl_Position = mvp * gl_in[i].gl_Position;
|
||||
_norm = norm[i];
|
||||
_texCoord = texCoord[i];
|
||||
EmitVertex();
|
||||
}
|
||||
}
|
||||
vec3 n = norm[0] + norm[1] + norm[2];
|
||||
n/=3;
|
||||
for(int i = 0; i < gl_in.length(); i++) {
|
||||
gl_Position = mvp * explode(gl_in[i].gl_Position*abs(cos(time)), n);
|
||||
_texCoord = texCoord[i];
|
||||
_norm = n;
|
||||
EmitVertex();
|
||||
}
|
||||
EndPrimitive();
|
||||
}
|
||||
Binary file not shown.
@ -1,38 +0,0 @@
|
||||
#version 460 core
|
||||
|
||||
layout (location = 0) in vec3 norm;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
layout (location = 2) in vec3 pos;
|
||||
layout (location = 0) out vec4 FragColor;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
mat4 view;
|
||||
mat4 proj;
|
||||
float time;
|
||||
vec3 cam_pos;
|
||||
vec3 cam_dir;
|
||||
vec4 frustum[6];
|
||||
vec2 viewport;
|
||||
float tess_factor;
|
||||
float tess_edge_size;
|
||||
};
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D tex;
|
||||
|
||||
void main() {
|
||||
vec3 light_pos = normalize(vec3(cos(time), sin(time), 0.0))*10.0;
|
||||
/* calculate highlight using angle between fragment and viewer */
|
||||
vec3 I = normalize(cam_pos-pos);
|
||||
vec3 L = normalize(light_pos-pos);
|
||||
vec3 cool = vec3(0.0, 0.0, 0.55);
|
||||
vec3 warm = vec3(0.3, 0.3, 0);
|
||||
float t = (dot(norm, L)+1.0)/2.0;
|
||||
vec3 r = 2.0*(dot(norm,L)*norm)-L;
|
||||
float s = 100.0*(dot(r,I))-97.0;
|
||||
if(s < 0.0)
|
||||
s = 0.0;
|
||||
else if(s > 1.0)
|
||||
s = 1.0;
|
||||
|
||||
FragColor = vec4((1.0-s)*(t*warm + (vec3(0.5)-t)*cool) + s*vec3(1.0), 1.0);
|
||||
}
|
||||
Binary file not shown.
@ -1,29 +0,0 @@
|
||||
#version 460 core
|
||||
|
||||
layout (location = 0) in vec3 norm;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
layout (location = 2) in vec3 pos;
|
||||
layout (location = 0) out vec4 FragColor;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
mat4 view;
|
||||
mat4 proj;
|
||||
float time;
|
||||
vec3 cam_pos;
|
||||
vec3 cam_dir;
|
||||
vec4 frustum[6];
|
||||
vec2 viewport;
|
||||
float tess_factor;
|
||||
float tess_edge_size;
|
||||
};
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D tex;
|
||||
|
||||
void main() {
|
||||
vec3 light_pos = normalize(vec3(cos(time), sin(time), 0.0))*10.0;
|
||||
vec3 L = normalize(light_pos-pos);
|
||||
float r = length(light_pos-pos);
|
||||
float t = clamp(dot(L, norm), 0.0, 1.0) * 20.0/(r*r);
|
||||
|
||||
FragColor = vec4(t, t/2.0, t*2.0, 1.0);
|
||||
}
|
||||
Binary file not shown.
126
assets/shaders/manual.frag
Normal file
126
assets/shaders/manual.frag
Normal file
@ -0,0 +1,126 @@
|
||||
#version 450 core
|
||||
|
||||
#define MAX_STEPS 100
|
||||
#define MAX_DIST 1000.0
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D tex;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
vec3 cam_pos;
|
||||
float time;
|
||||
vec4 viewport;
|
||||
vec3 cam_dir;
|
||||
uint n_objects;
|
||||
float rad;
|
||||
};
|
||||
|
||||
layout (location = 0) in vec2 pos;
|
||||
layout (location = 0) out vec4 fragColor;
|
||||
|
||||
vec2 eps = vec2(0.001, 0.0);
|
||||
|
||||
/* joins two parts of a scene */
|
||||
float op_union(float v1, float v2) {
|
||||
return min(v1, v2);
|
||||
}
|
||||
|
||||
/* subtracts sdf from scene */
|
||||
float op_subtract(float v1, float v2) {
|
||||
return max(v1, -v2);
|
||||
}
|
||||
|
||||
/* twists! in the xz */
|
||||
vec3 op_twist(vec3 p, float k) {
|
||||
float c = cos(k*p.y);
|
||||
float s = sin(k*p.y);
|
||||
mat2 m = mat2(c, -s, s, c);
|
||||
return vec3(m*p.xz, p.y);
|
||||
}
|
||||
|
||||
float box(vec3 p, vec3 r) {
|
||||
vec3 q = abs(p) - r;
|
||||
return length(max(q,0.0)) + min(max(q.x, max(q.y,q.z)), 0.0);
|
||||
}
|
||||
|
||||
/* square, centered at the origin */
|
||||
float box(vec2 p, vec2 r) {
|
||||
vec2 d = abs(p)-r;
|
||||
return length(max(d, 0.0)) + min(max(d.x,d.y), 0.0);
|
||||
}
|
||||
|
||||
/* infinite cross, used for construction of serpinski cube */
|
||||
float infcross(vec3 p, float r) {
|
||||
vec2 unit = vec2(r);
|
||||
float box1 = box(p.xy, unit);
|
||||
float box2 = box(p.yz, unit);
|
||||
float box3 = box(p.zx, unit);
|
||||
return op_union(op_union(box1, box2), box3);
|
||||
}
|
||||
|
||||
float sphere(vec3 p, float r) {
|
||||
return length(p) - r;
|
||||
}
|
||||
|
||||
float sdf(vec3 p) {
|
||||
p = op_twist(p.xzy, cos(time)).xzy;
|
||||
float d = box(p, vec3(1.0));
|
||||
float s = 1.0;
|
||||
for(int i = 0; i < 5; i++) {
|
||||
/* using mod to repeat across domain, then shift to +- */
|
||||
vec3 a = mod(p * s, 2.0) - 1.0;
|
||||
s *= 3.0;
|
||||
vec3 r = 1.0 - 3.0*abs(a);
|
||||
float c = infcross(r, rad)/s;
|
||||
d = max(d, c);
|
||||
}
|
||||
return d;
|
||||
}
|
||||
|
||||
vec3 norm(vec3 pos) {
|
||||
return normalize(
|
||||
vec3(
|
||||
sdf(pos+eps.xyy),
|
||||
sdf(pos+eps.yxy),
|
||||
sdf(pos+eps.yyx)
|
||||
) - sdf(pos)
|
||||
);
|
||||
}
|
||||
|
||||
vec2 raycast(vec3 dir) {
|
||||
float t = 0.0;
|
||||
for(int i = 0; i < MAX_STEPS; i++) {
|
||||
float dt = sdf(cam_pos + dir * t);
|
||||
if(dt < 0.0001*t)
|
||||
return vec2(t, float(i));
|
||||
else if(dt > MAX_DIST)
|
||||
return vec2(0.0, -1.0);
|
||||
t += dt;
|
||||
}
|
||||
|
||||
return vec2(0.0, 64.0);
|
||||
}
|
||||
|
||||
vec3 raygen() {
|
||||
vec3 forward = cam_dir;
|
||||
vec3 right = normalize(cross(forward, vec3(0.0, 1.0, 0.0)));
|
||||
vec3 up = normalize(cross(right, forward));
|
||||
|
||||
return normalize(pos.x * right + pos.y * up + forward * 2.0);
|
||||
}
|
||||
|
||||
vec3 gamma(vec3 c) {
|
||||
return pow(c, vec3(0.4545));
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec3 dir = raygen();
|
||||
vec2 d = raycast(dir);
|
||||
if(d.y == -1.0) {
|
||||
fragColor = vec4(0.0);
|
||||
return;
|
||||
}
|
||||
|
||||
fragColor = vec4(d.y/MAX_STEPS);
|
||||
|
||||
fragColor.xyz = gamma(fragColor.xyz);
|
||||
}
|
||||
BIN
assets/shaders/manual.frag.spv
Normal file
BIN
assets/shaders/manual.frag.spv
Normal file
Binary file not shown.
157
assets/shaders/ray.frag
Normal file
157
assets/shaders/ray.frag
Normal file
@ -0,0 +1,157 @@
|
||||
#version 450 core
|
||||
|
||||
#define MAX_STEPS 64
|
||||
|
||||
const vec2 eps = vec2(0.001, 0.0);
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D tex;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
vec3 cam_pos;
|
||||
float time;
|
||||
vec4 viewport;
|
||||
vec3 cam_dir;
|
||||
uint n_objects;
|
||||
};
|
||||
|
||||
/*
|
||||
enum Shape {
|
||||
SPHERE,
|
||||
BOX,
|
||||
PLANE,
|
||||
};
|
||||
*/
|
||||
|
||||
#define SPHERE 0
|
||||
#define BOX 1
|
||||
#define PLANE 2
|
||||
|
||||
struct Object {
|
||||
vec4 center;
|
||||
vec4 dimensions;
|
||||
uint id;
|
||||
uint shape;
|
||||
};
|
||||
|
||||
layout (set = 0, binding = 2) readonly buffer Objects {
|
||||
Object objects[];
|
||||
};
|
||||
|
||||
layout (location = 0) in vec2 pos;
|
||||
layout (location = 0) out vec4 fragColor;
|
||||
|
||||
/* joins two parts of a scene */
|
||||
vec2 op_union(vec2 v1, float v2, float id) {
|
||||
if(v1.x > v2)
|
||||
return vec2(v2, id);
|
||||
return v1;
|
||||
}
|
||||
|
||||
/* subtracts sdf from scene */
|
||||
float op_subtract(float v1, float v2) {
|
||||
return max(v1, -v2);
|
||||
}
|
||||
|
||||
float sphere(vec3 p, vec3 c, float r) {
|
||||
return abs(length(p-c) - r);
|
||||
}
|
||||
|
||||
float box(vec3 p, vec3 c, vec3 r) {
|
||||
p -= c;
|
||||
vec3 q = abs(p) - r;
|
||||
return length(max(q,0.0)) + min(max(q.x, max(q.y,q.z)), 0.0);
|
||||
}
|
||||
|
||||
float plane(vec3 p, vec3 norm, float d) {
|
||||
return dot(p, normalize(norm)) + d;
|
||||
}
|
||||
|
||||
float obj_to_sdf(vec3 p, uint n) {
|
||||
switch(objects[n].shape) {
|
||||
case SPHERE:
|
||||
return sphere(p, objects[n].center.xyz, objects[n].dimensions.x);
|
||||
break;
|
||||
case BOX:
|
||||
return box(p, objects[n].center.xyz, objects[n].dimensions.xyz);
|
||||
break;
|
||||
case PLANE:
|
||||
return plane(p, objects[n].center.xyz, objects[n].dimensions.x);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
float map(vec2 p) {
|
||||
return sin(p.x)*sin(p.y);
|
||||
}
|
||||
|
||||
float terrain(vec3 p) {
|
||||
/* render terrain with bumps */
|
||||
return box(p, vec3(0.0), vec3(100.0, 0.1, 100.0)) - abs(map(p.xz));
|
||||
}
|
||||
|
||||
/* <distance, id> */
|
||||
vec2 sdf(vec3 pos) {
|
||||
vec2 d = vec2(100000000.0, -1.0);
|
||||
for(uint i = 0; i < n_objects; i++) {
|
||||
d = op_union(d, obj_to_sdf(pos, i), 1.0);
|
||||
// d = op_union(d, sphere(pos, objects[i].center.xyz, objects[i].dimensions.x), 1.0);
|
||||
}
|
||||
|
||||
|
||||
/*float dsphere = sphere(pos, vec3(0.0, 3.0*sin(time)-10.0, 0.0), 1.0);
|
||||
float dbox = box(pos, vec3(0.0, -10.0, 0.0), vec3(10.0, 1.0, 10.0));
|
||||
float dpellet = sphere(pos, vec3(0.0, 10.0*sin(time) - 10.0, 0.0), 0.1);
|
||||
float d = op_union(op_subtract(dbox, dsphere), dpellet);*/
|
||||
|
||||
//d = op_union(d, plane(pos, normalize(vec3(1.0)), 50.0));
|
||||
|
||||
return d;
|
||||
}
|
||||
|
||||
vec2 raycast(vec3 dir) {
|
||||
float t = 0.0;
|
||||
for(int i = 0; i < MAX_STEPS; i++) {
|
||||
vec2 dt = sdf(cam_pos + dir * t);
|
||||
if(dt.y == -1.0)
|
||||
return dt;
|
||||
if(dt.x < 0.0001*t)
|
||||
// return vec2(t, dt.y);
|
||||
return vec2(t, float(i)/MAX_STEPS);
|
||||
else if(dt.x > 2000.0)
|
||||
return vec2(dt.x, -1.0);
|
||||
t += dt.x;
|
||||
}
|
||||
|
||||
return vec2(0.0, -1.0);
|
||||
}
|
||||
|
||||
vec3 norm(vec3 pos) {
|
||||
return normalize(
|
||||
vec3(
|
||||
sdf(pos+eps.xyy).x,
|
||||
sdf(pos+eps.yxy).x,
|
||||
sdf(pos+eps.yyx).x
|
||||
) - sdf(pos).x
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
vec3 raygen() {
|
||||
vec3 forward = cam_dir;
|
||||
vec3 right = normalize(cross(forward, vec3(0.0, 1.0, 0.0)));
|
||||
vec3 up = normalize(cross(right, forward));
|
||||
|
||||
return normalize(pos.x * right + pos.y * up + forward * 2.0);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec3 dir = raygen();
|
||||
vec2 d = raycast(dir);
|
||||
|
||||
vec3 p = d.x*dir + cam_pos;
|
||||
|
||||
if(d.y != -1.0)
|
||||
fragColor = vec4(d.y);
|
||||
else
|
||||
fragColor = vec4(0.0);
|
||||
}
|
||||
BIN
assets/shaders/ray.frag.spv
Normal file
BIN
assets/shaders/ray.frag.spv
Normal file
Binary file not shown.
17
assets/shaders/ray.vert
Normal file
17
assets/shaders/ray.vert
Normal file
@ -0,0 +1,17 @@
|
||||
#version 460 core
|
||||
|
||||
layout (location = 0) in vec2 aCoord;
|
||||
|
||||
layout (location = 0) out vec2 pos;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
vec3 cam_pos;
|
||||
float time;
|
||||
vec4 viewport;
|
||||
vec3 cam_dir;
|
||||
};
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(aCoord, 0.0, 1.0);
|
||||
pos = vec2(aCoord.x * viewport.x / viewport.y, aCoord.y);
|
||||
}
|
||||
BIN
assets/shaders/ray.vert.spv
Normal file
BIN
assets/shaders/ray.vert.spv
Normal file
Binary file not shown.
@ -1,29 +0,0 @@
|
||||
#version 460 core
|
||||
|
||||
layout (location = 0) in vec3 norm;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
layout (location = 2) in vec3 pos;
|
||||
layout (location = 0) out vec4 FragColor;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
mat4 view;
|
||||
mat4 proj;
|
||||
float time;
|
||||
vec3 cam_pos;
|
||||
vec3 cam_dir;
|
||||
vec4 frustum[6];
|
||||
vec2 viewport;
|
||||
float tess_factor;
|
||||
float tess_edge_size;
|
||||
};
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D heightmap;
|
||||
|
||||
void main() {
|
||||
/* extract L (light direction) from view matrix */
|
||||
vec3 L = -cam_dir;
|
||||
float r = length(cam_pos-pos);
|
||||
float t = clamp(dot(L, norm), 0.0, 1.0) * 20.0/(r*r);
|
||||
|
||||
FragColor = vec4(t*norm, 1.0);
|
||||
}
|
||||
Binary file not shown.
@ -1,89 +0,0 @@
|
||||
#version 450 core
|
||||
#extension GL_EXT_debug_printf : enable
|
||||
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
mat4 view;
|
||||
mat4 proj;
|
||||
float time;
|
||||
vec3 cam_pos;
|
||||
vec3 cam_dir;
|
||||
vec4 frustum[6];
|
||||
vec2 viewport;
|
||||
float tess_factor;
|
||||
float tess_edge_size;
|
||||
};
|
||||
|
||||
layout(set = 0, binding = 1) uniform sampler2D heightmap;
|
||||
|
||||
layout (vertices = 4) out;
|
||||
|
||||
layout (location = 0) in vec3 norm[];
|
||||
layout (location = 1) in vec2 texCoord[];
|
||||
layout (location = 2) in vec3 pos[];
|
||||
|
||||
layout (location = 0) out vec3 _norm[4];
|
||||
layout (location = 1) out vec2 _texCoord[4];
|
||||
layout (location = 2) out vec3 _pos[4];
|
||||
|
||||
|
||||
float screen_space_tess(vec4 p0, vec4 p1) {
|
||||
/* calc midpoint + distance btw the two points */
|
||||
vec4 midp = 0.5*(p0+p1);
|
||||
float r = distance(p0, p1) / 2.0;
|
||||
|
||||
vec4 v0 = view * midp;
|
||||
|
||||
/* project into clip spaace */
|
||||
vec4 clip0 = proj * (v0 - vec4(r, vec3(0.0)));
|
||||
vec4 clip1 = proj * (v0 + vec4(r, vec3(0.0)));
|
||||
|
||||
clip0 /= clip0.w;
|
||||
clip1 /= clip1.w;
|
||||
|
||||
/* convert to viewport coords */
|
||||
clip0.xy *= viewport;
|
||||
clip1.xy *= viewport;
|
||||
|
||||
return clamp(distance(clip0, clip1) / tess_edge_size * tess_factor, 1.0, 64.0);
|
||||
}
|
||||
|
||||
bool frustum_culling() {
|
||||
/* square root of patch size */
|
||||
const float r = 8.0f;
|
||||
/* ensure this is consistent with tese shader */
|
||||
vec4 fpos = gl_in[gl_InvocationID].gl_Position;
|
||||
fpos.y += 15.0 * textureLod(heightmap, texCoord[0], 0.0).r;
|
||||
|
||||
for(int i = 0; i < 6; i++) {
|
||||
if(dot(fpos, frustum[i]) + r < 0.0)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
if(gl_InvocationID == 0) {
|
||||
/* perform frustum culling */
|
||||
if(frustum_culling()) {
|
||||
gl_TessLevelOuter[0] = screen_space_tess(gl_in[3].gl_Position, gl_in[0].gl_Position);
|
||||
gl_TessLevelOuter[1] = screen_space_tess(gl_in[0].gl_Position, gl_in[1].gl_Position);
|
||||
gl_TessLevelOuter[2] = screen_space_tess(gl_in[1].gl_Position, gl_in[2].gl_Position);
|
||||
gl_TessLevelOuter[3] = screen_space_tess(gl_in[2].gl_Position, gl_in[3].gl_Position);
|
||||
gl_TessLevelInner[0] = mix(gl_TessLevelOuter[0], gl_TessLevelOuter[3], 0.5);
|
||||
gl_TessLevelInner[1] = mix(gl_TessLevelOuter[2], gl_TessLevelOuter[1], 0.5);
|
||||
} else {
|
||||
gl_TessLevelOuter[0] = 0.0;
|
||||
gl_TessLevelOuter[1] = 0.0;
|
||||
gl_TessLevelOuter[2] = 0.0;
|
||||
gl_TessLevelOuter[3] = 0.0;
|
||||
gl_TessLevelInner[0] = 0.0;
|
||||
gl_TessLevelInner[1] = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
|
||||
_norm[gl_InvocationID] = norm[gl_InvocationID];
|
||||
_texCoord[gl_InvocationID] = texCoord[gl_InvocationID];
|
||||
_pos[gl_InvocationID] = pos[gl_InvocationID];
|
||||
}
|
||||
Binary file not shown.
@ -1,49 +0,0 @@
|
||||
#version 450 core
|
||||
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
mat4 view;
|
||||
mat4 proj;
|
||||
float time;
|
||||
vec3 cam_pos;
|
||||
vec3 cam_dir;
|
||||
vec4 frustum[6];
|
||||
vec2 viewport;
|
||||
float tess_factor;
|
||||
float tess_edge_size;
|
||||
};
|
||||
|
||||
layout(set = 0, binding = 1) uniform sampler2D heightmap;
|
||||
|
||||
layout(quads, equal_spacing, ccw) in;
|
||||
|
||||
|
||||
layout (location = 0) in vec3 norm[];
|
||||
layout (location = 1) in vec2 texCoord[];
|
||||
layout (location = 2) in vec3 pos[];
|
||||
|
||||
layout (location = 0) out vec3 _norm;
|
||||
layout (location = 1) out vec2 _texCoord;
|
||||
layout (location = 2) out vec3 _pos;
|
||||
|
||||
|
||||
void main() {
|
||||
/* interpolation of UV coordinates */
|
||||
vec2 uv1 = mix(texCoord[0], texCoord[1], gl_TessCoord.x);
|
||||
vec2 uv2 = mix(texCoord[3], texCoord[2], gl_TessCoord.x);
|
||||
_texCoord = mix(uv1, uv2, gl_TessCoord.y);
|
||||
|
||||
|
||||
vec3 norm1 = mix(norm[0], norm[1], gl_TessCoord.x);
|
||||
vec3 norm2 = mix(norm[3], norm[2], gl_TessCoord.x);
|
||||
_norm = mix(norm1, norm2, gl_TessCoord.y);
|
||||
|
||||
/* not displacing yet */
|
||||
vec4 pos1 = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);
|
||||
vec4 pos2 = mix(gl_in[3].gl_Position, gl_in[2].gl_Position, gl_TessCoord.x);
|
||||
|
||||
vec4 fpos = mix(pos1, pos2, gl_TessCoord.y);
|
||||
fpos.y += 15.0 * texture(heightmap, _texCoord).r;
|
||||
|
||||
_pos = fpos.xyz;
|
||||
gl_Position = proj * view * fpos;
|
||||
}
|
||||
Binary file not shown.
