connellpaxton
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9d9d0044ee
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Fixed accidental redudant swizzle in visbility testing (coordinates were already transformed in the initial loading phase).
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2024-02-19 22:51:00 -05:00 |
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connellpaxton
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f95c48bac6
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Fixed rendering issues!
Turns out it was all just fustrum shit
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2024-02-19 22:45:17 -05:00 |
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connellpaxton
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346038a8f7
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Fixed rendering issues due to insufficent far plane.
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2024-02-19 22:25:57 -05:00 |
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connellpaxton
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ff771ba127
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Dealing with incredibly annoying issue in rendering the BSPs
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2024-02-19 11:58:04 -05:00 |
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connellpaxton
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f2e78fbf76
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Added color unpacking, still have really weird issues to iron out
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2024-02-18 19:46:47 -05:00 |
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connellpaxton
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87fbb1c603
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Got BSP loading to a visual state. Needs more testing to determine if culling/visibility testing was effective.
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2024-02-18 19:29:32 -05:00 |
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Conál
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dfd39257c0
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Fixed model 'vanilla' pipeline and shaders to work with updated uniform buffer
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2024-02-16 20:47:42 -05:00 |
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connellpaxton
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c9a6f11a7a
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Updated Readme
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2024-02-09 08:45:19 -05:00 |
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connellpaxton
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1ce25b26bd
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Added capture and features to readme
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2024-02-09 08:44:40 -05:00 |
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connellpaxton
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caff659c1f
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Nicer initial values for various uniforms (camera pos, tessellation, etc)
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2024-02-06 12:14:19 -05:00 |
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connellpaxton
|
d18195fb91
|
unfocused camera light!!!!
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2024-02-06 11:58:49 -05:00 |
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Conál
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6c317c8ac3
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Just made the light the location of the camera, gives nice vibes
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2024-02-06 11:38:44 -05:00 |
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connellpaxton
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dfd0c57c59
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Fixed normal generation (for real this time).
Issue was in sampling texture on the CPU side.
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2024-02-06 11:31:29 -05:00 |
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connellpaxton
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90d04c2d9f
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Fixed normal generation (forgot to properly bump scale).
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2024-02-06 08:50:16 -05:00 |
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connellpaxton
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eeb923067f
|
Introduced frustum culling, learned how to correctly spell frustum
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2024-02-06 08:26:24 -05:00 |
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connellpaxton
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7fd68abcf9
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Fixed it!
Holy shit all it was really was performing a computation without assigning the result (x *= n instead of x * n).
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2024-02-05 23:32:54 -05:00 |
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connellpaxton
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7aa5d04e4e
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small displacements
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2024-02-05 13:53:37 -05:00 |
|
Conál
|
82f0785cae
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Fixed uniform buffer padding issue, still dealing with tesselation error
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2024-02-05 13:21:25 -05:00 |
|
Conál
|
9582baf2d2
|
Fixed index generation issue, debugging tessellation issue
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2024-02-05 12:26:00 -05:00 |
|
Conál
|
8e2559cf26
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Some unidentified vertex or index generation error
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2024-02-05 11:50:58 -05:00 |
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connellpaxton
|
a778a406d0
|
First part of terrain generation (hopefully) done, next part is to make the tesselation shaders
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2024-02-05 07:53:37 -05:00 |
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connellpaxton
|
6870cb61f9
|
Lambertian model
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2024-02-04 14:30:03 -05:00 |
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connellpaxton
|
8ebae9b362
|
Started experimenting with lighting and pipelines for per-fragment lighting.