@ -1,26 +0,0 @@
|
||||
#version 460 core
|
||||
layout (location = 0) in vec3 aPos;
|
||||
layout (location = 1) in vec3 aNorm;
|
||||
layout (location = 2) in vec2 aTexCoord;
|
||||
|
||||
layout (location = 0) out vec3 norm;
|
||||
layout (location = 1) out vec2 texCoord;
|
||||
layout (location = 2) out vec3 pos;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
mat4 view;
|
||||
mat4 proj;
|
||||
float time;
|
||||
vec3 cam_pos;
|
||||
vec4 frustum[6];
|
||||
vec2 viewport;
|
||||
float tess_factor;
|
||||
float tess_edge_size;
|
||||
};
|
||||
|
||||
void main() {
|
||||
pos = aPos;
|
||||
gl_Position = vec4(pos, 1.0);
|
||||
texCoord = aTexCoord;
|
||||
norm = aNorm;
|
||||
}
|
||||
Binary file not shown.
0
assets/shaders/test
Normal file
0
assets/shaders/test
Normal file
@ -1,65 +0,0 @@
|
||||
#version 460 core
|
||||
|
||||
layout (location = 0) in vec3 norm;
|
||||
layout (location = 1) in vec2 texCoord;
|
||||
layout (location = 0) out vec4 FragColor;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Matrices {
|
||||
mat4 mvp;
|
||||
float time;
|
||||
float aspect_ratio;
|
||||
};
|
||||
|
||||
/* 4-float alignment in memory*/
|
||||
struct Ray {
|
||||
vec3 orig;
|
||||
float min;
|
||||
vec3 dir;
|
||||
float max;
|
||||
};
|
||||
|
||||
vec3 ray_color(vec3 ray) {
|
||||
float a = 0.5 * (ray.y+1.0);
|
||||
|
||||
return vec3(1.0-a) + a*vec3(0.5, 0.7, 1.0);
|
||||
}
|
||||
|
||||
/* returns float of where you hit, or -1.0 */
|
||||
float sphere(vec3 center, float r, Ray ray) {
|
||||
vec3 p = ray.orig-center;
|
||||
float a = dot(ray.dir, ray.dir);
|
||||
float half_b = dot(p, ray.dir);
|
||||
float c = dot(p, p) - r*r;
|
||||
float discr = half_b*half_b - a*c;
|
||||
|
||||
if(discr < 0.0)
|
||||
return -1.0;
|
||||
|
||||
return -half_b-sqrt(discr)/a;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 pixel = texCoord*2.0-1.0;
|
||||
Ray ray;
|
||||
ray.orig = vec3(0.0);
|
||||
ray.min = 0.1;
|
||||
ray.max = 10000.0;
|
||||
float fov = radians(90);
|
||||
ray.dir = normalize(vec3(pixel.x * aspect_ratio, pixel.y, tan(fov/2.0)));
|
||||
|
||||
vec3 sphere_center = vec3(0.0, 0.0, 1.0);
|
||||
|
||||
float d = sphere(sphere_center, 0.5, ray);
|
||||
|
||||
FragColor = vec4(texCoord, 1.0, 1.0);
|
||||
return;
|
||||
|
||||
if(d < 0.0) {
|
||||
FragColor = vec4(0.0);
|
||||
return;
|
||||
}
|
||||
|
||||
vec3 n = normalize(ray.dir*d-sphere_center);
|
||||
FragColor = vec4((n+vec3(1.0)) / 2.0, 1.0);
|
||||
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 3.8 MiB |
61
flake.lock
generated
Normal file
61
flake.lock
generated
Normal file
@ -0,0 +1,61 @@
|
||||
{
|
||||
"nodes": {
|
||||
"flake-utils": {
|
||||
"inputs": {
|
||||
"systems": "systems"
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1731533236,
|
||||
"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
|
||||
"owner": "numtide",
|
||||
"repo": "flake-utils",
|
||||
"rev": "11707dc2f618dd54ca8739b309ec4fc024de578b",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "numtide",
|
||||
"repo": "flake-utils",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"nixpkgs": {
|
||||
"locked": {
|
||||
"lastModified": 1743315132,
|
||||
"narHash": "sha256-6hl6L/tRnwubHcA4pfUUtk542wn2Om+D4UnDhlDW9BE=",
|
||||
"owner": "NixOS",
|
||||
"repo": "nixpkgs",
|
||||
"rev": "52faf482a3889b7619003c0daec593a1912fddc1",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "NixOS",
|
||||
"ref": "nixos-unstable",
|
||||
"repo": "nixpkgs",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"root": {
|
||||
"inputs": {
|
||||
"flake-utils": "flake-utils",
|
||||
"nixpkgs": "nixpkgs"
|
||||
}
|
||||
},
|
||||
"systems": {
|
||||
"locked": {
|
||||
"lastModified": 1681028828,
|
||||
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
|
||||
"owner": "nix-systems",
|
||||
"repo": "default",
|
||||
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "nix-systems",
|
||||
"repo": "default",
|
||||
"type": "github"
|
||||
}
|
||||
}
|
||||
},
|
||||
"root": "root",
|
||||
"version": 7
|
||||
}
|
||||
31
flake.nix
Normal file
31
flake.nix
Normal file
@ -0,0 +1,31 @@
|
||||
{
|
||||
description = "Flake for Vulkan and GLSLC Project";
|
||||
|
||||
inputs = {
|
||||
nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
|
||||
flake-utils.url = "github:numtide/flake-utils";
|
||||
};
|
||||
|
||||
outputs = { self, nixpkgs, flake-utils }:
|
||||
flake-utils.lib.eachDefaultSystem (system:
|
||||
let
|
||||
pkgs = import nixpkgs { inherit system; };
|
||||
in {
|
||||
devShells.default = pkgs.mkShell {
|
||||
buildInputs = [
|
||||
pkgs.git
|
||||
pkgs.cmake
|
||||
pkgs.vulkan-loader
|
||||
pkgs.vulkan-headers
|
||||
pkgs.vulkan-tools
|
||||
pkgs.vulkan-validation-layers
|
||||
pkgs.shaderc
|
||||
pkgs.glfw3
|
||||
];
|
||||
shellHook = ''
|
||||
echo "Vulkan development environment loaded."
|
||||
'';
|
||||
};
|
||||
}
|
||||
);
|
||||
}
|
||||
69
include/csys/api.h
Normal file
69
include/csys/api.h
Normal file
@ -0,0 +1,69 @@
|
||||
// Copyright (c) 2020-present, Roland Munguia & Tristan Florian Bouchard.
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#ifndef CSYS_API_H
|
||||
#define CSYS_API_H
|
||||
|
||||
#ifdef CSYS_COMPILED_LIB
|
||||
# undef CSYS_HEADER_ONLY
|
||||
# define CSYS_INLINE
|
||||
|
||||
# ifdef CSYS_SHARED_LIB
|
||||
// Windows Shared Library.
|
||||
# if defined(_WIN32)
|
||||
# ifdef csys_EXPORTS
|
||||
# define CSYS_API __declspec(dllexport)
|
||||
# else
|
||||
# define CSYS_API __declspec(dllimport)
|
||||
# endif
|
||||
// Linux shared library.
|
||||
# else
|
||||
# ifdef csys_EXPORTS
|
||||
# define CSYS_API __attribute__((visibility("default")))
|
||||
# else
|
||||
# define CSYS_API __attribute__((visibility("default")))
|
||||
# endif
|
||||
# endif
|
||||
# else
|
||||
# define CSYS_API
|
||||
# endif
|
||||
|
||||
// No export.
|
||||
# ifndef CSYS_NO_EXPORT
|
||||
# if defined(_WIN32)
|
||||
# define CSYS_NO_EXPORT
|
||||
# else
|
||||
# define CSYS_NO_EXPORT __attribute__((visibility("hidden")))
|
||||
# endif
|
||||
# endif
|
||||
|
||||
#else
|
||||
# define CSYS_API
|
||||
# define CSYS_NO_EXPORT
|
||||
# define CSYS_HEADER_ONLY
|
||||
# define CSYS_INLINE inline
|
||||
#endif
|
||||
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
#define CSYS_DEPRECATED __attribute__((deprecated))
|
||||
#elif defined(_MSC_VER)
|
||||
#define CSYS_DEPRECATED __declspec(deprecated)
|
||||
#else
|
||||
#define CSYS_DEPRECATED
|
||||
#endif
|
||||
|
||||
#ifndef CSYS_DEPRECATED_EXPORT
|
||||
# define CSYS_DEPRECATED_EXPORT CSYS_API CSYS_DEPRECATED
|
||||
#endif
|
||||
|
||||
#ifndef CSYS_DEPRECATED_NO_EXPORT
|
||||
# define CSYS_DEPRECATED_NO_EXPORT CSYS_NO_EXPORT CSYS_DEPRECATED
|
||||
#endif
|
||||
|
||||
#if 0 /* DEFINE_NO_DEPRECATED */
|
||||
# ifndef CSYS_NO_DEPRECATED
|
||||
# define CSYS_NO_DEPRECATED
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#endif /* CSYS_API_H */
|
||||
516
include/csys/argument_parser.h
Normal file
516
include/csys/argument_parser.h
Normal file
@ -0,0 +1,516 @@
|
||||
// Copyright (c) 2020-present, Roland Munguia & Tristan Florian Bouchard.
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#ifndef CSYS_ARGUMENT_PARSER_H
|
||||
#define CSYS_ARGUMENT_PARSER_H
|
||||
#pragma once
|
||||
|
||||
#include "csys/api.h"
|
||||
#include "csys/string.h"
|
||||
#include "csys/exceptions.h"
|
||||
#include <vector>
|
||||
#include <stdexcept>
|
||||
#include <string_view>
|
||||
|
||||
namespace csys
|
||||
{
|
||||
namespace
|
||||
{
|
||||
inline const std::string_view s_Reserved("\\[]\""); //!< All the reserved chars
|
||||
inline constexpr char s_ErrMsgReserved[] = "Reserved chars '\\, [, ], \"' must be escaped with \\"; //!< Error message for reserved chars
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Helper class to check for parsing arguments that involve checking for reserved chars
|
||||
*/
|
||||
struct CSYS_API Reserved
|
||||
{
|
||||
/*!
|
||||
* \brief
|
||||
* Checks if the current char 'c' is the escaping char
|
||||
* \param c
|
||||
* Char to compare against with the escaping char
|
||||
* \return
|
||||
* Returns true if the char 'c' is the escaping char
|
||||
*/
|
||||
static inline bool IsEscapeChar(char c)
|
||||
{ return c == '\\'; }
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Checks if the current char is reserved
|
||||
* \param c
|
||||
* Char to check
|
||||
* \return
|
||||
* Returns true if the current char 'c' is reserved
|
||||
*/
|
||||
static inline bool IsReservedChar(char c)
|
||||
{
|
||||
for (auto rc : s_Reserved) if (c == rc) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Checks if a char is escaping another
|
||||
* \param input
|
||||
* Chars to check for it escaping
|
||||
* \param pos
|
||||
* Char that is escaping
|
||||
* \return
|
||||
* Returns true if the current char is the escaping char and is escaping
|
||||
*/
|
||||
static inline bool IsEscaping(std::string &input, size_t pos)
|
||||
{
|
||||
return pos < input.size() - 1 && IsEscapeChar(input[pos]) && IsReservedChar(input[pos + 1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Checks if a certain char is being escaped
|
||||
* \param input
|
||||
* Chars to check
|
||||
* \param pos
|
||||
* The current char to check if its being escaped
|
||||
* \return
|
||||
* Returns true if the current char at 'pos' is being escaped
|
||||
*/
|
||||
static inline bool IsEscaped(std::string &input, size_t pos)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
// Go through checking if the prev char is getting escaped and toggle between true and false
|
||||
// Edge case is escaping the escaping char before another
|
||||
for (size_t i = pos; i > 0; --i)
|
||||
if (IsReservedChar(input[i]) && IsEscapeChar(input[i - 1]))
|
||||
result = !result;
|
||||
else
|
||||
break;
|
||||
return result;
|
||||
}
|
||||
|
||||
// Delete unwanted operations
|
||||
Reserved() = delete;
|
||||
~Reserved() = delete;
|
||||
Reserved(Reserved&&) = delete;
|
||||
Reserved(const Reserved&) = delete;
|
||||
Reserved& operator=(Reserved&&) = delete;
|
||||
Reserved& operator=(const Reserved&) = delete;
|
||||
};
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Used for parsing arguments of different types
|
||||
* \tparam T
|
||||
* Argument type
|
||||
*/
|
||||
template<typename T>
|
||||
struct CSYS_API ArgumentParser
|
||||
{
|
||||
/*!
|
||||
* \brief
|
||||
* Constructor that parses the argument and sets value T
|
||||
* \param input
|
||||
* Command line set of arguments to be parsed
|
||||
* \param start
|
||||
* Start in 'input' to where this argument should be parsed from
|
||||
*/
|
||||
inline ArgumentParser(String &input, size_t &start);
|
||||
|
||||
T m_Value; //!< Value of parsed argument
|
||||
};
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Macro for template specialization, used for cleaner code reuse
|
||||
*/
|
||||
#define ARG_PARSE_BASE_SPEC(TYPE) \
|
||||
template<> \
|
||||
struct CSYS_API ArgumentParser<TYPE> \
|
||||
{ \
|
||||
inline ArgumentParser(String &input, size_t &start); \
|
||||
TYPE m_Value = 0; \
|
||||
}; \
|
||||
inline ArgumentParser<TYPE>::ArgumentParser(String &input, size_t &start)
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Macro for getting the sub-string within a range, used for readability
|
||||
*/
|
||||
#define ARG_PARSE_SUBSTR(range) input.m_String.substr(range.first, range.second - range.first)
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Macro for build-int types that already have functions in the stl for parsing them from a string
|
||||
*/
|
||||
#define ARG_PARSE_GENERAL_SPEC(TYPE, TYPE_NAME, FUNCTION) \
|
||||
ARG_PARSE_BASE_SPEC(TYPE) \
|
||||
{ \
|
||||
auto range = input.NextPoi(start); \
|
||||
try \
|
||||
{ \
|
||||
m_Value = (TYPE)FUNCTION(ARG_PARSE_SUBSTR(range), &range.first); \
|
||||
} \
|
||||
catch (const std::out_of_range&) \
|
||||
{ \
|
||||
throw Exception(std::string("Argument too large for ") + TYPE_NAME, \
|
||||
input.m_String.substr(range.first, range.second)); \
|
||||
} \
|
||||
catch (const std::invalid_argument&) \
|
||||
{ \
|
||||
throw Exception(std::string("Missing or invalid ") + TYPE_NAME + " argument", \
|
||||
input.m_String.substr(range.first, range.second)); } \
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for string argument parsing
|
||||
*/
|
||||
ARG_PARSE_BASE_SPEC(csys::String)
|
||||
{
|
||||
m_Value.m_String.clear(); // Empty string before using
|
||||
|
||||
// Lambda for getting a word from the string and checking for reserved chars
|
||||
static auto GetWord = [](std::string &str, size_t start, size_t end)
|
||||
{
|
||||
// For issues with reserved chars
|
||||
static std::string invalid_chars;
|
||||
invalid_chars.clear();
|
||||
|
||||
std::string result;
|
||||
|
||||
// Go through the str from start to end
|
||||
for (size_t i = start; i < end; ++i)
|
||||
// general case, not reserved char
|
||||
if (!Reserved::IsReservedChar(str[i]))
|
||||
result.push_back(str[i]);
|
||||
// is a reserved char
|
||||
else
|
||||
{
|
||||
// check for \ char and if its escaping
|
||||
if (Reserved::IsEscapeChar(str[i]) && Reserved::IsEscaping(str, i))
|
||||
result.push_back(str[++i]);
|
||||
// reserved char but not being escaped
|
||||
else
|
||||
throw Exception(s_ErrMsgReserved, str.substr(start, end - start));
|
||||
}
|
||||
|
||||
return result;
|
||||
};
|
||||
|
||||
// Go to the start of the string argument
|
||||
auto range = input.NextPoi(start);
|
||||
|
||||
// If its a single string
|
||||
if (input.m_String[range.first] != '"')
|
||||
m_Value = GetWord(input.m_String, range.first, range.second);
|
||||
// Multi word string
|
||||
else
|
||||
{
|
||||
++range.first; // move past the first "
|
||||
while (true)
|
||||
{
|
||||
// Get the next non-escaped "
|
||||
range.second = input.m_String.find('"', range.first);
|
||||
while (range.second != std::string::npos && Reserved::IsEscaped(input.m_String, range.second))
|
||||
range.second = input.m_String.find('"', range.second + 1);
|
||||
|
||||
// Check for closing "
|
||||
if (range.second == std::string::npos)
|
||||
{
|
||||
range.second = input.m_String.size();
|
||||
throw Exception("Could not find closing '\"'", ARG_PARSE_SUBSTR(range));
|
||||
}
|
||||
|
||||
// Add word to already existing string
|
||||
m_Value.m_String += GetWord(input.m_String, range.first, range.second);
|
||||
|
||||
// Go to next word
|
||||
range.first = range.second + 1;
|
||||
|
||||
// End of string check
|
||||
if (range.first < input.m_String.size() && !std::isspace(input.m_String[range.first]))
|
||||
{
|
||||
// joining two strings together
|
||||
if (input.m_String[range.first] == '"')
|
||||
++range.first;
|
||||
}
|
||||
else
|
||||
// End of input
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Finished parsing
|
||||
start = range.second + 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for boolean argument parsing
|
||||
*/
|
||||
ARG_PARSE_BASE_SPEC(bool)
|
||||
{
|
||||
// Error messages
|
||||
static const char *s_err_msg = "Missing or invalid boolean argument";
|
||||
static const char *s_false = "false";
|
||||
static const char *s_true = "true";
|
||||
|
||||
// Get argument
|
||||
auto range = input.NextPoi(start);
|
||||
|
||||
// check if the length is between the len of "true" and "false"
|
||||
input.m_String[range.first] = char(std::tolower(input.m_String[range.first]));
|
||||
|
||||
// true branch
|
||||
if (range.second - range.first == 4 && input.m_String[range.first] == 't')
|
||||
{
|
||||
// Go through comparing grabbed arg to "true" char by char, bail if not the same
|
||||
for (size_t i = range.first + 1; i < range.second; ++i)
|
||||
if ((input.m_String[i] = char(std::tolower(input.m_String[i]))) != s_true[i - range.first])
|
||||
throw Exception(s_err_msg + std::string(", expected true"), ARG_PARSE_SUBSTR(range));
|
||||
m_Value = true;
|
||||
}
|
||||
// false branch
|
||||
else if (range.second - range.first == 5 && input.m_String[range.first] == 'f')
|
||||
{
|
||||
// Go through comparing grabbed arg to "false" char by char, bail if not the same
|
||||
for (size_t i = range.first + 1; i < range.second; ++i)
|
||||
if ((input.m_String[i] = char(std::tolower(input.m_String[i]))) != s_false[i - range.first])
|
||||
throw Exception(s_err_msg + std::string(", expected false"), ARG_PARSE_SUBSTR(range));
|
||||
m_Value = false;
|
||||
}
|
||||
// anything else, not true or false
|
||||
else
|
||||
throw Exception(s_err_msg, ARG_PARSE_SUBSTR(range));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for char argument parsing
|
||||
*/
|
||||
ARG_PARSE_BASE_SPEC(char)
|
||||
{
|
||||
// Grab the argument
|
||||
auto range = input.NextPoi(start);
|
||||
size_t len = range.second - range.first;
|
||||
|
||||
// Check if its 3 or more letters
|
||||
if (len > 2 || len <= 0)
|
||||
throw Exception("Too many or no chars were given", ARG_PARSE_SUBSTR(range));
|
||||
// potential reserved char
|
||||
else if (len == 2)
|
||||
{
|
||||
// Check if the first char is \ and the second is a reserved char
|
||||
if (!Reserved::IsEscaping(input.m_String, range.first))
|
||||
throw Exception("Too many chars were given", ARG_PARSE_SUBSTR(range));
|
||||
|
||||
// is correct
|
||||
m_Value = input.m_String[range.first + 1];
|
||||
}
|
||||
// if its one char and reserved
|
||||
else if (Reserved::IsReservedChar(input.m_String[range.first]))
|
||||
throw Exception(s_ErrMsgReserved, ARG_PARSE_SUBSTR(range));
|
||||
// one char, not reserved
|
||||
else
|
||||
m_Value = input.m_String[range.first];
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for unsigned char argument parsing
|
||||
*/
|
||||
ARG_PARSE_BASE_SPEC(unsigned char)
|
||||
{
|
||||
// Grab the argument
|
||||
auto range = input.NextPoi(start);
|
||||
size_t len = range.second - range.first;
|
||||
|
||||
// Check if its 3 or more letters
|
||||
if (len > 2 || len <= 0)
|
||||
throw Exception("Too many or no chars were given", ARG_PARSE_SUBSTR(range));
|
||||
// potential reserved char
|
||||
else if (len == 2)
|
||||
{
|
||||
// Check if the first char is \ and the second is a reserved char
|
||||
if (!Reserved::IsEscaping(input.m_String, range.first))
|
||||
throw Exception("Too many chars were given", ARG_PARSE_SUBSTR(range));
|
||||
|
||||
// is correct
|
||||
m_Value = static_cast<unsigned char>(input.m_String[range.first + 1]);
|
||||
}
|
||||
// if its one char and reserved
|
||||
else if (Reserved::IsReservedChar(input.m_String[range.first]))
|
||||
throw Exception(s_ErrMsgReserved, ARG_PARSE_SUBSTR(range));
|
||||
// one char, not reserved
|
||||
else
|
||||
m_Value = static_cast<unsigned char>(input.m_String[range.first]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for short argument parsing
|
||||
*/
|
||||
ARG_PARSE_GENERAL_SPEC(short, "signed short", std::stoi)
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for unsigned short argument parsing
|
||||
*/
|
||||
ARG_PARSE_GENERAL_SPEC(unsigned short, "unsigned short", std::stoul)
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for int argument parsing
|
||||
*/
|
||||
ARG_PARSE_GENERAL_SPEC(int, "signed int", std::stoi)
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for unsigned int argument parsing
|
||||
*/
|
||||
ARG_PARSE_GENERAL_SPEC(unsigned int, "unsigned int", std::stoul)
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for long argument parsing
|
||||
*/
|
||||
ARG_PARSE_GENERAL_SPEC(long, "long", std::stol)
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for unsigned long argument parsing
|
||||
*/
|
||||
ARG_PARSE_GENERAL_SPEC(unsigned long, "unsigned long", std::stoul)
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for long long argument parsing
|
||||
*/
|
||||
ARG_PARSE_GENERAL_SPEC(long long, "long long", std::stoll)
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for unsigned long long argument parsing
|
||||
*/
|
||||
ARG_PARSE_GENERAL_SPEC(unsigned long long, "unsigned long long", std::stoull)
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for float argument parsing
|
||||
*/
|
||||
ARG_PARSE_GENERAL_SPEC(float, "float", std::stof)
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for double argument parsing
|
||||
*/
|
||||
ARG_PARSE_GENERAL_SPEC(double, "double", std::stod)
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for long double argument parsing
|
||||
*/
|
||||
ARG_PARSE_GENERAL_SPEC(long double, "long double", std::stold)
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for vector argument parsing
|
||||
* \tparam T
|
||||
* Type that the vector holds
|
||||
*
|
||||
*/
|
||||
template<typename T>
|
||||
struct CSYS_API ArgumentParser<std::vector<T>>
|
||||
{
|
||||
/*!