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2024-02-03 13:59:36 -05:00 |
|
connellpaxton
|
48a3749bd5
|
Fixed timing
|
2024-02-01 11:54:18 -05:00 |
|
Conál
|
843899f8b9
|
Added pause
|
2024-02-01 11:13:43 -05:00 |
|
Conál
|
ca95c56e22
|
Fixed minor UI error
|
2024-01-31 16:48:22 -05:00 |
|
connellpaxton
|
b6cf6c08c3
|
Created working geometry shader
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2024-01-31 16:44:45 -05:00 |
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connellpaxton
|
703fe88fa6
|
Cleaned up input with IMGUI while using mouse look
|
2024-01-30 16:20:07 -05:00 |
|
Conál
|
6d353814fc
|
Cursors now works!
|
2024-01-30 13:56:07 -05:00 |
|
connellpaxton
|
c64b7b4bde
|
Created camera movement in the Input class, next step: cursor control
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2024-01-30 11:41:47 -05:00 |
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connellpaxton
|
ef90718135
|
Created a working camera controlled by the UI, next step is to incorporate Input class and have it be mouse/keyboard controlled
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2024-01-30 10:40:21 -05:00 |
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connellpaxton
|
538d3a7dcb
|
made a model overload for cmd->bind(), added FPS counter to screen
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2024-01-30 08:50:11 -05:00 |
|
connellpaxton
|
384c393e16
|
Updated CMake
|
2024-01-29 16:28:38 -05:00 |
|
connellpaxton
|
33c783fcc4
|
Added IMGUI, slightly changed logging to deal with ERROR and DEBUG being popular macro definitions.
|
2024-01-29 16:21:15 -05:00 |
|
Conál
|
c3d27c5c86
|
Fixed glTF loading around norms and tex coordinates
|
2024-01-29 12:19:21 -05:00 |
|
Conál
|
c0d6d07e7e
|
DRAGON TIME MF'ERS (glTF loaded)
|
2024-01-29 11:23:12 -05:00 |
|
connellpaxton
|
ef1bceb388
|
Texture creation and binding works!
|
2024-01-28 12:30:42 -05:00 |
|
Conál
|
4012425d35
|
Made small ray tracer with a sphere to test fragment shading and uniform buffers
|
2024-01-28 10:01:39 -05:00 |
|
Conál
|
a76cbb46c3
|
Fixed annoying bug in build system, and removed binary file from repository tree
|
2024-01-26 15:45:48 -05:00 |
|
connellpaxton
|
063f908d60
|
Fixed really annoying colorblend issue caused by me setting two greens and no blues in my colorwritemask
|
2024-01-26 14:51:41 -05:00 |
|
connellpaxton
|
c4c796c98e
|
Fixed pipeline and shaders.
Can now view 3D objects
|
2024-01-26 14:14:25 -05:00 |
|
Conál
|
15dc595753
|
Fixed viewport swankiness by reversing the culling order
|
2024-01-26 11:28:22 -05:00 |
|
connellpaxton
|
764044b01e
|
First attempt at negative viewport, its not quite working for some reason (yet)
|
2024-01-26 10:52:20 -05:00 |
|
connellpaxton
|
bd7f1ed4d3
|
Pipeline and shader execution is confirmed working.
Next step is to figure out how to fix the viewport to behave like I want it to.
|
2024-01-26 00:41:43 -05:00 |
|
connellpaxton
|
5342906098
|
Resolved conflicts across devices
|
2024-01-25 23:51:01 -05:00 |
|
Conál
|
c8efb2fa5d
|
Fixed memory allocation issue caused by return of wrong value in choose_heap
|
2024-01-25 23:49:20 -05:00 |
|
Conál
|
1ded230ffb
|
Fixed lacking <memory> that windows keeps letting me get away with, need to fix memory being mapped without hostvisibile bit set, not sure where thats coming from
|
2024-01-25 20:44:13 -05:00 |
|
connellpaxton
|
9ffe7c14de
|
Fixed all validation errors on Windows machine.
|
2024-01-25 20:33:45 -05:00 |
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connellpaxton
|
c9e2877530
|
Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
|
2024-01-25 17:07:47 -05:00 |
|
Conál
|
f0a7fde9ea
|
Updated README to reflect goal on minimizaiton
|
2024-01-23 16:09:59 -05:00 |
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