|
||||
* \brief
|
||||
* Grabs a vector argument of type T from 'input' starting from 'start'
|
||||
* \param input
|
||||
* Input to the command for this class to parse its argument
|
||||
* \param start
|
||||
* Start of this argument
|
||||
*/
|
||||
ArgumentParser(String &input, size_t &start);
|
||||
|
||||
std::vector<T> m_Value; //!< Vector of data parsed
|
||||
};
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Grabs a vector argument of type T from 'input' starting from 'start'
|
||||
* \tparam T
|
||||
* Type of vector
|
||||
* \param input
|
||||
* Input to the command for this class to parse its argument
|
||||
* \param start
|
||||
* Start of this argument
|
||||
*/
|
||||
template<typename T>
|
||||
ArgumentParser<std::vector<T>>::ArgumentParser(String &input, size_t &start)
|
||||
{
|
||||
// Clean out vector before use
|
||||
m_Value.clear();
|
||||
|
||||
// Grab the start of the vector argument
|
||||
auto range = input.NextPoi(start);
|
||||
|
||||
// Empty
|
||||
if (range.first == input.End()) return;
|
||||
|
||||
// Not starting with [
|
||||
if (input.m_String[range.first] != '[')
|
||||
throw Exception("Invalid vector argument missing opening [", ARG_PARSE_SUBSTR(range));
|
||||
|
||||
// Erase [
|
||||
input.m_String[range.first] = ' ';
|
||||
while (true)
|
||||
{
|
||||
// Get next argument in vector
|
||||
range = input.NextPoi(range.first);
|
||||
|
||||
// No more, empty vector
|
||||
if (range.first == input.End()) return;
|
||||
|
||||
// Is a nested vector, go deeper
|
||||
else if (input.m_String[range.first] == '[')
|
||||
m_Value.push_back(ArgumentParser<T>(input, range.first).m_Value);
|
||||
else
|
||||
{
|
||||
// Find first non-escaped ]
|
||||
range.second = input.m_String.find(']', range.first);
|
||||
while (range.second != std::string::npos && Reserved::IsEscaped(input.m_String, range.second))
|
||||
range.second = input.m_String.find(']', range.second + 1);
|
||||
|
||||
// Check for closing ]
|
||||
if (range.second == std::string::npos)
|
||||
{
|
||||
range.second = input.m_String.size();
|
||||
throw Exception("Invalid vector argument missing closing ]", ARG_PARSE_SUBSTR(range));
|
||||
}
|
||||
|
||||
// Erase ]
|
||||
input.m_String[range.second] = ' ';
|
||||
start = range.first;
|
||||
|
||||
// Parse all arguments contained within the vector
|
||||
while (true)
|
||||
{
|
||||
// If end of parsing, get out
|
||||
if ((range.first = input.NextPoi(range.first).first) >= range.second)
|
||||
{
|
||||
start = range.first;
|
||||
return;
|
||||
}
|
||||
|
||||
// Parse argument and go to next
|
||||
m_Value.push_back(ArgumentParser<T>(input, start).m_Value);
|
||||
range.first = start;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif //CSYS_ARGUMENT_PARSER_H
|
||||
208
include/csys/arguments.h
Normal file
208
include/csys/arguments.h
Normal file
@ -0,0 +1,208 @@
|
||||
// Copyright (c) 2020-present, Roland Munguia & Tristan Florian Bouchard.
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#ifndef CSYS_ARGUMENTS_H
|
||||
#define CSYS_ARGUMENTS_H
|
||||
#pragma once
|
||||
|
||||
#include "csys/api.h"
|
||||
#include "csys/string.h"
|
||||
#include "csys/exceptions.h"
|
||||
#include "csys/argument_parser.h"
|
||||
#include <vector>
|
||||
|
||||
namespace csys
|
||||
{
|
||||
/*!
|
||||
* \brief
|
||||
* Macro for supporting trivial types
|
||||
*/
|
||||
#define SUPPORT_TYPE(TYPE, TYPE_NAME)\
|
||||
template<> struct is_supported_type<TYPE> { static constexpr bool value = true; }; \
|
||||
template<> \
|
||||
struct CSYS_API ArgData<TYPE> \
|
||||
{ \
|
||||
explicit ArgData(String name) : m_Name(std::move(name)), m_Value() {} \
|
||||
const String m_Name; \
|
||||
String m_TypeName = TYPE_NAME; \
|
||||
TYPE m_Value; \
|
||||
};
|
||||
|
||||
using NULL_ARGUMENT = void (*)(); //!< Null argument typedef
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Base case struct where a type is not supported
|
||||
*/
|
||||
template<typename> struct is_supported_type { static constexpr bool value = false; };
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Wrapper around a given data type to name it
|
||||
* \tparam T
|
||||
* Type of data that must have a default constructor
|
||||
*/
|
||||
template<typename T>
|
||||
struct CSYS_API ArgData
|
||||
{
|
||||
/*!
|
||||
* \brief
|
||||
* Non-default constructor
|
||||
* \param name
|
||||
* Name of the argument
|
||||
*/
|
||||
explicit ArgData(String name) : m_Name(std::move(name)), m_Value()
|
||||
{ }
|
||||
|
||||
const String m_Name = ""; //!< Name of argument
|
||||
String m_TypeName = "Unsupported Type"; //!< Name of type
|
||||
T m_Value; //!< Actual value
|
||||
};
|
||||
|
||||
//! Supported types
|
||||
SUPPORT_TYPE(String, "String")
|
||||
|
||||
SUPPORT_TYPE(bool, "Boolean")
|
||||
|
||||
SUPPORT_TYPE(char, "Char")
|
||||
|
||||
SUPPORT_TYPE(unsigned char, "Unsigned_Char")
|
||||
|
||||
SUPPORT_TYPE(short, "Signed_Short")
|
||||
|
||||
SUPPORT_TYPE(unsigned short, "Unsigned_Short")
|
||||
|
||||
SUPPORT_TYPE(int, "Signed_Int")
|
||||
|
||||
SUPPORT_TYPE(unsigned int, "Unsigned_Int")
|
||||
|
||||
SUPPORT_TYPE(long, "Signed_Long")
|
||||
|
||||
SUPPORT_TYPE(unsigned long, "Unsigned_Long")
|
||||
|
||||
SUPPORT_TYPE(long long, "Signed_Long_Long")
|
||||
|
||||
SUPPORT_TYPE(unsigned long long, "Unsigned_Long_Long")
|
||||
|
||||
SUPPORT_TYPE(float, "Float")
|
||||
|
||||
SUPPORT_TYPE(double, "Double")
|
||||
|
||||
SUPPORT_TYPE(long double, "Long_Double")
|
||||
|
||||
//! Supported containers
|
||||
template<typename U> struct is_supported_type<std::vector<U>> { static constexpr bool value = is_supported_type<U>::value; };
|
||||
template<typename T>
|
||||
struct CSYS_API ArgData<std::vector<T>>
|
||||
{
|
||||
/*!
|
||||
* \brief
|
||||
* Constructor for a vector argument
|
||||
* \param name
|
||||
* Name for argument
|
||||
*/
|
||||
explicit ArgData(String name) : m_Name(std::move(name))
|
||||
{}
|
||||
|
||||
const String m_Name; //!< Name of argument
|
||||
String m_TypeName = std::string("Vector_Of_") + ArgData<T>("").m_TypeName.m_String; //!< Type name
|
||||
std::vector<T> m_Value; //!< Vector of data
|
||||
};
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Wrapper around an argument for use of parsing a command line
|
||||
* \tparam T
|
||||
* Data type
|
||||
*/
|
||||
template<typename T>
|
||||
struct CSYS_API Arg
|
||||
{
|
||||
/*!
|
||||
* \brief
|
||||
* Is true if type of U is a supported type
|
||||
* \tparam U
|
||||
* Type to check if it is supported
|
||||
*/
|
||||
template<typename U>
|
||||
static constexpr bool is_supported_type_v = is_supported_type<U>::value;
|
||||
public:
|
||||
|
||||
using ValueType = std::remove_cv_t<std::remove_reference_t<T>>; //!< Type of this argument
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Constructor for an argument for naming
|
||||
* \param name
|
||||
* Name of the argument
|
||||
*/
|
||||
explicit Arg(const String &name) : m_Arg(name)
|
||||
{
|
||||
static_assert(is_supported_type_v<ValueType>,
|
||||
"ValueType 'T' is not supported, see 'Supported types' for more help");
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Grabs its own argument from the command line and sets its value
|
||||
* \param input
|
||||
* Command line argument list
|
||||
* \param start
|
||||
* Start of its argument
|
||||
* \return
|
||||
* Returns this
|
||||
*/
|
||||
Arg<T> &Parse(String &input, size_t &start)
|
||||
{
|
||||
size_t index = start;
|
||||
|
||||
// Check if there are more arguments to be read in
|
||||
if (input.NextPoi(index).first == input.End())
|
||||
throw Exception("Not enough arguments were given", input.m_String);
|
||||
// Set value grabbed from input aka command line argument
|
||||
m_Arg.m_Value = ArgumentParser<ValueType>(input, start).m_Value;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Gets the info of the argument in the form of [name:type]
|
||||
* \return
|
||||
* Returns a string containing the arugment's info
|
||||
*/
|
||||
std::string Info()
|
||||
{
|
||||
return std::string(" [") + m_Arg.m_Name.m_String + ":" + m_Arg.m_TypeName.m_String + "]";
|
||||
}
|
||||
|
||||
ArgData<ValueType> m_Arg; //!< Data relating to this argument
|
||||
};
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for a null argument that gets appended to a command's argument list to check if more
|
||||
* than the required number of arguments
|
||||
*/
|
||||
template<>
|
||||
struct CSYS_API Arg<NULL_ARGUMENT>
|
||||
{
|
||||
/*!
|
||||
* \brief
|
||||
* Checks if the input starting from param 'start' is all whitespace or not
|
||||
* \param input
|
||||
* Command line argument list
|
||||
* \param start
|
||||
* Start of its argument
|
||||
* \return
|
||||
* Returns this
|
||||
*/
|
||||
Arg<NULL_ARGUMENT> &Parse(String &input, size_t &start)
|
||||
{
|
||||
if (input.NextPoi(start).first != input.End())
|
||||
throw Exception("Too many arguments were given", input.m_String);
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif //CSYS_ARGUMENTS_H
|
||||
386
include/csys/autocomplete.h
Normal file
386
include/csys/autocomplete.h
Normal file
@ -0,0 +1,386 @@
|
||||
// Copyright (c) 2020-present, Roland Munguia & Tristan Florian Bouchard.
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#ifndef CSYS_AUTOCOMPLETE_H
|
||||
#define CSYS_AUTOCOMPLETE_H
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "csys/api.h"
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
namespace csys
|
||||
{
|
||||
// TODO: Check how to add support for UTF Encoding.
|
||||
// TODO: Todo add max word suggestion depth.
|
||||
// TODO: Only use "const char *" or "std::string" in csys. (On stl containers use iterators - SLOW). (Need to add std::string version)
|
||||
|
||||
//!< Auto complete ternary search tree.
|
||||
class CSYS_API AutoComplete
|
||||
{
|
||||
public:
|
||||
|
||||
// Type definitions.
|
||||
using r_sVector = std::vector<std::string> &;
|
||||
using sVector = std::vector<std::string>;
|
||||
|
||||
//!< Autocomplete node.
|
||||
struct ACNode
|
||||
{
|
||||
explicit ACNode(const char data, bool isWord = false) : m_Data(data), m_IsWord(isWord), m_Less(nullptr), m_Equal(nullptr), m_Greater(nullptr)
|
||||
{};
|
||||
|
||||
explicit ACNode(const char &&data, bool isWord = false) : m_Data(data), m_IsWord(isWord), m_Less(nullptr), m_Equal(nullptr), m_Greater(nullptr)
|
||||
{};
|
||||
|
||||
~ACNode()
|
||||
{
|
||||
delete m_Less;
|
||||
delete m_Equal;
|
||||
delete m_Greater;
|
||||
};
|
||||
|
||||
char m_Data; //!< Node data.
|
||||
bool m_IsWord; //!< Flag to determine if node is the end of a word.
|
||||
ACNode *m_Less; //!< Left pointer.
|
||||
ACNode *m_Equal; //!< Middle pointer.
|
||||
ACNode *m_Greater; //!< Right pointer.
|
||||
};
|
||||
|
||||
/*!
|
||||
* \brief Default Constructor
|
||||
*/
|
||||
AutoComplete() = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Copy constructor
|
||||
* \param tree
|
||||
* Tree to be copied
|
||||
*/
|
||||
AutoComplete(const AutoComplete &tree);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Move constructor
|
||||
* \param rhs
|
||||
* Tree to be copied
|
||||
*/
|
||||
AutoComplete(AutoComplete &&rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Assignment operator
|
||||
* \param rhs
|
||||
* Source tree
|
||||
* \return
|
||||
* Self
|
||||
*/
|
||||
AutoComplete &operator=(const AutoComplete &rhs);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Move assignment operator
|
||||
* \param rhs
|
||||
* Source tree
|
||||
* \return
|
||||
* Self
|
||||
*/
|
||||
AutoComplete& operator=(AutoComplete&& rhs) = default;
|
||||
|
||||
/*!
|
||||
*
|
||||
* \tparam inputType
|
||||
* String input type
|
||||
* \param[in] il
|
||||
* List of string from which TST will be constructed
|
||||
*/
|
||||
template<typename inputType>
|
||||
AutoComplete(std::initializer_list<inputType> il)
|
||||
{
|
||||
for (const auto &item : il)
|
||||
{
|
||||
Insert(item);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
*
|
||||
* \tparam T
|
||||
* Container type
|
||||
* \param[in] items
|
||||
* Arbitrary container of strings
|
||||
*/
|
||||
template<typename T>
|
||||
explicit AutoComplete(const T &items)
|
||||
{
|
||||
for (const auto &item : items)
|
||||
{
|
||||
Insert(item);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* /brief
|
||||
* Destructor
|
||||
*/
|
||||
~AutoComplete();
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Get tree node count
|
||||
* \return
|
||||
* Tree node count
|
||||
*/
|
||||
[[nodiscard]] size_t Size() const;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Get tree word count
|
||||
* \return
|
||||
* Word count
|
||||
*/
|
||||
[[nodiscard]] size_t Count() const;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Search if the given word is in the tree
|
||||
* \param[in] word
|
||||
* Word to search
|
||||
* \return
|
||||
* Found word
|
||||
*/
|
||||
bool Search(const char *word);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Insert word into tree
|
||||
* \param[in] word
|
||||
* Word to be inserted
|
||||
*/
|
||||
void Insert(const char *word);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Insert word into tree
|
||||
* \param[in] word
|
||||
* Word to be inserted
|
||||
*/
|
||||
void Insert(const std::string &word);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Insert word into tree
|
||||
* \tparam strType
|
||||
* String type to be inserted
|
||||
* \param[in] word
|
||||
* Word to be inserted
|
||||
*/
|
||||
template<typename strType>
|
||||
void Insert(const strType &word)
|
||||
{
|
||||
ACNode **ptr = &m_Root;
|
||||
++m_Count;
|
||||
|
||||
while (*word != '\0')
|
||||
{
|
||||
// Insert char into tree.
|
||||
if (*ptr == nullptr)
|
||||
{
|
||||
*ptr = new ACNode(*word);
|
||||
++m_Size;
|
||||
}
|
||||
|
||||
// Traverse tree.
|
||||
if (*word < (*ptr)->m_Data)
|
||||
{
|
||||
ptr = &(*ptr)->m_Less;
|
||||
}
|
||||
else if (*word == (*ptr)->m_Data)
|
||||
{
|
||||
// String is already in tree, therefore only mark as word.
|
||||
if (*(word + 1) == '\0')
|
||||
{
|
||||
if ((*ptr)->m_IsWord)
|
||||
--m_Count;
|
||||
|
||||
(*ptr)->m_IsWord = true;
|
||||
}
|
||||
|
||||
// Advance.
|
||||
ptr = &(*ptr)->m_Equal;
|
||||
++word;
|
||||
}
|
||||
else
|
||||
{
|
||||
ptr = &(*ptr)->m_Greater;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Removes a word from the tree if found
|
||||
* \param[in] word
|
||||
* String to be removed
|
||||
*/
|
||||
void Remove(const std::string &word);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Retrieve suggestions that match the given prefix
|
||||
* \tparam strType
|
||||
* Prefix string type
|
||||
* \param[in] prefix
|
||||
* Prefix to use for suggestion lookup
|
||||
* \param[out] ac_options
|
||||
* Vector of found suggestions
|
||||
*/
|
||||
template<typename strType>
|
||||
void Suggestions(const strType &prefix, r_sVector ac_options)
|
||||
{
|
||||
ACNode *ptr = m_Root;
|
||||
auto temp = prefix;
|
||||
|
||||
// Traverse tree and check if prefix exists.
|
||||
while (ptr)
|
||||
{
|
||||
if (*prefix < ptr->m_Data)
|
||||
{
|
||||
ptr = ptr->m_Less;
|
||||
}
|
||||
else if (*prefix == ptr->m_Data)
|
||||
{
|
||||
// Prefix exists in tree.
|
||||
if (*(prefix + 1) == '\0')
|
||||
break;
|
||||
|
||||
ptr = ptr->m_Equal;
|
||||
++prefix;
|
||||
}
|
||||
else
|
||||
{
|
||||
ptr = ptr->m_Greater;
|
||||
}
|
||||
}
|
||||
|
||||
// Already a word. (No need to auto complete).
|
||||
if (ptr && ptr->m_IsWord) return;
|
||||
|
||||
// Prefix is not in tree.
|
||||
if (!ptr) return;
|
||||
|
||||
// Retrieve auto complete options.
|
||||
SuggestionsAux(ptr->m_Equal, ac_options, temp);
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Retrieve suggestions that match the given prefix
|
||||
* \param[in] prefix
|
||||
* Prefix to use for suggestion lookup
|
||||
* \param[out] ac_options
|
||||
* Vector of found suggestions
|
||||
*/
|
||||
void Suggestions(const char *prefix, r_sVector ac_options);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Store suggestions that match prefix in ac_options and return partially completed prefix if possible.
|
||||
* \param[in] prefix
|
||||
* Prefix to use for suggestion lookup
|
||||
* \param[out] ac_options
|
||||
* Vector of found suggestions
|
||||
* \return
|
||||
* Partially completed prefix
|
||||
*/
|
||||
std::string Suggestions(const std::string &prefix, r_sVector ac_options);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Retrieve suggestions that match the given prefix
|
||||
* \param[in/out] prefix
|
||||
* Prefix to use for suggestion lookup, will be partially completed if flag partial_complete is on
|
||||
* \param[out] ac_options
|
||||
* Vector of found suggestions
|
||||
* \param[in] partial_complete
|
||||
* Flag to determine if prefix string will be partially completed
|
||||
*/
|
||||
void Suggestions(std::string &prefix, r_sVector ac_options, bool partial_complete);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Retrieve suggestions that match the given prefix
|
||||
* \tparam strType
|
||||
* Prefix string type
|
||||
* \param[in] prefix
|
||||
* Prefix to use for suggestion lookup
|
||||
* \return
|
||||
* Vector of found suggestions
|
||||
*/
|
||||
template<typename strType>
|
||||
std::unique_ptr<sVector> Suggestions(const strType &prefix)
|
||||
{
|
||||
auto temp = std::make_unique<sVector>();
|
||||
Suggestions(prefix, *temp);
|
||||
return temp;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Retrieve suggestions that match the given prefix
|
||||
* \param[in] prefix
|
||||
* Prefix to use for suggestion lookup
|
||||
* \return
|
||||
* Vector of found suggestions
|
||||
*/
|
||||
std::unique_ptr<sVector> Suggestions(const char *prefix);
|
||||
|
||||
protected:
|
||||
|
||||
/*!
|
||||
* \param[in] root
|
||||
* Permutation root
|
||||
* \param[out] ac_options
|
||||
* Vector of found suggestions
|
||||
* \param[in] buffer
|
||||
* Prefix buffer
|
||||
*/
|
||||
void SuggestionsAux(ACNode *root, r_sVector ac_options, std::string buffer);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Remove word auxiliary function
|
||||
* \param[in] root
|
||||
* Current node to process
|
||||
* \param[in] word
|
||||
* String to look for and remove
|
||||
* \return
|
||||
* If node is word
|
||||
*/
|
||||
bool RemoveAux(ACNode *root, const char *word);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Clone acNode and all its children
|
||||
* \param src
|
||||
* Node to copy from
|
||||
* \param dest
|
||||
* Where new node will be stored
|
||||
*/
|
||||
void DeepClone(ACNode *src, ACNode *&dest);
|
||||
|
||||
ACNode *m_Root = nullptr; //!< Ternary Search Tree Root node
|
||||
size_t m_Size = 0; //!< Node count
|
||||
size_t m_Count = 0; //!< Word count
|
||||
};
|
||||
}
|
||||
|
||||
#ifdef CSYS_HEADER_ONLY
|
||||
#include "csys/autocomplete.inl"
|
||||
#endif
|
||||
|
||||
#endif //CSYS_AUTOCOMPLETE_H
|
||||
318
include/csys/autocomplete.inl
Normal file
318
include/csys/autocomplete.inl
Normal file
@ -0,0 +1,318 @@
|
||||
// Copyright (c) 2020-present, Roland Munguia & Tristan Florian Bouchard.
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef CSYS_HEADER_ONLY
|
||||
|
||||
#include "csys/autocomplete.h"
|
||||
|
||||
#endif
|
||||
|
||||
namespace csys
|
||||
{
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// Constructor/Destructors ////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
CSYS_INLINE AutoComplete::~AutoComplete()
|
||||
{
|
||||
delete m_Root;
|
||||
}
|
||||
|
||||
CSYS_INLINE AutoComplete::AutoComplete(const AutoComplete &tree) : m_Size(tree.m_Size), m_Count(tree.m_Count)
|
||||
{
|
||||
DeepClone(tree.m_Root, m_Root);
|
||||
}
|
||||
|
||||
CSYS_INLINE AutoComplete &AutoComplete::operator=(const AutoComplete &rhs)
|
||||
{
|
||||
// Prevent self assignment.
|
||||
if (&rhs == this) return *this;
|
||||
|
||||
// Clean.
|
||||
delete m_Root;
|
||||
|
||||
// Copy from source tree.
|
||||
DeepClone(rhs.m_Root, m_Root);
|
||||
m_Size = rhs.m_Size;
|
||||
m_Count = rhs.m_Count;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// Public methods /////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
CSYS_INLINE size_t AutoComplete::Size() const
|
||||
{
|
||||
return m_Size;
|
||||
}
|
||||
|
||||
CSYS_INLINE size_t AutoComplete::Count() const
|
||||
{
|
||||
return m_Count;
|
||||
}
|
||||
|
||||
CSYS_INLINE bool AutoComplete::Search(const char *word)
|
||||
{
|
||||
ACNode *ptr = m_Root;
|
||||
|
||||
// Traverse tree in look for the given string.
|
||||
while (ptr)
|
||||
{
|
||||
if (*word < ptr->m_Data)
|
||||
{
|
||||
ptr = ptr->m_Less;
|
||||
} else if (*word == ptr->m_Data)
|
||||
{
|
||||
// Word was found.
|
||||
if (*(word + 1) == '\0' && ptr->m_IsWord)
|
||||
return true;
|
||||
|
||||
ptr = ptr->m_Equal;
|
||||
++word;
|
||||
} else
|
||||
{
|
||||
ptr = ptr->m_Greater;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
CSYS_INLINE void AutoComplete::Insert(const char *word)
|
||||
{
|
||||
ACNode **ptr = &m_Root;
|
||||
++m_Count;
|
||||
|
||||
while (*word != '\0')
|
||||
{
|
||||
// Insert char into tree.
|
||||
if (*ptr == nullptr)
|
||||
{
|
||||
*ptr = new ACNode(*word);
|
||||
++m_Size;
|
||||
}
|
||||
|
||||
// Traverse tree.
|
||||
if (*word < (*ptr)->m_Data)
|
||||
{
|
||||
ptr = &(*ptr)->m_Less;
|
||||
} else if (*word == (*ptr)->m_Data)
|
||||
{
|
||||
// String is already in tree, therefore only mark as word.
|
||||
if (*(word + 1) == '\0')
|
||||
{
|
||||
if ((*ptr)->m_IsWord)
|
||||
--m_Count;
|
||||
|
||||
(*ptr)->m_IsWord = true;
|
||||
}
|
||||
|
||||
// Advance.
|
||||
ptr = &(*ptr)->m_Equal;
|
||||
++word;
|
||||
} else
|
||||
{
|
||||
ptr = &(*ptr)->m_Greater;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CSYS_INLINE void AutoComplete::Insert(const std::string &word)
|
||||
{
|
||||
Insert(word.c_str());
|
||||
}
|
||||
|
||||
CSYS_INLINE void AutoComplete::Remove(const std::string &word)
|
||||
{
|
||||
RemoveAux(m_Root, word.c_str());
|
||||
}
|
||||
|
||||
CSYS_INLINE void AutoComplete::Suggestions(const char *prefix, std::vector<std::string> &ac_options)
|
||||
{
|
||||
ACNode *ptr = m_Root;
|
||||
auto temp = prefix;
|
||||
|
||||
// Traverse tree and check if prefix exists.
|
||||
while (ptr)
|
||||
{
|
||||
if (*prefix < ptr->m_Data)
|
||||
{
|
||||
ptr = ptr->m_Less;
|
||||
} else if (*prefix == ptr->m_Data)
|
||||
{
|
||||
// Prefix exists in tree.
|
||||
if (*(prefix + 1) == '\0')
|
||||
break;
|
||||
|
||||
ptr = ptr->m_Equal;
|
||||
++prefix;
|
||||
} else
|
||||
{
|
||||
ptr = ptr->m_Greater;
|
||||
}
|
||||
}
|
||||
|
||||
// Already a word. (No need to auto complete).
|
||||
if (ptr && ptr->m_IsWord) return;
|
||||
|
||||
// Prefix is not in tree.
|
||||
if (!ptr) return;
|
||||
|
||||
// Retrieve auto complete options.
|
||||
SuggestionsAux(ptr->m_Equal, ac_options, temp);
|
||||
}
|
||||
|
||||
CSYS_INLINE std::string AutoComplete::Suggestions(const std::string &prefix, r_sVector &ac_options)
|
||||
{
|
||||
std::string temp = prefix;
|
||||
Suggestions(temp, ac_options, true);
|
||||
return temp;
|
||||
}
|
||||
|
||||
CSYS_INLINE void AutoComplete::Suggestions(std::string &prefix, r_sVector ac_options, bool partial_complete)
|
||||
{
|
||||
ACNode *ptr = m_Root;
|
||||
const char *temp = prefix.data();
|
||||
size_t prefix_end = prefix.size();
|
||||
|
||||
// Traverse tree and check if prefix exists.
|
||||
while (ptr)
|
||||
{
|
||||
if (*temp < ptr->m_Data)
|
||||
{
|
||||
ptr = ptr->m_Less;
|
||||
} else if (*temp == ptr->m_Data)
|
||||
{
|
||||
// Prefix exists in tree.
|
||||
if (*(temp + 1) == '\0')
|
||||
{
|
||||
if (partial_complete)
|
||||
{
|
||||
ACNode *pc_ptr = ptr->m_Equal;
|
||||
|
||||
// Get partially completed string.
|
||||
while (pc_ptr)
|
||||
{
|
||||
if (pc_ptr->m_Equal && !pc_ptr->m_Less && !pc_ptr->m_Greater)
|
||||
prefix.push_back(pc_ptr->m_Data);
|
||||
else
|
||||
break;
|
||||
|
||||
pc_ptr = pc_ptr->m_Equal;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
ptr = ptr->m_Equal;
|
||||
++temp;
|
||||
} else
|
||||
{
|
||||
ptr = ptr->m_Greater;
|
||||
}
|
||||
}
|
||||
|
||||
// Already a word. (No need to auto complete).
|
||||
if (ptr && ptr->m_IsWord) return;
|
||||
|
||||
// Prefix is not in tree.
|
||||
if (!ptr) return;
|
||||
|
||||
// Retrieve auto complete options.
|
||||
SuggestionsAux(ptr->m_Equal, ac_options, prefix.substr(0, prefix_end));
|
||||
}
|
||||
|
||||
CSYS_INLINE std::unique_ptr<AutoComplete::sVector> AutoComplete::Suggestions(const char *prefix)
|
||||
{
|
||||
auto temp = std::make_unique<sVector>();
|
||||
Suggestions(prefix, *temp);
|
||||
return temp;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// Private methods ////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
CSYS_INLINE void AutoComplete::SuggestionsAux(AutoComplete::ACNode *root, r_sVector ac_options, std::string buffer)
|
||||
{
|
||||
if (!root) return;
|
||||
|
||||
// Continue looking in left branch.
|
||||
if (root->m_Less) SuggestionsAux(root->m_Less, ac_options, buffer);
|
||||
|
||||
// Word was found, push into autocomplete options.
|
||||
if (root->m_IsWord)
|
||||
{
|
||||
ac_options.push_back(buffer.append(1, root->m_Data));
|
||||
buffer.pop_back();
|
||||
}
|
||||
|
||||
// Continue in middle branch, and push character.
|
||||
if (root->m_Equal)
|
||||
{
|
||||
SuggestionsAux(root->m_Equal, ac_options, buffer.append(1, root->m_Data));
|
||||
buffer.pop_back();
|
||||
}
|
||||
|
||||
// Continue looking in right branch.
|
||||
if (root->m_Greater)
|
||||
{
|
||||
SuggestionsAux(root->m_Greater, ac_options, buffer);
|
||||
}
|
||||
}
|
||||
|
||||
CSYS_INLINE bool AutoComplete::RemoveAux(AutoComplete::ACNode *root, const char *word)
|
||||
{
|
||||
if (!root) return false;
|
||||
|
||||
// String is in TST.
|
||||
if (*(word + 1) == '\0' && root->m_Data == *word)
|
||||
{
|
||||
// Un-mark word node.
|
||||
if (root->m_IsWord)
|
||||
{
|
||||
root->m_IsWord = false;
|
||||
return (!root->m_Equal && !root->m_Less && !root->m_Greater);
|
||||
}
|
||||
// String is a prefix.
|
||||
else
|
||||
return false;
|
||||
} else
|
||||
{
|
||||
// String is a prefix.
|
||||
if (*word < root->m_Data)
|
||||
RemoveAux(root->m_Less, word);
|
||||
else if (*word > root->m_Data)
|
||||
RemoveAux(root->m_Greater, word);
|
||||
|
||||
// String is in TST.
|
||||
else if (*word == root->m_Data)
|
||||
{
|
||||
// Char is unique.
|
||||
if (RemoveAux(root->m_Equal, word + 1))
|
||||
{
|
||||
delete root->m_Equal;
|
||||
root->m_Equal = nullptr;
|
||||
return !root->m_IsWord && (!root->m_Equal && !root->m_Less && !root->m_Greater);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
CSYS_INLINE void AutoComplete::DeepClone(AutoComplete::ACNode *src, AutoComplete::ACNode *&dest)
|
||||
{
|
||||
if (!src) return;
|
||||
|
||||
dest = new ACNode(*src);
|
||||
DeepClone(src->m_Less, dest->m_Less);
|
||||
DeepClone(src->m_Equal, dest->m_Equal);
|
||||
DeepClone(src->m_Greater, dest->m_Greater);
|
||||
}
|
||||
}
|
||||
292
include/csys/command.h
Normal file
292
include/csys/command.h
Normal file
@ -0,0 +1,292 @@
|
||||
// Copyright (c) 2020-present, Roland Munguia & Tristan Florian Bouchard.
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#ifndef CSYS_COMMAND_H
|
||||
#define CSYS_COMMAND_H
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
#include "csys/arguments.h"
|
||||
#include "csys/exceptions.h"
|
||||
#include "csys/item.h"
|
||||
|
||||
namespace csys
|
||||
{
|
||||
/*!
|
||||
* \brief
|
||||
* Non-templated class that allows for the storage of commands as well as accessing certain functionality of
|
||||
* said commands.
|
||||
*/
|
||||
struct CommandBase
|
||||
{
|
||||
/*!
|
||||
* \brief
|
||||
* Default virtual destructor
|
||||
*/
|
||||
virtual ~CommandBase() = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Parses and runs the function held within the child class
|
||||
* \param input
|
||||
* String of arguments for the command to parse and pass to the function
|
||||
* \return
|
||||
* Returns item error if the parsing in someway was messed up, and none if there was no issue
|
||||
*/
|
||||
virtual Item operator()(String &input) = 0;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Gets info about the command and usage
|
||||
* \return
|
||||
* String containing info about the command
|
||||
*/
|
||||
[[nodiscard]] virtual std::string Help() = 0;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Getter for the number of arguments the command takes
|
||||
* \return
|
||||
* Returns the number of arguments taken by the command
|
||||
*/
|
||||
[[nodiscard]] virtual size_t ArgumentCount() const = 0;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Deep copies a command
|
||||
* \return
|
||||
* Pointer to newly copied command
|
||||
*/
|
||||
[[nodiscard]] virtual CommandBase* Clone() const = 0;
|
||||
};
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Base template for a command that takes N amount of arguments
|
||||
* \tparam Fn
|
||||
* Decltype of function to be called when command is parsed and ran
|
||||
* \tparam Args
|
||||
* Argument type list that is proportional to the argument list of the function Fn
|
||||
*/
|
||||
template<typename Fn, typename ...Args>
|
||||
class CSYS_API Command : public CommandBase
|
||||
{
|
||||
public:
|
||||
/*!
|
||||
* \brief
|
||||
* Constructor that sets the name, description, function and arguments as well as add a null argument
|
||||
* for parsing
|
||||
* \param name
|
||||
* Name of the command to call by
|
||||
* \param description
|
||||
* Info about the command
|
||||
* \param function
|
||||
* Function to run when command is called
|
||||
* \param args
|
||||
* Arguments to be used for parsing and passing into the function. Must be of type "Arg<T>"
|
||||
*/
|
||||
Command(String name, String description, Fn function, Args... args) : m_Name(std::move(name)),
|
||||
m_Description(std::move(description)),
|
||||
m_Function(function),
|
||||
m_Arguments(args..., Arg<NULL_ARGUMENT>())
|
||||
{}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Parses and runs the function m_Function
|
||||
* \param input
|
||||
* String of arguments for the command to parse and pass to the function
|
||||
* \return
|
||||
* Returns item error if the parsing in someway was messed up, and none if there was no issue
|
||||
*/
|
||||
Item operator()(String &input) final
|
||||
{
|
||||
try
|
||||
{
|
||||
// Try to parse and call the function
|
||||
constexpr int argumentSize = sizeof... (Args);
|
||||
Call(input, std::make_index_sequence<argumentSize + 1>{}, std::make_index_sequence<argumentSize>{});
|
||||
}
|
||||
catch (Exception &ae)
|
||||
{
|
||||
// Error happened with parsing
|
||||
return Item(eERROR) << (m_Name.m_String + ": " + ae.what());
|
||||
}
|
||||
return Item(eNONE);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Gets info about the command and usage
|
||||
* \return
|
||||
* String containing info about the command
|
||||
*/
|
||||
[[nodiscard]] std::string Help() final
|
||||
{
|
||||
return m_Name.m_String + DisplayArguments(std::make_index_sequence<sizeof ...(Args)>{}) + "\n\t\t- " +
|
||||
m_Description.m_String + "\n\n";
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Getter for the number of arguments the command takes
|
||||
* \return
|
||||
* Returns the number of arguments taken by the command
|
||||
*/
|
||||
[[nodiscard]] size_t ArgumentCount() const final
|
||||
{
|
||||
return sizeof... (Args);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Deep copies a command
|
||||
* \return
|
||||
* Pointer to newly copied command
|
||||
*/
|
||||
[[nodiscard]] CommandBase* Clone() const final
|
||||
{
|
||||
return new Command<Fn, Args...>(*this);
|
||||
}
|
||||
private:
|
||||
/*!
|
||||
* \brief
|
||||
* Parses arguments and passes them into the command to be ran
|
||||
* \tparam Is_p
|
||||
* Index sequence from 0 to Argument Count + 1, used for parsing
|
||||
* \tparam Is_c
|
||||
* Index sequence from 0 to Argument Count, used for passing into the function
|
||||
* \param input
|
||||
* String of arguments to be parsed
|
||||
*/
|
||||
template<size_t... Is_p, size_t... Is_c>
|
||||
void Call(String &input, const std::index_sequence<Is_p...> &, const std::index_sequence<Is_c...> &)
|
||||
{
|
||||
size_t start = 0;
|
||||
|
||||
// Parse arguments
|
||||
int _[]{0, (void(std::get<Is_p>(m_Arguments).Parse(input, start)), 0)...};
|
||||
(void) (_);
|
||||
|
||||
// Call function with unpacked tuple
|
||||
m_Function((std::get<Is_c>(m_Arguments).m_Arg.m_Value)...);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Displays the usage for running the command successfully
|
||||
* \tparam Is
|
||||
* Index sequence from 0 to Argument CountH
|
||||
* \return
|
||||
* Returns a string containing the usage of the command
|
||||
*/
|
||||
template<size_t ...Is>
|
||||
std::string DisplayArguments(const std::index_sequence<Is...> &)
|
||||
{
|
||||
return (std::get<Is>(m_Arguments).Info() + ...);
|
||||
}
|
||||
|
||||
const String m_Name; //!< Name of command
|
||||
const String m_Description; //!< Description of the command
|
||||
std::function<void(typename Args::ValueType...)> m_Function; //!< Function to be invoked as command
|
||||
std::tuple<Args..., Arg<NULL_ARGUMENT>> m_Arguments; //!< Arguments to be passed into m_Function
|
||||
};
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Template specialization for a command that doesn't take any arguments
|
||||
* \tparam Fn
|
||||
* Decltype of function to be called when the command is invoked
|
||||
*/
|
||||
template<typename Fn>
|
||||
class CSYS_API Command<Fn> : public CommandBase
|
||||
{
|
||||
public:
|
||||
/*!
|
||||
* \brief
|
||||
* Constructor that sets the name, description and function. A null argument will be added to the arguments
|
||||
* for parsing
|
||||
* \param name
|
||||
* Name of the command to call by
|
||||
* \param description
|
||||
* Info about the command
|
||||
* \param function
|
||||
* Function to run when command is called
|
||||
*/
|
||||
Command(String name, String description, Fn function) : m_Name(std::move(name)),
|
||||
m_Description(std::move(description)),
|
||||
m_Function(function), m_Arguments(Arg<NULL_ARGUMENT>())
|
||||
{}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Parses and runs the function m_Function
|
||||
* \param input
|
||||
* String of arguments for the command to parse and pass to the function. This should be empty
|
||||
* \return
|
||||
* Returns item error if the parsing in someway was messed up, and none if there was no issue
|
||||
*/
|
||||
Item operator()(String &input) final
|
||||
{
|
||||
// call the function
|
||||
size_t start = 0;
|
||||
try
|
||||
{
|
||||
// Check to see if input is all whitespace
|
||||
std::get<0>(m_Arguments).Parse(input, start);
|
||||
}
|
||||
catch (Exception &ae)
|
||||
{
|
||||
// Command had something passed into it
|
||||
return Item(eERROR) << (m_Name.m_String + ": " + ae.what());
|
||||
}
|
||||
|
||||
// Call function
|
||||
m_Function();
|
||||
return Item(eNONE);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Gets info about the command and usage
|
||||
* \return
|
||||
* String containing info about the command
|
||||
*/
|
||||
[[nodiscard]] std::string Help() final
|
||||
{
|
||||
return m_Name.m_String + "\n\t\t- " + m_Description.m_String + "\n\n";
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Getter for the number of arguments the command takes
|
||||
* \return
|
||||
* 0
|
||||
*/
|
||||
[[nodiscard]] size_t ArgumentCount() const final
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Deep copies a command
|
||||
* \return
|
||||
* Pointer to newly copied command
|
||||
*/
|
||||
[[nodiscard]] CommandBase* Clone() const final
|
||||
{
|
||||
return new Command<Fn>(*this);
|
||||
}
|
||||
private:
|
||||
|
||||
const String m_Name; //!< Name of command
|
||||
const String m_Description; //!< Description of the command
|
||||
std::function<void(void)> m_Function; //!< Function to be invoked as command
|
||||
std::tuple<Arg<NULL_ARGUMENT>> m_Arguments; //!< Arguments to be passed into m_Function
|
||||
};
|
||||
}
|
||||
|
||||
#endif //CSYS_COMMAND_H
|
||||
11
include/csys/csys.h
Normal file
11
include/csys/csys.h
Normal file
@ -0,0 +1,11 @@
|
||||
// Copyright (c) 2020-present, Roland Munguia & Tristan Florian Bouchard.
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#ifndef CSYS_H
|
||||
#define CSYS_H
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "csys/system.h"
|
||||
|
||||
#endif
|
||||
64
include/csys/exceptions.h
Normal file
64
include/csys/exceptions.h
Normal file
@ -0,0 +1,64 @@
|
||||
// Copyright (c) 2020-present, Roland Munguia & Tristan Florian Bouchard.
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#ifndef CSYS_EXCEPTIONS_H
|
||||
#define CSYS_EXCEPTIONS_H
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <exception>
|
||||
#include <utility>
|
||||
#include "csys/api.h"
|
||||
|
||||
namespace csys
|
||||
{
|
||||
/*!
|
||||
* \brief
|
||||
* Csys exception extended from the stl for any issues
|
||||
*/
|
||||
class CSYS_API Exception : public std::exception
|
||||
{
|
||||
public:
|
||||
/*!
|
||||
* \brief
|
||||
* Basic constructor that makes a message with an arg
|
||||
* \param message
|
||||
* Message describing what went wrong
|
||||
* \param arg
|
||||
* What went wrong (will get put between ' ')
|
||||
*/
|
||||
explicit Exception(const std::string &message, const std::string &arg) : m_Msg(message + ": '" + arg + "'")
|
||||
{}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Constructor for one string
|
||||
* \param message
|
||||
* Message describing what went wrong
|
||||
*/
|
||||
explicit Exception(std::string message) : m_Msg(std::move(message))
|
||||
{}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Default destructor
|
||||
*/
|
||||
~Exception() override = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Gets what happened
|
||||
* \return
|
||||
* Returns a c-style string of what happened
|
||||
*/
|
||||
[[nodiscard]] const char *what() const noexcept override
|
||||
{
|
||||
return m_Msg.c_str();
|
||||
}
|
||||
|
||||
protected:
|
||||
std::string m_Msg; //!< Message of what happened
|
||||
};
|
||||
}
|
||||
|
||||
#endif //CSYS_CSYS_EXCEPTIONS_H
|
||||
152
include/csys/history.h
Normal file
152
include/csys/history.h
Normal file
@ -0,0 +1,152 @@
|
||||
// Copyright (c) 2020-present, Roland Munguia & Tristan Florian Bouchard.
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#ifndef CSYS_HISTORY_H
|
||||
#define CSYS_HISTORY_H
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "csys/api.h"
|
||||
|
||||
namespace csys
|
||||
{
|
||||
class CSYS_API CommandHistory
|
||||
{
|
||||
public:
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Command history constructor.
|
||||
* \param maxRecord
|
||||
* Maximum amount of command strings to keep track at once.
|
||||
*/
|
||||
explicit CommandHistory(unsigned int maxRecord = 100);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Move constructor
|
||||
* \param rhs
|
||||
* History to be copied.
|
||||
*/
|
||||
CommandHistory(CommandHistory &&rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Copy constructor
|
||||
* \param rhs
|
||||
* History to be copied.
|
||||
*/
|
||||
CommandHistory(const CommandHistory &rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Move assignment operator
|
||||
* \param rhs
|
||||
* History to be copied.
|
||||
*/
|
||||
CommandHistory &operator=(CommandHistory &&rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Copy assigment operator.
|
||||
* \param rhs
|
||||
* History to be copied.
|
||||
*/
|
||||
CommandHistory &operator=(const CommandHistory &rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Record command string. (Start at the beginning once end is reached).
|
||||
* \param line
|
||||
* Command string to be recorded.
|
||||
*/
|
||||
void PushBack(const std::string &line);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Get newest register command entry index
|
||||
* \return
|
||||
* Newest command entry index
|
||||
*/
|
||||
[[nodiscard]] unsigned int GetNewIndex() const;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Get newest register command entry
|
||||
* \return
|
||||
* Newest command entry
|
||||
*/
|
||||
const std::string &GetNew();
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Get oldest register command entry index
|
||||
* \return
|
||||
* Oldest command entry index
|
||||
*/
|
||||
[[nodiscard]] unsigned int GetOldIndex() const;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Get oldest register command entry
|
||||
* \return
|
||||
* Oldest command entry string
|
||||
*/
|
||||
const std::string &GetOld();
|
||||
|
||||
/*!
|
||||
* \brief Clear command history
|
||||
*/
|
||||
void Clear();
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Retrieve command history at given index
|
||||
* \param index
|
||||
* Position to lookup in command history vector
|
||||
* \return
|
||||
* Command at given index
|
||||
*
|
||||
* \note
|
||||
* No bound checking is performed when accessing with these index operator.
|
||||
* Use the *index()* method for safe history vector indexing.
|
||||
*/
|
||||
const std::string &operator[](size_t index);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Output available command history.
|
||||
* \param os
|
||||
* Output stream
|
||||
* \param history
|
||||
* Reference to history to be printed
|
||||
* \return
|
||||
* Reference to history to be printed
|
||||
*/
|
||||
friend std::ostream &operator<<(std::ostream &os, const CommandHistory &history);
|
||||
|
||||
/*!
|
||||
* \return
|
||||
* Number of registered commands.
|
||||
*/
|
||||
size_t Size();
|
||||
|
||||
/*!
|
||||
* \return
|
||||
* Maximum commands that are able to be recorded
|
||||
*/
|
||||
size_t Capacity();
|
||||
|
||||
protected:
|
||||
unsigned int m_Record; //!< Amount of commands recorded
|
||||
unsigned int m_MaxRecord; //!< Maximum command record to keep track of
|
||||
std::vector<std::string> m_History; //!< Console command history
|
||||
};
|
||||
}
|
||||
|
||||
#ifdef CSYS_HEADER_ONLY
|
||||
#include "csys/history.inl"
|
||||
#endif
|
||||
|
||||
#endif //CSYS_HISTORY_H
|
||||
83
include/csys/history.inl
Normal file
83
include/csys/history.inl
Normal file
@ -0,0 +1,83 @@
|
||||
// Copyright (c) 2020-present, Roland Munguia & Tristan Florian Bouchard.
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef CSYS_HEADER_ONLY
|
||||
|
||||
#include "csys/history.h"
|
||||
|
||||
#endif
|
||||
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
|
||||
namespace csys
|
||||
{
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// Public methods /////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
CSYS_INLINE CommandHistory::CommandHistory(unsigned int maxRecord) : m_Record(0), m_MaxRecord(maxRecord), m_History(maxRecord)
|
||||
{
|
||||
}
|
||||
|
||||
CSYS_INLINE void CommandHistory::PushBack(const std::string &line)
|
||||
{
|
||||
m_History[m_Record++ % m_MaxRecord] = line;
|
||||
}
|
||||
|
||||
CSYS_INLINE unsigned int CommandHistory::GetNewIndex() const
|
||||
{
|
||||
return (m_Record - 1) % m_MaxRecord;
|
||||
}
|
||||
|
||||
CSYS_INLINE const std::string &CommandHistory::GetNew()
|
||||
{
|
||||
return m_History[(m_Record - 1) % m_MaxRecord];
|
||||
}
|
||||
|
||||
CSYS_INLINE unsigned int CommandHistory::GetOldIndex() const
|
||||
{
|
||||
if (m_Record <= m_MaxRecord)
|
||||
return 0;
|
||||
else
|
||||
return m_Record % m_MaxRecord;
|
||||
}
|
||||
|
||||
CSYS_INLINE const std::string &CommandHistory::GetOld()
|
||||
{
|
||||
if (m_Record <= m_MaxRecord)
|
||||
return m_History.front();
|
||||
else
|
||||
return m_History[m_Record % m_MaxRecord];
|
||||
}
|
||||
|
||||
CSYS_INLINE void CommandHistory::Clear()
|
||||
{
|
||||
m_Record = 0;
|
||||
}
|
||||
|
||||
CSYS_INLINE const std::string &CommandHistory::operator[](size_t index)
|
||||
{
|
||||
return m_History[index];
|
||||
}
|
||||
|
||||
CSYS_INLINE std::ostream &operator<<(std::ostream &os, const CommandHistory &history)
|
||||
{
|
||||
os << "History: " << '\n';
|
||||
for (unsigned int i = 0; i < history.m_Record && history.m_Record <= history.m_MaxRecord; ++i)
|
||||
std::cout << history.m_History[i] << '\n';
|
||||
return os;
|
||||
}
|
||||
|
||||
CSYS_INLINE size_t CommandHistory::Size()
|
||||
{
|
||||
return m_Record < m_MaxRecord ? m_Record : m_MaxRecord;
|
||||
}
|
||||
|
||||
CSYS_INLINE size_t CommandHistory::Capacity()
|
||||
{
|
||||
return m_History.capacity();
|
||||
}
|
||||
}
|
||||
197
include/csys/item.h
Normal file
197
include/csys/item.h
Normal file
@ -0,0 +1,197 @@
|
||||
// Copyright (c) 2020-present, Roland Munguia & Tristan Florian Bouchard.
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#ifndef CSYS_ITEM_H
|
||||
#define CSYS_ITEM_H
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include "csys/api.h"
|
||||
|
||||
namespace csys
|
||||
{
|
||||
static const char endl = '\n';
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Console item type:
|
||||
* - Command: Only used for commands.
|
||||
* - Log: Used to log information inside a command.
|
||||
* - Warning: Warn client through console.
|
||||
* - Error: Display error to client through console.
|
||||
* - Info: Any information wished to display through console.
|
||||
* - None: Empty console item.
|
||||
*/
|
||||
enum ItemType
|
||||
{
|
||||
eCOMMAND = 0,
|
||||
eLOG,
|
||||
eWARNING,
|
||||
eERROR,
|
||||
eINFO,
|
||||
eNONE
|
||||
};
|
||||
|
||||
struct CSYS_API Item
|
||||
{
|
||||
/*!
|
||||
* \brief
|
||||
* Create console item type
|
||||
* \param type
|
||||
* Item type to be stored
|
||||
*/
|
||||
explicit Item(ItemType type = ItemType::eLOG);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Move constructor
|
||||
* \param rhs
|
||||
* Item to be copied.
|
||||
*/
|
||||
Item(Item &&rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Copy constructor
|
||||
* \param rhs
|
||||
* Item to be copied.
|
||||
*/
|
||||
Item(const Item &rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Move assignment operator
|
||||
* \param rhs
|
||||
* Item to be copied.
|
||||
*/
|
||||
Item &operator=(Item &&rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Copy assigment operator.
|
||||
* \param rhs
|
||||
* Item to be copied.
|
||||
*/
|
||||
Item &operator=(const Item &rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Log data to console item
|
||||
* \param str
|
||||
* Append string to item data
|
||||
* \return
|
||||
* Self (To allow for fluent logging)
|
||||
*/
|
||||
Item &operator<<(std::string_view str);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Get final/styled string of the item
|
||||
* \return
|
||||
* Stylized item string
|
||||
*/
|
||||
[[nodiscard]] std::string Get() const;
|
||||
|
||||
ItemType m_Type; //!< Console item type
|
||||
std::string m_Data; //!< Item string data
|
||||
unsigned int m_TimeStamp; //!< Record timestamp
|
||||
};
|
||||
|
||||
#define LOG_BASIC_TYPE_DECL(type) ItemLog& operator<<(type data)
|
||||
|
||||
class CSYS_API ItemLog
|
||||
{
|
||||
public:
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Log console item
|
||||
* \param type
|
||||
* Type of item to log
|
||||
* \return
|
||||
* Self (To allow for fluent logging)
|
||||
*/
|
||||
ItemLog &log(ItemType type);
|
||||
|
||||
ItemLog() = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Move constructor
|
||||
* \param rhs
|
||||
* ItemLog to be copied.
|
||||
*/
|
||||
ItemLog(ItemLog &&rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Copy constructor
|
||||
* \param rhs
|
||||
* ItemLog to be copied.
|
||||
*/
|
||||
ItemLog(const ItemLog &rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Move assignment operator
|
||||
* \param rhs
|
||||
* ItemLog to be copied.
|
||||
*/
|
||||
ItemLog &operator=(ItemLog &&rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Copy assigment operator.
|
||||
* \param rhs
|
||||
* ItemLog to be copied.
|
||||
*/
|
||||
ItemLog &operator=(const ItemLog &rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Get logged console items
|
||||
* \return
|
||||
* Console log
|
||||
*/
|
||||
std::vector<Item> &Items();
|
||||
|
||||
/*!
|
||||
* \brief Delete console item log history
|
||||
*/
|
||||
void Clear();
|
||||
|
||||
LOG_BASIC_TYPE_DECL(int);
|
||||
|
||||
LOG_BASIC_TYPE_DECL(long);
|
||||
|
||||
LOG_BASIC_TYPE_DECL(float);
|
||||
|
||||
LOG_BASIC_TYPE_DECL(double);
|
||||
|
||||
LOG_BASIC_TYPE_DECL(long long);
|
||||
|
||||
LOG_BASIC_TYPE_DECL(long double);
|
||||
|
||||
LOG_BASIC_TYPE_DECL(unsigned int);
|
||||
|
||||
LOG_BASIC_TYPE_DECL(unsigned long);
|
||||
|
||||
LOG_BASIC_TYPE_DECL(unsigned long long);
|
||||
|
||||
LOG_BASIC_TYPE_DECL(std::string_view);
|
||||
|
||||
LOG_BASIC_TYPE_DECL(char);
|
||||
|
||||
protected:
|
||||
std::vector<Item> m_Items;
|
||||
};
|
||||
}
|
||||
|
||||
#ifdef CSYS_HEADER_ONLY
|
||||
|
||||
#include "csys/item.inl"
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
116
include/csys/item.inl
Normal file
116
include/csys/item.inl
Normal file
@ -0,0 +1,116 @@
|
||||
// Copyright (c) 2020-present, Roland Munguia & Tristan Florian Bouchard.
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef CSYS_HEADER_ONLY
|
||||
|
||||
#include "csys/item.h"
|
||||
|
||||
#endif
|
||||
|
||||
#include <chrono>
|
||||
|
||||
namespace csys
|
||||
{
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// Console Item ///////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
CSYS_INLINE static const std::string_view s_Command = "> ";
|
||||
CSYS_INLINE static const std::string_view s_Warning = "\t[WARNING]: ";
|
||||
CSYS_INLINE static const std::string_view s_Error = "[ERROR]: ";
|
||||
CSYS_INLINE static const auto s_TimeBegin = std::chrono::steady_clock::now();
|
||||
|
||||
CSYS_INLINE Item::Item(ItemType type) : m_Type(type)
|
||||
{
|
||||
auto timeNow = std::chrono::steady_clock::now();
|
||||
m_TimeStamp = static_cast<unsigned int>(std::chrono::duration_cast<std::chrono::milliseconds>(timeNow - s_TimeBegin).count());
|
||||
}
|
||||
|
||||
CSYS_INLINE Item &Item::operator<<(const std::string_view str)
|
||||
{
|
||||
m_Data.append(str);
|
||||
return *this;
|
||||
}
|
||||
|
||||
CSYS_INLINE std::string Item::Get() const
|
||||
{
|
||||
switch (m_Type)
|
||||
{
|
||||
case eCOMMAND:
|
||||
return s_Command.data() + m_Data;
|
||||
case eLOG:
|
||||
return '\t' + m_Data;
|
||||
case eWARNING:
|
||||
return s_Warning.data() + m_Data;
|
||||
case eERROR:
|
||||
return s_Error.data() + m_Data;
|
||||
case eINFO:
|
||||
return m_Data;
|
||||
case eNONE:
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// Console Item Log ///////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define LOG_BASIC_TYPE_DEF(type)\
|
||||
CSYS_INLINE ItemLog& ItemLog::operator<<(type data)\
|
||||
{\
|
||||
m_Items.back() << std::to_string(data);\
|
||||
return *this;\
|
||||
}
|
||||
|
||||
CSYS_INLINE ItemLog &ItemLog::log(ItemType type)
|
||||
{
|
||||
// New item.
|
||||
m_Items.emplace_back(type);
|
||||
return *this;
|
||||
}
|
||||
|
||||
CSYS_INLINE std::vector<Item> &ItemLog::Items()
|
||||
{
|
||||
return m_Items;
|
||||
}
|
||||
|
||||
CSYS_INLINE void ItemLog::Clear()
|
||||
{
|
||||
m_Items.clear();
|
||||
}
|
||||
|
||||
CSYS_INLINE ItemLog &ItemLog::operator<<(const std::string_view data)
|
||||
{
|
||||
m_Items.back() << data;
|
||||
return *this;
|
||||
}
|
||||
|
||||
CSYS_INLINE ItemLog &ItemLog::operator<<(const char data)
|
||||
{
|
||||
m_Items.back().m_Data.append(1, data);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Basic type operator definitions.
|
||||
LOG_BASIC_TYPE_DEF(int)
|
||||
|
||||
LOG_BASIC_TYPE_DEF(long)
|
||||
|
||||
LOG_BASIC_TYPE_DEF(float)
|
||||
|
||||
LOG_BASIC_TYPE_DEF(double)
|
||||
|
||||
LOG_BASIC_TYPE_DEF(long long)
|
||||
|
||||
LOG_BASIC_TYPE_DEF(long double)
|
||||
|
||||
LOG_BASIC_TYPE_DEF(unsigned int)
|
||||
|
||||
LOG_BASIC_TYPE_DEF(unsigned long)
|
||||
|
||||
LOG_BASIC_TYPE_DEF(unsigned long long)
|
||||
}
|
||||
120
include/csys/script.h
Normal file
120
include/csys/script.h
Normal file
@ -0,0 +1,120 @@
|
||||
// Copyright (c) 2020-present, Roland Munguia & Tristan Florian Bouchard.
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#ifndef CSYS_SCRIPT_H
|
||||
#define CSYS_SCRIPT_H
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "csys/api.h"
|
||||
|
||||
namespace csys
|
||||
{
|
||||
class CSYS_API Script
|
||||
{
|
||||
public:
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Create script object from file
|
||||
* \param path
|
||||
* Path of script file
|
||||
* \param load_on_init
|
||||
* Load script when object is created
|
||||
*/
|
||||
explicit Script(std::string path, bool load_on_init = true);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Create script object from file
|
||||
* \param path
|
||||
* Path of script file
|
||||
* \param load_on_init
|
||||
* Load script when object is created
|
||||
*/
|
||||
explicit Script(const char *path, bool load_on_init = true);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Create script object from file already in memory
|
||||
* \param data
|
||||
* Script file memory
|
||||
*/
|
||||
explicit Script(std::vector<std::string> data);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Move constructor
|
||||
* \param rhs
|
||||
* Script to be copied.
|
||||
*/
|
||||
Script(Script &&rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Copy constructor
|
||||
* \param rhs
|
||||
* Script to be copied.
|
||||
*/
|
||||
Script(const Script &rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Move assignment operator
|
||||
* \param rhs
|
||||
* Script to be copied.
|
||||
*/
|
||||
Script &operator=(Script &&rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Copy assigment operator.
|
||||
* \param rhs
|
||||
* Script to be copied.
|
||||
*/
|
||||
Script &operator=(const Script &rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief Load script file
|
||||
*/
|
||||
void Load();
|
||||
|
||||
/*!
|
||||
* \brief Reload script file (Unload & Load)
|
||||
*/
|
||||
void Reload();
|
||||
|
||||
/*!
|
||||
* /brief Clear script data
|
||||
*/
|
||||
void Unload();
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Set script file path (Will be used when laoding)
|
||||
* \param path
|
||||
* Script file path
|
||||
*/
|
||||
void SetPath(std::string path);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Retrieve script data (Commands)
|
||||
* \return
|
||||
* List of commands in script
|
||||
*/
|
||||
const std::vector<std::string> &Data();
|
||||
|
||||
protected:
|
||||
std::vector<std::string> m_Data; //!< Commands in script
|
||||
std::string m_Path; //!< Path of script file
|
||||
bool m_FromMemory; //!< Flag to specify if script was loaded from file or memory
|
||||
};
|
||||
}
|
||||
|
||||
#ifdef CSYS_HEADER_ONLY
|
||||
#include "csys/script.inl"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
83
include/csys/script.inl
Normal file
83
include/csys/script.inl
Normal file
@ -0,0 +1,83 @@
|
||||
// Copyright (c) 2020-present, Roland Munguia & Tristan Florian Bouchard.
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef CSYS_HEADER_ONLY
|
||||
|
||||
#include "csys/script.h"
|
||||
|
||||
#endif
|
||||
|
||||
#include <fstream>
|
||||
#include <utility>
|
||||
#include "csys/exceptions.h"
|
||||
|
||||
namespace csys
|
||||
{
|
||||
|
||||
CSYS_INLINE Script::Script(std::string path, bool load_on_init) : m_Path(std::move(path)), m_FromMemory(false)
|
||||
{
|
||||
// Load file.
|
||||
if (load_on_init)
|
||||
Load();
|
||||
}
|
||||
|
||||
CSYS_INLINE Script::Script(const char *path, bool load_on_init) : m_Path(path), m_FromMemory(false)
|
||||
{
|
||||
// Load file.
|
||||
if (load_on_init)
|
||||
Load();
|
||||
}
|
||||
|
||||
CSYS_INLINE Script::Script(std::vector<std::string> data) : m_Data(std::move(data)), m_FromMemory(true)
|
||||
{}
|
||||
|
||||
CSYS_INLINE void Script::Load()
|
||||
{
|
||||
std::ifstream script_fstream(m_Path);
|
||||
|
||||
// Error check.
|
||||
if (!script_fstream.good())
|
||||
throw csys::Exception("Failed to load script", m_Path);
|
||||
|
||||
// Check and open file.
|
||||
if (script_fstream.good() && script_fstream.is_open())
|
||||
{
|
||||
// Line buffer.
|
||||
std::string line_buf;
|
||||
|
||||
// Read commands.
|
||||
while (std::getline(script_fstream, line_buf))
|
||||
{
|
||||
m_Data.emplace_back(line_buf);
|
||||
}
|
||||
|
||||
// Close file.
|
||||
script_fstream.close();
|
||||
}
|
||||
}
|
||||
|
||||
CSYS_INLINE void Script::Reload()
|
||||
{
|
||||
if (m_FromMemory) return;
|
||||
|
||||
Unload();
|
||||
Load();
|
||||
}
|
||||
|
||||
CSYS_INLINE void Script::Unload()
|
||||
{
|
||||
m_Data.clear();
|
||||
}
|
||||
|
||||
CSYS_INLINE void Script::SetPath(std::string path)
|
||||
{
|
||||
m_Path = std::move(path);
|
||||
}
|
||||
|
||||
CSYS_INLINE const std::vector<std::string> &Script::Data()
|
||||
{
|
||||
return m_Data;
|
||||
}
|
||||
}
|
||||
110
include/csys/string.h
Normal file
110
include/csys/string.h
Normal file
@ -0,0 +1,110 @@
|
||||
// Copyright (c) 2020-present, Roland Munguia & Tristan Florian Bouchard.
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#ifndef CSYS_STRING_H
|
||||
#define CSYS_STRING_H
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <cctype>
|
||||
#include "csys/api.h"
|
||||
|
||||
namespace csys
|
||||
{
|
||||
/*!
|
||||
* \brief
|
||||
* Wrapper around std::string to be used with parsing a string argument
|
||||
*/
|
||||
struct CSYS_API String
|
||||
{
|
||||
/*!
|
||||
* \brief
|
||||
* Default constructor
|
||||
*/
|
||||
String() = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Conversion constructor from c-style string. A deep copy is made
|
||||
* \param str
|
||||
* String to be converted
|
||||
*/
|
||||
String(const char *str [[maybe_unused]]) : m_String(str ? str : "")
|
||||
{}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Conversion constructor from an std::string to csys::String. A deep copy is made
|
||||
* \param str
|
||||
* String to be converted
|
||||
*/
|
||||
String(std::string str) : m_String(std::move(str))
|
||||
{}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Conversion constructor from csys::String to a c-style string
|
||||
* \return
|
||||
* Returns a pointer to the string contained within this string
|
||||
*/
|
||||
operator const char *()
|
||||
{ return m_String.c_str(); }
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Conversion constructor from csys::String to an std::string
|
||||
* \return
|
||||
* Returns a copy of this string
|
||||
*/
|
||||
operator std::string()
|
||||
{ return m_String; }
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Moves until first non-whitespace char, and continues until the end of the string or a whitespace has is
|
||||
* found
|
||||
* \param start
|
||||
* Where to start scanning from. Will be set to pair.second
|
||||
* \return
|
||||
* Returns the first element and one passed the end of non-whitespace. In other words [first, second)
|
||||
*/
|
||||
std::pair<size_t, size_t> NextPoi(size_t &start) const
|
||||
{
|
||||
size_t end = m_String.size();
|
||||
std::pair<size_t, size_t> range(end + 1, end);
|
||||
size_t pos = start;
|
||||
|
||||
// Go to the first non-whitespace char
|
||||
for (; pos < end; ++pos)
|
||||
if (!std::isspace(m_String[pos]))
|
||||
{
|
||||
range.first = pos;
|
||||
break;
|
||||
}
|
||||
|
||||
// Go to the first whitespace char
|
||||
for (; pos < end; ++pos)
|
||||
if (std::isspace(m_String[pos]))
|
||||
{
|
||||
range.second = pos;
|
||||
break;
|
||||
}
|
||||
|
||||
start = range.second;
|
||||
return range;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Returns a value to be compared with the .first of the pair returned from NextPoi
|
||||
* \return
|
||||
* Returns size of string + 1
|
||||
*/
|
||||
[[nodiscard]] size_t End() const
|
||||
{ return m_String.size() + 1; }
|
||||
|
||||
std::string m_String; //!< String data member
|
||||
};
|
||||
}
|
||||
|
||||
#endif //CSYS_CSYS_STRING_H
|
||||
356
include/csys/system.h
Normal file
356
include/csys/system.h
Normal file
@ -0,0 +1,356 @@
|
||||
// Copyright (c) 2020-present, Roland Munguia & Tristan Florian Bouchard.
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#ifndef CSYS_SYSTEM_H
|
||||
#define CSYS_SYSTEM_H
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "csys/command.h"
|
||||
#include "csys/autocomplete.h"
|
||||
#include "csys/history.h"
|
||||
#include "csys/item.h"
|
||||
#include "csys/script.h"
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <string>
|
||||
|
||||
namespace csys
|
||||
{
|
||||
class CSYS_API System
|
||||
{
|
||||
public:
|
||||
|
||||
/*!
|
||||
* \brief Initialize system object
|
||||
*/
|
||||
System();
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Move constructor
|
||||
* \param rhs
|
||||
* System to be copied.
|
||||
*/
|
||||
System(System &&rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Copy constructor
|
||||
* \param rhs
|
||||
* System to be copied.
|
||||
*/
|
||||
System(const System &rhs);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Move assignment operator
|
||||
* \param rhs
|
||||
* System to be copied.
|
||||
*/
|
||||
System &operator=(System &&rhs) = default;
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Copy assigment operator.
|
||||
* \param rhs
|
||||
* System to be copied.
|
||||
*/
|
||||
System &operator=(const System &rhs);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Parse given command line input and run it
|
||||
* \param line
|
||||
* Command line string
|
||||
*/
|
||||
void RunCommand(const std::string &line);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Get console registered command autocomplete tree
|
||||
* \return
|
||||
* Autocomplete Ternary Search Tree
|
||||
*/
|
||||
AutoComplete &CmdAutocomplete();
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Get console registered variables autocomplete tree
|
||||
* \return
|
||||
* Autocomplete Ternary Search Tree
|
||||
*/
|
||||
AutoComplete &VarAutocomplete();
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Get command history container
|
||||
* \return
|
||||
* Command history vector
|
||||
*/
|
||||
CommandHistory &History();
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Get console items
|
||||
* \return
|
||||
* Console items container
|
||||
*/
|
||||
std::vector<Item> &Items();
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Creates a new item entry to log information
|
||||
* \param type
|
||||
* Log type (COMMAND, LOG, WARNING, ERROR)
|
||||
* \return
|
||||
* Reference to console items obj
|
||||
*/
|
||||
ItemLog &Log(ItemType type = ItemType::eLOG);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Run the given script
|
||||
* \param script_name
|
||||
* Script to be executed
|
||||
*
|
||||
* \note
|
||||
* If script exists but its not loaded, this methods will load the script and proceed to run it.
|
||||
*/
|
||||
void RunScript(const std::string &script_name);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Get registered command container
|
||||
* \return
|
||||
* Commands container
|
||||
*/
|
||||
std::unordered_map<std::string, std::unique_ptr<CommandBase>> &Commands();
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Get registered scripts container
|
||||
* \return
|
||||
* Scripts container
|
||||
*/
|
||||
std::unordered_map<std::string, std::unique_ptr<Script>> &Scripts();
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Registers a command within the system to be invokable
|
||||
* \tparam Fn
|
||||
* Decltype of the function to invoke when command is ran
|
||||
* \tparam Args
|
||||
* List of arguments that match that of the argument list within the function Fn of type csys::Arg<T>
|
||||
* \param name
|
||||
* Non-whitespace separating name of the command. Whitespace will be dropped
|
||||
* \param description
|
||||
* Description describing what the command does
|
||||
* \param function
|
||||
* A non-member function to run when command is called
|
||||
* \param args
|
||||
* List of csys::Arg<T>s that matches that of the argument list of 'function'
|
||||
*/
|
||||
template<typename Fn, typename ...Args>
|
||||
void RegisterCommand(const String &name, const String &description, Fn function, Args... args)
|
||||
{
|
||||
// Check if function can be called with the given arguments and is not part of a class
|
||||
static_assert(std::is_invocable_v<Fn, typename Args::ValueType...>, "Arguments specified do not match that of the function");
|
||||
static_assert(!std::is_member_function_pointer_v<Fn>, "Non-static member functions are not allowed");
|
||||
|
||||
// Move to command
|
||||
size_t name_index = 0;
|
||||
auto range = name.NextPoi(name_index);
|
||||
|
||||
// Command already registered
|
||||
if (m_Commands.find(name.m_String) != m_Commands.end())
|
||||
throw csys::Exception("ERROR: Command already exists");
|
||||
|
||||
// Check if command has a name
|
||||
else if (range.first == name.End())
|
||||
{
|
||||
Log(eERROR) << "Empty command name given" << csys::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// Get command name
|
||||
std::string command_name = name.m_String.substr(range.first, range.second - range.first);
|
||||
|
||||
// Command contains more than one word
|
||||
if (name.NextPoi(name_index).first != name.End())
|
||||
throw csys::Exception("ERROR: Whitespace separated command names are forbidden");
|
||||
|
||||
// Register for autocomplete.
|
||||
if (m_RegisterCommandSuggestion)
|
||||
{
|
||||
m_CommandSuggestionTree.Insert(command_name);
|
||||
m_VariableSuggestionTree.Insert(command_name);
|
||||
}
|
||||
|
||||
// Add commands to system
|
||||
m_Commands[name.m_String] = std::make_unique<Command<Fn, Args...>>(name, description, function, args...);
|
||||
|
||||
// Make help command for command just added
|
||||
auto help = [this, command_name]() {
|
||||
Log(eLOG) << m_Commands[command_name]->Help() << csys::endl;
|
||||
};
|
||||
|
||||
m_Commands["help " + command_name] = std::make_unique<Command<decltype(help)>>("help " + command_name,
|
||||
"Displays help info about command " +
|
||||
command_name, help);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Register's a variable within the system
|
||||
* \tparam T
|
||||
* Type of the variable
|
||||
* \tparam Types
|
||||
* Type of arguments that type T can be constructed with
|
||||
* \param name
|
||||
* Name of the variable
|
||||
* \param var
|
||||
* The variable to register
|
||||
* \param args
|
||||
* List of csys::Arg to be used for the construction of type T
|
||||
* \note
|
||||
* Type T requires an assignment operator, and constructor that takes type 'Types...'
|
||||
* Param 'var' is assumed to have a valid life-time up until it is unregistered or the program ends
|
||||
*/
|
||||
template<typename T, typename ...Types>
|
||||
void RegisterVariable(const String &name, T &var, Arg<Types>... args)
|
||||
{
|
||||
static_assert(std::is_constructible_v<T, Types...>, "Type of var 'T' can not be constructed with types of 'Types'");
|
||||
static_assert(sizeof... (Types) != 0, "Empty variadic list");
|
||||
|
||||
// Register get command
|
||||
auto var_name = RegisterVariableAux(name, var);
|
||||
|
||||
// Register set command
|
||||
auto setter = [&var](Types... params){ var = T(params...); };
|
||||
m_Commands["set " + var_name] = std::make_unique<Command<decltype(setter), Arg<Types>...>>("set " + var_name,
|
||||
"Sets the variable " + var_name,
|
||||
setter, args...);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Register's a variable within the system
|
||||
* \tparam T
|
||||
* Type of the variable
|
||||
* \tparam Types
|
||||
* Type of arguments that type T can be constructed with
|
||||
* \param name
|
||||
* Name of the variable
|
||||
* \param var
|
||||
* The variable to register
|
||||
* \param setter
|
||||
* Custom setter that runs when command set 'name' is invoked
|
||||
* \note
|
||||
* The setter must have dceltype of void(decltype(var)&, Types...)
|
||||
* Param 'var' is assumed to have a valid life-time up until it is unregistered or the program ends
|
||||
*/
|
||||
template<typename T, typename ...Types>
|
||||
void RegisterVariable(const String &name, T &var, void(*setter)(T&, Types...))
|
||||
{
|
||||
// Register get command
|
||||
auto var_name = RegisterVariableAux(name, var);
|
||||
|
||||
// Register set command
|
||||
auto setter_l = [&var, setter](Types... args){ setter(var, args...); };
|
||||
m_Commands["set " + var_name] = std::make_unique<Command<decltype(setter_l), Arg<Types>...>>("set " + var_name,
|
||||
"Sets the variable " + var_name,
|
||||
setter_l, Arg<Types>("")...);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Register script into console system
|
||||
* \param name
|
||||
* Script name
|
||||
* \param path
|
||||
* Scrip path
|
||||
*/
|
||||
void RegisterScript(const std::string &name, const std::string &path);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Unregister command from console system
|
||||
* \param cmd_name
|
||||
* Command to unregister
|
||||
*/
|
||||
void UnregisterCommand(const std::string &cmd_name);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Unregister variable from console system
|
||||
* \param var_name
|
||||
* Variable to unregister
|
||||
*/
|
||||
void UnregisterVariable(const std::string &var_name);
|
||||
|
||||
/*!
|
||||
* \brief
|
||||
* Unregister script from console system
|
||||
* \param script_name
|
||||
* Script to unregister
|
||||
*/
|
||||
void UnregisterScript(const std::string &script_name);
|
||||
|
||||
protected:
|
||||
template<typename T>
|
||||
std::string RegisterVariableAux(const String &name, T &var)
|
||||
{
|
||||
// Disable.
|
||||
m_RegisterCommandSuggestion = false;
|
||||
|
||||
// Make sure only one word was passed in
|
||||
size_t name_index = 0;
|
||||
auto range = name.NextPoi(name_index);
|
||||
if (name.NextPoi(name_index).first != name.End())
|
||||
throw csys::Exception("ERROR: Whitespace separated variable names are forbidden");
|
||||
|
||||
// Get variable name
|
||||
std::string var_name = name.m_String.substr(range.first, range.second - range.first);
|
||||
|
||||
// Get Command
|
||||
const auto GetFunction = [this, &var]() {
|
||||
m_ItemLog.log(eLOG) << var << endl;
|
||||
};
|
||||
|
||||
// Register get command
|
||||
m_Commands["get " + var_name] = std::make_unique<Command<decltype(GetFunction)>>("get " + var_name,
|
||||
"Gets the variable " +
|
||||
var_name, GetFunction);
|
||||
|
||||
// Enable again.
|
||||
m_RegisterCommandSuggestion = true;
|
||||
|
||||
// Register variable
|
||||
m_VariableSuggestionTree.Insert(var_name);
|
||||
|
||||
return var_name;
|
||||
}
|
||||
|
||||
void ParseCommandLine(const String &line); //!< Parse command line and execute command
|
||||
|
||||
std::unordered_map<std::string, std::unique_ptr<CommandBase>> m_Commands; //!< Registered command container
|
||||
AutoComplete m_CommandSuggestionTree; //!< Autocomplete Ternary Search Tree for commands
|
||||
AutoComplete m_VariableSuggestionTree; //!< Autocomplete Ternary Search Tree for registered variables
|
||||
CommandHistory m_CommandHistory; //!< History of executed commands
|
||||
ItemLog m_ItemLog; //!< Console Items (Logging)
|
||||
std::unordered_map<std::string, std::unique_ptr<Script>> m_Scripts; //!< Scripts
|
||||
bool m_RegisterCommandSuggestion = true; //!< Flag that determines if commands will be registered for autocomplete.
|
||||
};
|
||||
}
|
||||
|
||||
#ifdef CSYS_HEADER_ONLY
|
||||
#include "csys/system.inl"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
// void (T&, int, float...);
|
||||
|
||||
// registaerVariable("name", var, Arg<int>...); //c
|
||||
// registaerVariable("name", var, setter); //d
|
||||
300
include/csys/system.inl
Normal file
300
include/csys/system.inl
Normal file
@ -0,0 +1,300 @@
|
||||
// Copyright (c) 2020-present, Roland Munguia & Tristan Florian Bouchard.
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef CSYS_HEADER_ONLY
|
||||
|
||||
#include "csys/system.h"
|
||||
|
||||
#endif
|
||||
|
||||
namespace csys
|
||||
{
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// Public methods /////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Commands-Error-Warning strings.
|
||||
static const std::string_view s_Set = "set";
|
||||
static const std::string_view s_Get = "get";
|
||||
static const std::string_view s_Help = "help";
|
||||
static const std::string_view s_ErrorNoVar = "No variable provided";
|
||||
static const std::string_view s_ErrorSetGetNotFound = "Command doesn't exist and/or variable is not registered";
|
||||
|
||||
CSYS_INLINE System::System()
|
||||
{
|
||||
// Register help command.
|
||||
RegisterCommand(s_Help.data(), "Display commands information", [this]()
|
||||
{
|
||||
// Custom command information display
|
||||
Log() << "help [command_name:String] (Optional)\n\t\t- Display command(s) information\n" << csys::endl;
|
||||
Log() << "set [variable_name:String] [data]\n\t\t- Assign data to given variable\n" << csys::endl;
|
||||
Log() << "get [variable_name:String]\n\t\t- Display data of given variable\n" << csys::endl;
|
||||
|
||||
for (const auto &tuple : Commands())
|
||||
{
|
||||
// Filter set and get.
|
||||
if (tuple.first.size() >= 5 && (tuple.first[3] == ' ' || tuple.first[4] == ' '))
|
||||
continue;
|
||||
|
||||
// Skip help command.
|
||||
if (tuple.first.size() == 4 && (tuple.first == "help"))
|
||||
continue;
|
||||
|
||||
// Print the rest of commands
|
||||
Log() << tuple.second->Help();
|
||||
}
|
||||
});
|
||||
|
||||
// Register pre-defined commands.
|
||||
m_CommandSuggestionTree.Insert(s_Set.data());
|
||||
m_CommandSuggestionTree.Insert(s_Get.data());
|
||||
}
|
||||
|
||||
CSYS_INLINE System::System(const System &rhs) : m_CommandSuggestionTree(rhs.m_CommandSuggestionTree),
|
||||
m_VariableSuggestionTree(rhs.m_VariableSuggestionTree),
|
||||
m_CommandHistory(rhs.m_CommandHistory),
|
||||
m_ItemLog(rhs.m_ItemLog),
|
||||
m_RegisterCommandSuggestion(rhs.m_RegisterCommandSuggestion)
|
||||
{
|
||||
// Copy commands.
|
||||
for (const auto &pair : rhs.m_Commands)
|
||||
{
|
||||
m_Commands[pair.first] = std::unique_ptr<CommandBase>(pair.second->Clone());
|
||||
}
|
||||
|
||||
// Copy scripts.
|
||||
for (const auto &pair: rhs.m_Scripts)
|
||||
{
|
||||
m_Scripts[pair.first] = std::make_unique<Script>(*pair.second);
|
||||
}
|
||||
}
|
||||
|
||||
CSYS_INLINE System &System::operator=(const System &rhs)
|
||||
{
|
||||
if (this == &rhs)
|
||||
return *this;
|
||||
|
||||
// Copy commands.
|
||||
for (const auto &pair : rhs.m_Commands)
|
||||
{
|
||||
m_Commands[pair.first] = std::unique_ptr<CommandBase>(pair.second->Clone());
|
||||
}
|
||||
|
||||
// Other data.
|
||||
m_CommandSuggestionTree = rhs.m_CommandSuggestionTree;
|
||||
m_VariableSuggestionTree = rhs.m_VariableSuggestionTree;
|
||||
m_CommandHistory = rhs.m_CommandHistory;
|
||||
m_ItemLog = rhs.m_ItemLog;
|
||||
|
||||
// Copy scripts.
|
||||
for (const auto &pair: rhs.m_Scripts)
|
||||
{
|
||||
m_Scripts[pair.first] = std::make_unique<Script>(*pair.second);
|
||||
}
|
||||
|
||||
// Rest of data.
|
||||
m_RegisterCommandSuggestion = rhs.m_RegisterCommandSuggestion;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
CSYS_INLINE void System::RunCommand(const std::string &line)
|
||||
{
|
||||
// Error checking.
|
||||
if (line.empty())
|
||||
return;
|
||||
|
||||
// Log command.
|
||||
Log(csys::ItemType::eCOMMAND) << line << csys::endl;
|
||||
|
||||
// Parse command line.
|
||||
ParseCommandLine(line);
|
||||
}
|
||||
|
||||
CSYS_INLINE void System::RunScript(const std::string &script_name)
|
||||
{
|
||||
// Attempt to find script.
|
||||
auto script_pair = m_Scripts.find(script_name);
|
||||
|
||||
// Exit if not found.
|
||||
if (script_pair == m_Scripts.end())
|
||||
{
|
||||
m_ItemLog.log(eERROR) << "Script \"" << script_name << "\" not found" << csys::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// About to run script.
|
||||
m_ItemLog.log(eINFO) << "Running \"" << script_name << "\"" << csys::endl;
|
||||
|
||||
// Load if script is empty.
|
||||
if (script_pair->second->Data().empty())
|
||||
{
|
||||
try
|
||||
{
|
||||
script_pair->second->Load();
|
||||
}
|
||||
catch (csys::Exception &e)
|
||||
{
|
||||
Log(eERROR) << e.what() << csys::endl;
|
||||
}
|
||||
}
|
||||
|
||||
// Run script.
|
||||
for (const auto &cmd : script_pair->second->Data())
|
||||
{
|
||||
// Parse command.
|
||||
RunCommand(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
CSYS_INLINE void System::RegisterScript(const std::string &name, const std::string &path)
|
||||
{
|
||||
// Attempt to find scripts.
|
||||
auto script = m_Scripts.find(name);
|
||||
|
||||
// Don't register if script already exists.
|
||||
if (script == m_Scripts.end())
|
||||
{
|
||||
m_Scripts[name] = std::make_unique<Script>(path, true);
|
||||
m_VariableSuggestionTree.Insert(name);
|
||||
} else
|
||||
throw csys::Exception("ERROR: Script \'" + name + "\' already registered");
|
||||
}
|
||||
|
||||
CSYS_INLINE void System::UnregisterCommand(const std::string &cmd_name)
|
||||
{
|
||||
// Exit if non existent.
|
||||
if (cmd_name.empty()) return;
|
||||
|
||||
// Get command.
|
||||
auto command_it = m_Commands.find(cmd_name);
|
||||
auto help_command_it = m_Commands.find("help " + cmd_name);
|
||||
|
||||
// Erase if found.
|
||||
if (command_it != m_Commands.end() && help_command_it != m_Commands.end())
|
||||
{
|
||||
m_CommandSuggestionTree.Remove(cmd_name);
|
||||
m_VariableSuggestionTree.Remove(cmd_name);
|
||||
|
||||
m_Commands.erase(command_it);
|
||||
m_Commands.erase(help_command_it);
|
||||
}
|
||||
}
|
||||
|
||||
CSYS_INLINE void System::UnregisterVariable(const std::string &var_name)
|
||||
{
|
||||
// Exit if non existent.
|
||||
if (var_name.empty()) return;
|
||||
|
||||
// Get command.
|
||||
auto s_it = m_Commands.find("set " + var_name);
|
||||
auto g_it = m_Commands.find("get " + var_name);
|
||||
|
||||
// Erase if found.
|
||||
if (s_it != m_Commands.end() && g_it != m_Commands.end())
|
||||
{
|
||||
m_VariableSuggestionTree.Remove(var_name);
|
||||
m_Commands.erase(s_it);
|
||||
m_Commands.erase(g_it);
|
||||
}
|
||||
}
|
||||
|
||||
CSYS_INLINE void System::UnregisterScript(const std::string &script_name)
|
||||
{
|
||||
// Exit if non existent.
|
||||
if (script_name.empty()) return;
|
||||
|
||||
// Get command.
|
||||
auto it = m_Scripts.find(script_name);
|
||||
|
||||
// Erase if found.
|
||||
if (it != m_Scripts.end())
|
||||
{
|
||||
m_VariableSuggestionTree.Remove(script_name);
|
||||
m_Scripts.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
// Getters ////////////////////////////////////////////////////////////////
|
||||
|
||||
CSYS_INLINE AutoComplete &System::CmdAutocomplete() { return m_CommandSuggestionTree; }
|
||||
|
||||
CSYS_INLINE AutoComplete &System::VarAutocomplete() { return m_VariableSuggestionTree; }
|
||||
|
||||
CSYS_INLINE CommandHistory &System::History() { return m_CommandHistory; }
|
||||
|
||||
CSYS_INLINE std::vector<Item> &System::Items() { return m_ItemLog.Items(); }
|
||||
|
||||
CSYS_INLINE ItemLog &System::Log(ItemType type) { return m_ItemLog.log(type); }
|
||||
|
||||
CSYS_INLINE std::unordered_map<std::string, std::unique_ptr<CommandBase>> &System::Commands() { return m_Commands; }
|
||||
|
||||
CSYS_INLINE std::unordered_map<std::string, std::unique_ptr<Script>> &System::Scripts() { return m_Scripts; }
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// Private methods ////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
CSYS_INLINE void System::ParseCommandLine(const String &line)
|
||||
{
|
||||
// Get first non-whitespace char.
|
||||
size_t line_index = 0;
|
||||
std::pair<size_t, size_t> range = line.NextPoi(line_index);
|
||||
|
||||
// Just whitespace was passed in. Don't log as command.
|
||||
if (range.first == line.End())
|
||||
return;
|
||||
|
||||
// Push to history.
|
||||
m_CommandHistory.PushBack(line.m_String);
|
||||
|
||||
// Get name of command.
|
||||
std::string command_name = line.m_String.substr(range.first, range.second - range.first);
|
||||
|
||||
// Set or get
|
||||
bool is_cmd_set = command_name == s_Set;
|
||||
bool is_cmd_get = command_name == s_Get;
|
||||
bool is_cmd_help = !(is_cmd_set || is_cmd_get) ? command_name == s_Help : false;
|
||||
|
||||
// Edge case for if user is just runs "help" command
|
||||
if (is_cmd_help)
|
||||
{
|
||||
range = line.NextPoi(line_index);
|
||||
if (range.first != line.End())
|
||||
command_name += " " + line.m_String.substr(range.first, range.second - range.first);
|
||||
}
|
||||
|
||||
// Its a set or get command
|
||||
else if (is_cmd_set || is_cmd_get)
|
||||
{
|
||||
// Try to get variable name
|
||||
if ((range = line.NextPoi(line_index)).first == line.End())
|
||||
{
|
||||
Log(eERROR) << s_ErrorNoVar << endl;
|
||||
return;
|
||||
} else
|
||||
// Append variable name.
|
||||
command_name += " " + line.m_String.substr(range.first, range.second - range.first);
|
||||
}
|
||||
|
||||
// Get runnable command
|
||||
auto command = m_Commands.find(command_name);
|
||||
if (command == m_Commands.end())
|
||||
Log(eERROR) << s_ErrorSetGetNotFound << endl;
|
||||
// Run the command
|
||||
else
|
||||
{
|
||||
// Get the arguments.
|
||||
String arguments = line.m_String.substr(range.second, line.m_String.size() - range.first);
|
||||
|
||||
// Execute command.
|
||||
auto cmd_out = (*command->second)(arguments);
|
||||
|
||||
// Log output.
|
||||
if (cmd_out.m_Type != eNONE)
|
||||
m_ItemLog.Items().emplace_back(cmd_out);
|
||||
}
|
||||
}
|
||||
}
|
||||
656
include/imgui/imgui_console.cpp
Normal file
656
include/imgui/imgui_console.cpp
Normal file
@ -0,0 +1,656 @@
|
||||
// Copyright (c) 2020 - present, Roland Munguia
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
//#pragma once
|
||||
|
||||
#include <string>
|
||||
#include "imgui_console.h"
|
||||
#include "imgui_internal.h"
|
||||
#include <cstring>
|
||||
|
||||
// The following three functions (InputTextCallback_UserData, InputTextCallback, InputText) are obtained from misc/cpp/imgui_stdlib.h
|
||||
// Which are licensed under MIT License (https://github.com/ocornut/imgui/blob/master/LICENSE.txt)
|
||||
namespace ImGui {
|
||||
struct InputTextCallback_UserData
|
||||
{
|
||||
std::string* Str;
|
||||
ImGuiInputTextCallback ChainCallback;
|
||||
void* ChainCallbackUserData;
|
||||
};
|
||||
|
||||
static int InputTextCallback(ImGuiInputTextCallbackData* data)
|
||||
{
|
||||
auto* user_data = (InputTextCallback_UserData*)data->UserData;
|
||||
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
|
||||
{
|
||||
// Resize string callback
|
||||
// If for some reason we refuse the new length (BufTextLen) and/or capacity (BufSize) we need to set them back to what we want.
|
||||
std::string* str = user_data->Str;
|
||||
IM_ASSERT(data->Buf == str->c_str());
|
||||
str->resize(data->BufTextLen);
|
||||
data->Buf = (char*)str->c_str();
|
||||
} else if (user_data->ChainCallback)
|
||||
{
|
||||
// Forward to user callback, if any
|
||||
data->UserData = user_data->ChainCallbackUserData;
|
||||
return user_data->ChainCallback(data);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
|
||||
{
|
||||
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
|
||||
flags |= ImGuiInputTextFlags_CallbackResize;
|
||||
|
||||
InputTextCallback_UserData cb_user_data;
|
||||
cb_user_data.Str = str;
|
||||
cb_user_data.ChainCallback = callback;
|
||||
cb_user_data.ChainCallbackUserData = user_data;
|
||||
return InputText(label, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
|
||||
}
|
||||
}
|
||||
|
||||
ImGuiConsole::ImGuiConsole(std::string c_name, size_t inputBufferSize) : m_ConsoleName(std::move(c_name))
|
||||
{
|
||||
// Set input buffer size.
|
||||
m_Buffer.resize(inputBufferSize);
|
||||
m_HistoryIndex = std::numeric_limits<size_t>::min();
|
||||
|
||||
// Specify custom data to be store/loaded from imgui.ini
|
||||
InitIniSettings();
|
||||
|
||||
// Set Console ImGui default settings
|
||||
if (!m_LoadedFromIni)
|
||||
{
|
||||
DefaultSettings();
|
||||
}
|
||||
|
||||
// Custom functions.
|
||||
RegisterConsoleCommands();
|
||||
}
|
||||
|
||||
void ImGuiConsole::Draw()
|
||||
{
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// Window and Settings ////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Begin Console Window.
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, m_WindowAlpha);
|
||||
if (!ImGui::Begin(m_ConsoleName.data(), nullptr, ImGuiWindowFlags_MenuBar))
|
||||
{
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
///////////////
|
||||
// Menu bar //
|
||||
///////////////
|
||||
MenuBar();
|
||||
|
||||
////////////////
|
||||
// Filter bar //
|
||||
////////////////
|
||||
if (m_FilterBar)
|
||||
{
|
||||
FilterBar();
|
||||
}
|
||||
|
||||
//////////////////
|
||||
// Console Logs //
|
||||
//////////////////
|
||||
LogWindow();
|
||||
|
||||
// Section off.
|
||||
ImGui::Separator();
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// Command-line ///////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
InputBar();
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
csys::System& ImGuiConsole::System()
|
||||
{
|
||||
return m_ConsoleSystem;
|
||||
}
|
||||
|
||||
void ImGuiConsole::InitIniSettings()
|
||||
{
|
||||
ImGuiContext& g = *ImGui::GetCurrentContext();
|
||||
|
||||
// Load from .ini
|
||||
if (g.Initialized && !g.SettingsLoaded && !m_LoadedFromIni)
|
||||
{
|
||||
ImGuiSettingsHandler console_ini_handler;
|
||||
console_ini_handler.TypeName = "imgui-console";
|
||||
console_ini_handler.TypeHash = ImHashStr("imgui-console");
|
||||
console_ini_handler.ClearAllFn = SettingsHandler_ClearALl;
|
||||
console_ini_handler.ApplyAllFn = SettingsHandler_ApplyAll;
|
||||
console_ini_handler.ReadInitFn = SettingsHandler_ReadInit;
|
||||
console_ini_handler.ReadOpenFn = SettingsHandler_ReadOpen;
|
||||
console_ini_handler.ReadLineFn = SettingsHandler_ReadLine;
|
||||
console_ini_handler.WriteAllFn = SettingsHandler_WriteAll;
|
||||
console_ini_handler.UserData = this;
|
||||
g.SettingsHandlers.push_back(console_ini_handler);
|
||||
}
|
||||
// else Ini settings already loaded!
|
||||
}
|
||||
|
||||
void ImGuiConsole::DefaultSettings()
|
||||
{
|
||||
// Settings
|
||||
m_AutoScroll = true;
|
||||
m_ScrollToBottom = false;
|
||||
m_ColoredOutput = true;
|
||||
m_FilterBar = true;
|
||||
m_TimeStamps = true;
|
||||
|
||||
// Style
|
||||
m_WindowAlpha = 1;
|
||||
m_ColorPalette[COL_COMMAND] = ImVec4(1.f, 1.f, 1.f, 1.f);
|
||||
m_ColorPalette[COL_LOG] = ImVec4(1.f, 1.f, 1.f, 0.5f);
|
||||
m_ColorPalette[COL_WARNING] = ImVec4(1.0f, 0.87f, 0.37f, 1.f);
|
||||
m_ColorPalette[COL_ERROR] = ImVec4(1.f, 0.365f, 0.365f, 1.f);
|
||||
m_ColorPalette[COL_INFO] = ImVec4(0.46f, 0.96f, 0.46f, 1.f);
|
||||
m_ColorPalette[COL_TIMESTAMP] = ImVec4(1.f, 1.f, 1.f, 0.5f);
|
||||
}
|
||||
|
||||
void ImGuiConsole::RegisterConsoleCommands()
|
||||
{
|
||||
m_ConsoleSystem.RegisterCommand("clear", "Clear console log", [this]()
|
||||
{
|
||||
m_ConsoleSystem.Items().clear();
|
||||
});
|
||||
|
||||
m_ConsoleSystem.RegisterCommand("filter", "Set screen filter", [this](const csys::String& filter)
|
||||
{
|
||||
// Reset filter buffer.
|
||||
std::memset(m_TextFilter.InputBuf, '\0', 256);
|
||||
|
||||
// Copy filter input buffer from client.
|
||||
std::copy(filter.m_String.c_str(), filter.m_String.c_str() + std::min(static_cast<int>(filter.m_String.length()), 255), m_TextFilter.InputBuf);
|
||||
|
||||
// Build text filter.
|
||||
m_TextFilter.Build();
|
||||
|
||||
}, csys::Arg<csys::String>("filter_str"));
|
||||
|
||||
m_ConsoleSystem.RegisterCommand("run", "Run given script", [this](const csys::String& filter)
|
||||
{
|
||||
// Logs command.
|
||||
m_ConsoleSystem.RunScript(filter.m_String);
|
||||
}, csys::Arg<csys::String>("script_name"));
|
||||
}
|
||||
|
||||
void ImGuiConsole::FilterBar()
|
||||
{
|
||||
m_TextFilter.Draw("Filter", ImGui::GetWindowWidth() * 0.25f);
|
||||
ImGui::Separator();
|
||||
}
|
||||
|
||||
void ImGuiConsole::LogWindow()
|
||||
{
|
||||
const float footerHeightToReserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
|
||||
if (ImGui::BeginChild("ScrollRegion##", ImVec2(0, -footerHeightToReserve), false, 0))
|
||||
{
|
||||
// Display colored command output.
|
||||
static const float timestamp_width = ImGui::CalcTextSize("00:00:00:0000").x; // Timestamp.
|
||||
int count = 0; // Item count.
|
||||
|
||||
// Wrap items.
|
||||
ImGui::PushTextWrapPos();
|
||||
|
||||
// Display items.
|
||||
for (const auto& item : m_ConsoleSystem.Items())
|
||||
{
|
||||
// Exit if word is filtered.
|
||||
if (!m_TextFilter.PassFilter(item.Get().c_str()))
|
||||
continue;
|
||||
|
||||
// Spacing between commands.
|
||||
if (item.m_Type == csys::eCOMMAND)
|
||||
{
|
||||
if (m_TimeStamps) ImGui::PushTextWrapPos(ImGui::GetColumnWidth() - timestamp_width); // Wrap before timestamps start.
|
||||
if (count++ != 0) ImGui::Dummy(ImVec2(-1, ImGui::GetFontSize())); // No space for the first command.
|
||||
}
|
||||
|
||||
// Items.
|
||||
if (m_ColoredOutput)
|
||||
{
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, m_ColorPalette[item.m_Type]);
|
||||
ImGui::TextUnformatted(item.Get().data());
|
||||
ImGui::PopStyleColor();
|
||||
} else
|
||||
{
|
||||
ImGui::TextUnformatted(item.Get().data());
|
||||
}
|
||||
|
||||
|
||||
// Time stamp.
|
||||
if (item.m_Type == csys::eCOMMAND && m_TimeStamps)
|
||||
{
|
||||
// No wrap for timestamps
|
||||
ImGui::PopTextWrapPos();
|
||||
|
||||
// Right align.
|
||||
ImGui::SameLine(ImGui::GetColumnWidth(-1) - timestamp_width);
|
||||
|
||||
// Draw time stamp.
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, m_ColorPalette[COL_TIMESTAMP]);
|
||||
ImGui::Text("%02d:%02d:%02d:%04d", ((item.m_TimeStamp / 1000 / 3600) % 24), ((item.m_TimeStamp / 1000 / 60) % 60),
|
||||
((item.m_TimeStamp / 1000) % 60), item.m_TimeStamp % 1000);
|
||||
ImGui::PopStyleColor();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Stop wrapping since we are done displaying console items.
|
||||
ImGui::PopTextWrapPos();
|
||||
|
||||
// Auto-scroll logs.
|
||||
if ((m_ScrollToBottom && (ImGui::GetScrollY() >= ImGui::GetScrollMaxY() || m_AutoScroll)))
|
||||
ImGui::SetScrollHereY(1.0f);
|
||||
m_ScrollToBottom = false;
|
||||
|
||||
// Loop through command string vector.
|
||||
ImGui::EndChild();
|
||||
}
|
||||
}
|
||||
|
||||
void ImGuiConsole::InputBar()
|
||||
{
|
||||
// Variables.
|
||||
ImGuiInputTextFlags inputTextFlags =
|
||||
ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackCharFilter | ImGuiInputTextFlags_CallbackCompletion |
|
||||
ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackAlways;
|
||||
|
||||
// Only reclaim after enter key is pressed!
|
||||
bool reclaimFocus = false;
|
||||
|
||||
// Input widget. (Width an always fixed width)
|
||||
ImGui::PushItemWidth(-ImGui::GetStyle().ItemSpacing.x * 7);
|
||||
if (ImGui::InputText("Input", &m_Buffer, inputTextFlags, InputCallback, this))
|
||||
{
|
||||
// Validate.
|
||||
if (!m_Buffer.empty())
|
||||
{
|
||||
// Run command line input.
|
||||
m_ConsoleSystem.RunCommand(m_Buffer);
|
||||
|
||||
// Scroll to bottom after its ran.
|
||||
m_ScrollToBottom = true;
|
||||
}
|
||||
|
||||
// Keep focus.
|
||||
reclaimFocus = true;
|
||||
|
||||
// Clear command line.
|
||||
m_Buffer.clear();
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
// Reset suggestions when client provides char input.
|
||||
if (ImGui::IsItemEdited() && !m_WasPrevFrameTabCompletion)
|
||||
{
|
||||
m_CmdSuggestions.clear();
|
||||
}
|
||||
m_WasPrevFrameTabCompletion = false;
|
||||
|
||||
// Auto-focus on window apparition
|
||||
ImGui::SetItemDefaultFocus();
|
||||
if (reclaimFocus)
|
||||
ImGui::SetKeyboardFocusHere(-1); // Focus on command line after clearing.
|
||||
}
|
||||
|
||||
void ImGuiConsole::MenuBar()
|
||||
{
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
// Settings menu.
|
||||
if (ImGui::BeginMenu("Settings"))
|
||||
{
|
||||
// Colored output
|
||||
ImGui::Checkbox("Colored Output", &m_ColoredOutput);
|
||||
ImGui::SameLine();
|
||||
HelpMaker("Enable colored command output");
|
||||
|
||||
// Auto Scroll
|
||||
ImGui::Checkbox("Auto Scroll", &m_AutoScroll);
|
||||
ImGui::SameLine();
|
||||
HelpMaker("Automatically scroll to bottom of console log");
|
||||
|
||||
// Filter bar
|
||||
ImGui::Checkbox("Filter Bar", &m_FilterBar);
|
||||
ImGui::SameLine();
|
||||
HelpMaker("Enable console filter bar");
|
||||
|
||||
// Time stamp
|
||||
ImGui::Checkbox("Time Stamps", &m_TimeStamps);
|
||||
ImGui::SameLine();
|
||||
HelpMaker("Display command execution timestamps");
|
||||
|
||||
// Reset to default settings
|
||||
if (ImGui::Button("Reset settings", ImVec2(ImGui::GetColumnWidth(), 0)))
|
||||
ImGui::OpenPopup("Reset Settings?");
|
||||
|
||||
// Confirmation
|
||||
if (ImGui::BeginPopupModal("Reset Settings?", nullptr, ImGuiWindowFlags_AlwaysAutoResize))
|
||||
{
|
||||
ImGui::Text("All settings will be reset to default.\nThis operation cannot be undone!\n\n");
|
||||
ImGui::Separator();
|
||||
|
||||
if (ImGui::Button("Reset", ImVec2(120, 0)))
|
||||
{
|
||||
DefaultSettings();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
ImGui::SetItemDefaultFocus();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel", ImVec2(120, 0)))
|
||||
{
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
// View settings.
|
||||
if (ImGui::BeginMenu("Appearance"))
|
||||
{
|
||||
// Logging Colors
|
||||
ImGuiColorEditFlags flags =
|
||||
ImGuiColorEditFlags_Float | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaBar;
|
||||
|
||||
ImGui::TextUnformatted("Color Palette");
|
||||
ImGui::Indent();
|
||||
ImGui::ColorEdit4("Command##", (float*)&m_ColorPalette[COL_COMMAND], flags);
|
||||
ImGui::ColorEdit4("Log##", (float*)&m_ColorPalette[COL_LOG], flags);
|
||||
ImGui::ColorEdit4("Warning##", (float*)&m_ColorPalette[COL_WARNING], flags);
|
||||
ImGui::ColorEdit4("Error##", (float*)&m_ColorPalette[COL_ERROR], flags);
|
||||
ImGui::ColorEdit4("Info##", (float*)&m_ColorPalette[COL_INFO], flags);
|
||||
ImGui::ColorEdit4("Time Stamp##", (float*)&m_ColorPalette[COL_TIMESTAMP], flags);
|
||||
ImGui::Unindent();
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
// Window transparency.
|
||||
ImGui::TextUnformatted("Background");
|
||||
ImGui::SliderFloat("Transparency##", &m_WindowAlpha, 0.1f, 1.f);
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
// All scripts.
|
||||
if (ImGui::BeginMenu("Scripts"))
|
||||
{
|
||||
// Show registered scripts.
|
||||
for (const auto& scr_pair : m_ConsoleSystem.Scripts())
|
||||
{
|
||||
if (ImGui::MenuItem(scr_pair.first.c_str()))
|
||||
{
|
||||
m_ConsoleSystem.RunScript(scr_pair.first);
|
||||
m_ScrollToBottom = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Reload scripts.
|
||||
ImGui::Separator();
|
||||
if (ImGui::Button("Reload Scripts", ImVec2(ImGui::GetColumnWidth(), 0)))
|
||||
{
|
||||
for (const auto& scr_pair : m_ConsoleSystem.Scripts())
|
||||
{
|
||||
scr_pair.second->Reload();
|
||||
}
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
}
|
||||
|
||||
// From imgui_demo.cpp
|
||||
void ImGuiConsole::HelpMaker(const char* desc)
|
||||
{
|
||||
ImGui::TextDisabled("(?)");
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
|
||||
ImGui::TextUnformatted(desc);
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
|
||||
int ImGuiConsole::InputCallback(ImGuiInputTextCallbackData* data)
|
||||
{
|
||||
|
||||
// Exit if no buffer.
|
||||
if (data->BufTextLen == 0 && (data->EventFlag != ImGuiInputTextFlags_CallbackHistory))
|
||||
return 0;
|
||||
|
||||
// Get input string and console.
|
||||
std::string input_str = data->Buf;
|
||||
std::string trim_str;
|
||||
auto console = static_cast<ImGuiConsole*>(data->UserData);
|
||||
|
||||
// Optimize by only using positions.
|
||||
// Trim start and end spaces.
|
||||
size_t startPos = console->m_Buffer.find_first_not_of(' ');
|
||||
size_t endPos = console->m_Buffer.find_last_not_of(' ');
|
||||
|
||||
// Get trimmed string.
|
||||
if (startPos != std::string::npos && endPos != std::string::npos)
|
||||
trim_str = console->m_Buffer.substr(startPos, endPos + 1);
|
||||
else
|
||||
trim_str = console->m_Buffer;
|
||||
|
||||
switch (data->EventFlag)
|
||||
{
|
||||
case ImGuiInputTextFlags_CallbackCompletion:
|
||||
{
|
||||
// Find last word.
|
||||
size_t startSubtrPos = trim_str.find_last_of(' ');
|
||||
csys::AutoComplete* console_autocomplete;
|
||||
|
||||
// Command line is an entire word/string (No whitespace)
|
||||
// Determine which autocomplete tree to use.
|
||||
if (startSubtrPos == std::string::npos)
|
||||
{
|
||||
startSubtrPos = 0;
|
||||
console_autocomplete = &console->m_ConsoleSystem.CmdAutocomplete();
|
||||
} else
|
||||
{
|
||||
startSubtrPos += 1;
|
||||
console_autocomplete = &console->m_ConsoleSystem.VarAutocomplete();
|
||||
}
|
||||
|
||||
// Validate str
|
||||
if (!trim_str.empty())
|
||||
{
|
||||
// Display suggestions on console.
|
||||
if (!console->m_CmdSuggestions.empty())
|
||||
{
|
||||
console->m_ConsoleSystem.Log(csys::eCOMMAND) << "Suggestions: " << csys::endl;
|
||||
|
||||
for (const auto& suggestion : console->m_CmdSuggestions)
|
||||
console->m_ConsoleSystem.Log(csys::eLOG) << suggestion << csys::endl;
|
||||
|
||||
console->m_CmdSuggestions.clear();
|
||||
}
|
||||
|
||||
// Get partial completion and suggestions.
|
||||
std::string partial = console_autocomplete->Suggestions(trim_str.substr(startSubtrPos, endPos + 1), console->m_CmdSuggestions);
|
||||
|
||||
// Autocomplete only when one work is available.
|
||||
if (!console->m_CmdSuggestions.empty() && console->m_CmdSuggestions.size() == 1)
|
||||
{
|
||||
data->DeleteChars(static_cast<int>(startSubtrPos), static_cast<int>(data->BufTextLen - startSubtrPos));
|
||||
data->InsertChars(static_cast<int>(startSubtrPos), console->m_CmdSuggestions[0].data());
|
||||
console->m_CmdSuggestions.clear();
|
||||
} else
|
||||
{
|
||||
// Partially complete word.
|
||||
if (!partial.empty())
|
||||
{
|
||||
data->DeleteChars(static_cast<int>(startSubtrPos), static_cast<int>(data->BufTextLen - startSubtrPos));
|
||||
data->InsertChars(static_cast<int>(startSubtrPos), partial.data());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// We have performed the completion event.
|
||||
console->m_WasPrevFrameTabCompletion = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case ImGuiInputTextFlags_CallbackHistory:
|
||||
{
|
||||
// Clear buffer.
|
||||
data->DeleteChars(0, data->BufTextLen);
|
||||
|
||||
// Init history index
|
||||
if (console->m_HistoryIndex == std::numeric_limits<size_t>::min())
|
||||
console->m_HistoryIndex = console->m_ConsoleSystem.History().GetNewIndex();
|
||||
|
||||
// Traverse history.
|
||||
if (data->EventKey == ImGuiKey_UpArrow)
|
||||
{
|
||||
if (console->m_HistoryIndex) --(console->m_HistoryIndex);
|
||||
} else
|
||||
{
|
||||
if (console->m_HistoryIndex < console->m_ConsoleSystem.History().Size()) ++(console->m_HistoryIndex);
|
||||
}
|
||||
|
||||
// Get history.
|
||||
std::string prevCommand = console->m_ConsoleSystem.History()[console->m_HistoryIndex];
|
||||
|
||||
// Insert commands.
|
||||
data->InsertChars(data->CursorPos, prevCommand.data());
|
||||
}
|
||||
break;
|
||||
|
||||
case ImGuiInputTextFlags_CallbackCharFilter:
|
||||
case ImGuiInputTextFlags_CallbackAlways:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ImGuiConsole::SettingsHandler_ClearALl(ImGuiContext* ctx, ImGuiSettingsHandler* handler)
|
||||
{
|
||||
}
|
||||
|
||||
void ImGuiConsole::SettingsHandler_ReadInit(ImGuiContext* ctx, ImGuiSettingsHandler* handler)
|
||||
{
|
||||
}
|
||||
|
||||
void* ImGuiConsole::SettingsHandler_ReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name)
|
||||
{
|
||||
if (!handler->UserData)
|
||||
return nullptr;
|
||||
|
||||
auto console = static_cast<ImGuiConsole*>(handler->UserData);
|
||||
|
||||
if (strcmp(name, console->m_ConsoleName.c_str()) != 0)
|
||||
return nullptr;
|
||||
return (void*)1;
|
||||
}
|
||||
|
||||
void ImGuiConsole::SettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line)
|
||||
{
|
||||
if (!handler->UserData)
|
||||
return;
|
||||
|
||||
// Get console.
|
||||
auto console = static_cast<ImGuiConsole*>(handler->UserData);
|
||||
|
||||
// Ensure console doesn't reset variables.
|
||||
console->m_LoadedFromIni = true;
|
||||
|
||||
// Disable warning regarding sscanf when using MVSC
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable:4996 )
|
||||
|
||||
#define INI_CONSOLE_LOAD_COLOR(type) (std::sscanf(line, #type"=%i,%i,%i,%i", &r, &g, &b, &a) == 4) { console->m_ColorPalette[type] = ImColor(r, g, b, a); }
|
||||
#define INI_CONSOLE_LOAD_FLOAT(var) (std::sscanf(line, #var"=%f", &f) == 1) { console->var = f; }
|
||||
#define INI_CONSOLE_LOAD_BOOL(var) (std::sscanf(line, #var"=%i", &b) == 1) {console->var = b == 1;}
|
||||
|
||||
float f;
|
||||
int r, g, b, a;
|
||||
|
||||
// Window style/visuals
|
||||
if INI_CONSOLE_LOAD_COLOR(COL_COMMAND)
|
||||
else if INI_CONSOLE_LOAD_COLOR(COL_LOG)
|
||||
else if INI_CONSOLE_LOAD_COLOR(COL_WARNING)
|
||||
else if INI_CONSOLE_LOAD_COLOR(COL_ERROR)
|
||||
else if INI_CONSOLE_LOAD_COLOR(COL_INFO)
|
||||
else if INI_CONSOLE_LOAD_COLOR(COL_TIMESTAMP)
|
||||
else if INI_CONSOLE_LOAD_FLOAT(m_WindowAlpha)
|
||||
|
||||
// Window settings
|
||||
else if INI_CONSOLE_LOAD_BOOL(m_AutoScroll)
|
||||
else if INI_CONSOLE_LOAD_BOOL(m_ScrollToBottom)
|
||||
else if INI_CONSOLE_LOAD_BOOL(m_ColoredOutput)
|
||||
else if INI_CONSOLE_LOAD_BOOL(m_FilterBar)
|
||||
else if INI_CONSOLE_LOAD_BOOL(m_TimeStamps)
|
||||
|
||||
#pragma warning( pop )
|
||||
}
|
||||
|
||||
void ImGuiConsole::SettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler)
|
||||
{
|
||||
if (!handler->UserData)
|
||||
return;
|
||||
}
|
||||
|
||||
void ImGuiConsole::SettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
|
||||
{
|
||||
if (!handler->UserData)
|
||||
return;
|
||||
|
||||
// Get console.
|
||||
auto console = static_cast<ImGuiConsole*>(handler->UserData);
|
||||
|
||||
#define INI_CONSOLE_SAVE_COLOR(type) buf->appendf(#type"=%i,%i,%i,%i\n", (int)(console->m_ColorPalette[type].x * 255),\
|
||||
(int)(console->m_ColorPalette[type].y * 255),\
|
||||
(int)(console->m_ColorPalette[type].z * 255),\
|
||||
(int)(console->m_ColorPalette[type].w * 255))
|
||||
|
||||
#define INI_CONSOLE_SAVE_FLOAT(var) buf->appendf(#var"=%.3f\n", console->var)
|
||||
#define INI_CONSOLE_SAVE_BOOL(var) buf->appendf(#var"=%i\n", console->var)
|
||||
|
||||
// Set header for CONSOLE Console
|
||||
buf->appendf("[%s][%s]\n", handler->TypeName, console->m_ConsoleName.data());
|
||||
|
||||
// Window settings.
|
||||
INI_CONSOLE_SAVE_BOOL(m_AutoScroll);
|
||||
INI_CONSOLE_SAVE_BOOL(m_ScrollToBottom);
|
||||
INI_CONSOLE_SAVE_BOOL(m_ColoredOutput);
|
||||
INI_CONSOLE_SAVE_BOOL(m_FilterBar);
|
||||
INI_CONSOLE_SAVE_BOOL(m_TimeStamps);
|
||||
|
||||
// Window style/visuals
|
||||
INI_CONSOLE_SAVE_FLOAT(m_WindowAlpha);
|
||||
INI_CONSOLE_SAVE_COLOR(COL_COMMAND);
|
||||
INI_CONSOLE_SAVE_COLOR(COL_LOG);
|
||||
INI_CONSOLE_SAVE_COLOR(COL_WARNING);
|
||||
INI_CONSOLE_SAVE_COLOR(COL_ERROR);
|
||||
INI_CONSOLE_SAVE_COLOR(COL_INFO);
|
||||
INI_CONSOLE_SAVE_COLOR(COL_TIMESTAMP);
|
||||
|
||||
// End saving.
|
||||
buf->append("\n");
|
||||
}
|
||||
112
include/imgui/imgui_console.h
Normal file
112
include/imgui/imgui_console.h
Normal file
@ -0,0 +1,112 @@
|
||||
// Copyright (c) 2020 - present, Roland Munguia
|
||||
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
|
||||
|
||||
#ifndef IMGUI_CONSOLE_H
|
||||
#define IMGUI_CONSOLE_H
|
||||
#pragma once
|
||||
|
||||
#include "csys/system.h"
|
||||
#include "imgui.h"
|
||||
#include <array>
|
||||
|
||||
struct ImGuiSettingsHandler;
|
||||
class ImGuiConsole
|
||||
{
|
||||
public:
|
||||
|
||||
/*!
|
||||
* \brief Construct an imgui console
|
||||
* \param c_name Name of the console
|
||||
* \param inputBufferSize Maximum input buffer size
|
||||
*/
|
||||
explicit ImGuiConsole(std::string c_name = "imgui-console", size_t inputBufferSize = 256);
|
||||
|
||||
/*!
|
||||
* \brief Render the Dear ImGui Console
|
||||
*/
|
||||
void Draw();
|
||||
|
||||
/*!
|
||||
* \brief Console system which handles the console functionality (Logging, Commands, History, Scripts, etc).
|
||||
* \return System Obj
|
||||
*/
|
||||
csys::System& System();
|
||||
|
||||
protected:
|
||||
|
||||
// Console ////////////////////////////////////////////////////////////////
|
||||
|
||||
csys::System m_ConsoleSystem; //!< Main console system.
|
||||
size_t m_HistoryIndex; //!< Command history index.
|
||||
|
||||
// Dear ImGui ////////////////////////////////////////////////////////////
|
||||
|
||||
// Main
|
||||
|
||||
std::string m_Buffer; //!< Input buffer.
|
||||
std::string m_ConsoleName; //!< Console name string buffer.
|
||||
ImGuiTextFilter m_TextFilter; //!< Logging filer.
|
||||
bool m_AutoScroll; //!< Auto scroll flag.
|
||||
bool m_ColoredOutput; //!< Colored output flag.
|
||||
bool m_ScrollToBottom; //!< Scroll to bottom after is command is ran
|
||||
bool m_FilterBar; //!< Filter bar flag.
|
||||
bool m_TimeStamps; //!< Display time stamps flag
|
||||
|
||||
void InitIniSettings(); //!< Initialize Ini Settings handler
|
||||
void DefaultSettings(); //!< Restore console default settings
|
||||
void RegisterConsoleCommands(); //!< Register built-in console commands
|
||||
|
||||
void MenuBar(); //!< Console menu bar
|
||||
void FilterBar(); //!< Console filter bar
|
||||
void InputBar(); //!< Console input bar
|
||||
void LogWindow(); //!< Console log
|
||||
|
||||
static void HelpMaker(const char* desc);
|
||||
|
||||
// Window appearance.
|
||||
|
||||
float m_WindowAlpha; //!< Window transparency
|
||||
|
||||
enum COLOR_PALETTE
|
||||
{
|
||||
// This four have to match the csys item type enum.
|
||||
|
||||
COL_COMMAND = 0, //!< Color for command logs
|
||||
COL_LOG, //!< Color for in-command logs
|
||||
COL_WARNING, //!< Color for warnings logs
|
||||
COL_ERROR, //!< Color for error logs
|
||||
COL_INFO, //!< Color for info logs
|
||||
|
||||
COL_TIMESTAMP, //!< Color for timestamps
|
||||
|
||||
COL_COUNT //!< For bookkeeping purposes
|
||||
};
|
||||
|
||||
std::array<ImVec4, COL_COUNT> m_ColorPalette; //!< Container for all available colors
|
||||
|
||||
// ImGui Console Window.
|
||||
|
||||
static int InputCallback(ImGuiInputTextCallbackData* data); //!< Console input callback
|
||||
bool m_WasPrevFrameTabCompletion = false; //!< Flag to determine if previous input was a tab completion
|
||||
std::vector<std::string> m_CmdSuggestions; //!< Holds command suggestions from partial completion
|
||||
|
||||
// Save data inside .ini
|
||||
|
||||
bool m_LoadedFromIni = false;
|
||||
|
||||
static void SettingsHandler_ClearALl(ImGuiContext* ctx, ImGuiSettingsHandler* handler);
|
||||
|
||||
static void SettingsHandler_ReadInit(ImGuiContext* ctx, ImGuiSettingsHandler* handler);
|
||||
|
||||
static void* SettingsHandler_ReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);
|
||||
|
||||
static void SettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line);
|
||||
|
||||
static void SettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler);
|
||||
|
||||
static void SettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
};
|
||||
|
||||
#endif //IMGUI_CONSOLE_H
|
||||
@ -21,7 +21,7 @@ int main(int argc, char* argv[]) {
|
||||
auto in = win.getInput();
|
||||
Renderer ren(win);
|
||||
|
||||
while (!in->shouldClose()) {
|
||||
while (!in->shouldClose() && !ren.should_close) {
|
||||
Timer frame_timer;
|
||||
in->poll();
|
||||
in->handleMovementKeys(ren);
|
||||
@ -33,9 +33,8 @@ int main(int argc, char* argv[]) {
|
||||
switch (event.tag) {
|
||||
case InputEvent::Tag::eRESIZE:
|
||||
Log::info("Event Processed: Resized to %dx%d\n", event.resize.width, event.resize.height);
|
||||
/* no need to have a resize() function in the renderer, b/c swapchain images will be
|
||||
* automatically marked out-of-date, and recreation will be triggered in our code
|
||||
*/
|
||||
|
||||
ren.swapchain->recreate();
|
||||
/* but still block while waiting for window to be opened again */
|
||||
if (event.resize.height == 0 || event.resize.width == 0) {
|
||||
int h = event.resize.height;
|
||||
@ -56,11 +55,14 @@ int main(int argc, char* argv[]) {
|
||||
case InputEvent::Tag::eBUTTON:
|
||||
break;
|
||||
case InputEvent::Tag::eKEY:
|
||||
if (event.key.key == GLFW_KEY_Q) {
|
||||
return 0;
|
||||
} else if (event.key.key == GLFW_KEY_ESCAPE && event.key.state == GLFW_PRESS) {
|
||||
ren.capture_mouse = !ren.capture_mouse;
|
||||
in->setCursor(!ren.capture_mouse);
|
||||
if (event.key.key == GLFW_KEY_ESCAPE && event.key.state == GLFW_PRESS) {
|
||||
ren.in_menu = !ren.in_menu;
|
||||
in->setCursor(ren.in_menu);
|
||||
} else if (event.key.key == GLFW_KEY_Q && event.key.state == GLFW_PRESS) {
|
||||
if (!ren.in_menu) {
|
||||
ren.should_close = true;
|
||||
goto quit;
|
||||
}
|
||||
} else if (event.key.key == GLFW_KEY_R && event.key.state == GLFW_PRESS) {
|
||||
ren.time = 0;
|
||||
} else if (event.key.key == GLFW_KEY_C && event.key.state == GLFW_PRESS) {
|
||||
@ -78,14 +80,19 @@ int main(int argc, char* argv[]) {
|
||||
|
||||
ren.draw();
|
||||
ren.present();
|
||||
const auto t = frame_timer.read();
|
||||
ren.ui->info.fps = 1000.0f / t;
|
||||
ren.frametime = frame_timer.read();
|
||||
ren.fps = 1000.0f / ren.frametime;
|
||||
|
||||
while (frame_timer.read() < 16.60)
|
||||
while (frame_timer.read() < 1000.0 / ren.max_fps)
|
||||
;
|
||||
|
||||
ren.frametime = frame_timer.read();
|
||||
}
|
||||
|
||||
} catch (const std::string& e) {
|
||||
std::cerr << "Exception: " << e << std::endl;
|
||||
}
|
||||
|
||||
quit:
|
||||
Log::info("Quitting\n");
|
||||
}
|
||||
|
||||
11
util/glsl_types.hpp
Normal file
11
util/glsl_types.hpp
Normal file
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
namespace glsl {
|
||||
typedef uint32_t uint;
|
||||
typedef glm::vec1 vec1;
|
||||
typedef glm::vec2 vec2;
|
||||
typedef glm::vec3 vec3;
|
||||
typedef glm::vec4 vec4;
|
||||
}
|
||||
24
util/log.hpp
24
util/log.hpp
@ -33,10 +33,32 @@ namespace Log {
|
||||
level_txt = "[DEBUG] ";
|
||||
break;
|
||||
}
|
||||
std::fprintf(stderr, level_txt);
|
||||
std::fputs(level_txt, stderr);
|
||||
std::fprintf(stderr, fmt.c_str(), args...);
|
||||
}
|
||||
|
||||
static void print(MessageLevelBit level, const std::string& str) {
|
||||
if (!(log_mask & level))
|
||||
return;
|
||||
|
||||
/* appearently C++ doesn't have designated array indices :( */
|
||||
const char* level_txt = "[UNKNOWN] ";
|
||||
switch (level) {
|
||||
case eERROR:
|
||||
level_txt = "[ERROR] ";
|
||||
break;
|
||||
case eINFO:
|
||||
level_txt = "[INFO] ";
|
||||
break;
|
||||
case eDEBUG:
|
||||
level_txt = "[DEBUG] ";
|
||||
break;
|
||||
}
|
||||
|
||||
std::fputs(level_txt, stderr);
|
||||
std::fprintf(stderr, "%s", str.c_str());
|
||||
}
|
||||
|
||||
template<typename ...Args>
|
||||
static void error(const std::string& fmt, Args... args) {
|
||||
print(MessageLevelBit::eERROR, fmt, args...);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user